IrocJeff Posted December 19, 2014 Author Posted December 19, 2014 The general tone of this: Make a poll and have us vote on it! Hmm i think the best will be green but with a little with blue. And try one time with the lower light. The fog shows many thins even without the light. I'll give blue a shot and then figure out how to post a poll. I'm not sure how to do that.That'll give enough colors. Langerd likes this
IrocJeff Posted December 19, 2014 Author Posted December 19, 2014 Barring the brain chamber room, I finished the elevator, doors, some detailing & lighting, and corrections to the brewery floor. Going to start putting in sounds and NPC's next which shouldn't take too long. Same goes for the computer messages. I also went back to my second level, the waste treatment area, and put some Narshadda green fog over the green waste to make it look a bit eerie. Hopefully this thing is nearing completion. Langerd likes this
Langerd Posted December 19, 2014 Posted December 19, 2014 I know it is just some effects in paint.net but i think it would be nice like this http://wrzucaj.net/images/2014/12/19/less_darkPO19I.jpg
IrocJeff Posted December 19, 2014 Author Posted December 19, 2014 I know it is just some effects in paint.net but i think it would be nice like this http://wrzucaj.net/images/2014/12/19/less_darkPO19I.jpg That's what I initially wanted. The problem is that the fog doesn't really fade in very well. If there is a way to that I'd love to know how. As it stands now the whole room is fog. Looks good coming from the hallway, though.
Langerd Posted December 19, 2014 Posted December 19, 2014 The fog in jk is a little shitty because it doesnt work with light at all. I think you should make a dark fog and just add a light but not very strong.
IrocJeff Posted December 22, 2014 Author Posted December 22, 2014 The fog in jk is a little shitty because it doesnt work with light at all. I think you should make a dark fog and just add a light but not very strong. It'll be alright as it is. A good game or a fun level is more important than eye candy. Found a FANATASTIC site for sounds the other day, and low and behold, they actually have Brewery sounds! I got bottles clanking, a packing machine running, and general ambience MP3's for on the production floor. Prettty cool stuff. http://www.freesfx.co.uk/ You just need to create an account... like we all don't have enough of those already. But, they are high quality and game ready. Langerd likes this
Omicron Posted December 22, 2014 Posted December 22, 2014 The first fog is my favourite, green doesn't suit it well imo
Langerd Posted December 22, 2014 Posted December 22, 2014 It'll be alright as it is. A good game or a fun level is more important than eye candy. Found a FANATASTIC site for sounds the other day, and low and behold, they actually have Brewery sounds! I got bottles clanking, a packing machine running, and general ambience MP3's for on the production floor. Prettty cool stuff. http://www.freesfx.co.uk/ You just need to create an account... like we all don't have enough of those already. But, they are high quality and game ready.Right But i think that the style and the atmosphere should be a part of the gameplay too.
IrocJeff Posted December 23, 2014 Author Posted December 23, 2014 Got the first portion of the final map completed with NPC's and ambient sounds. I also opened up the prisoner skin from JO in The Gimp last night and spent some time trying to figure out to be "artful". I managed to remove the black stripes fairly well and added a large "P" to the chest of the prisoner. I didn't load it in game or anything. I'm thinking I'm just going to put a big P on the back of the prisoner torso. I think I'm going to modify the blue texture since I can use color tools to lighten or darken it up easily.
IrocJeff Posted December 25, 2014 Author Posted December 25, 2014 As of today things are moving ahead pretty quick. I am finishing up the beer vat NPC's now and as far as bad guys go, I'll only have the final battle on the brewery floor to add. I do have to get around to making my new prisoner skin as well as scripting the final cutscene. There is one of those "rooms you can see into but can't go into " places that is going to have some scripting in it as well. I also still have the computer terminal messages to make in the final map which I may start working on this evening. Boothand likes this
IrocJeff Posted December 31, 2014 Author Posted December 31, 2014 Made my first ever skin. Hurray! Well, its just a modified prisoner skin but it counts.I'm looking for suggestions on the "P". Specifically, a different font that would look better. Let me know any ideas on the "P" font. Langerd likes this
Langerd Posted January 1, 2015 Posted January 1, 2015 Hmm it looks funny :3Maybe download the Star Wars font and place it there (And i know this is the question too star wars guy like but Prisoner? They dont speak english and alphabet is diffrent )
z3filus Posted January 1, 2015 Posted January 1, 2015 They dont speak english and alphabet is diffrent Even Watto speaks english, uhh?? hmh.. hmhmm.. only money
Langerd Posted January 1, 2015 Posted January 1, 2015 Even Watto speaks english, uhh?? hmh.. hmhmm.. only moneyYes but i mean in their world... they speak nnot english . They speak english only for us to understand anything ( i think ) Nevermind XD
IrocJeff Posted January 1, 2015 Author Posted January 1, 2015 (And i know this is the question too star wars guy like but Prisoner? Can you explain what you mean by this because I'm totally lost on what you are trying to say?
Langerd Posted January 1, 2015 Posted January 1, 2015 I am looking at this from this point of view:http://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Star-Wars-aurek-besh-alphabet-chart.svg/2000px-Star-Wars-aurek-besh-alphabet-chart.svg.pngP looks like U in star wars alphabet. But You gave him a P - PrisonerSry maybe i am too rush about it (You know ... hangover) XD
IrocJeff Posted January 1, 2015 Author Posted January 1, 2015 From an old war movie I saw the prisoners had the big P on their shirts to signify they were prisoners. If I use the Star Wars specific font for a P the whole parallel drawn may be lost. Langerd likes this
Langerd Posted January 1, 2015 Posted January 1, 2015 From an old war movie I saw the prisoners had the big P on their shirts to signify they were prisoners. If I use the Star Wars specific font for a P the whole parallel drawn may be lost. My bad But the idea is simple but nice.
IrocJeff Posted January 1, 2015 Author Posted January 1, 2015 It's no big deal. It would be the same with the computer terminals I made that have e-mail messages and stuff. If I wrote them in the Star Wars alphabet then people would have to decrypt them by taking a screenshot and doing it out of game. Now, I made signs that look real world that use the proper fonts but you can tell by the symbol what it represents. Langerd likes this
IrocJeff Posted January 3, 2015 Author Posted January 3, 2015 Here is the updated Prisoner. I used a larger font and it turned out better than previous attempts. Also, got the scripting problem solved and now I have Prisoners and Stormtroopers basically ignoring each other and the Prisoners ignoring everything. As of now I have to make a few more e-mail messages as well as one more for the labs level to explain the story a bit better. After that I think I'm going to fix the level transitions. So, if anyone has the proper setup to go from map 1 to map 2, map 2 to map 3, and so on.. post it up here. Then, the final cutscene will done. This will pretty much finish my entire project.
Circa Posted January 3, 2015 Posted January 3, 2015 Can't you do what is done in JK2 SP (since I believe this is for JK2)?
IrocJeff Posted January 3, 2015 Author Posted January 3, 2015 Can't you do what is done in JK2 SP (since I believe this is for JK2) Well I thought I had it when correct but i think someone who tested my maps, not sure if it was @Boothand or @Onysfx said the maps didn't transition properly, but, on my end they did.
Boothand Posted January 4, 2015 Posted January 4, 2015 Well I thought I had it when correct but i think someone who tested my maps, not sure if it was @Boothand or @Onysfx said the maps didn't transition properly, but, on my end they did. The transition happened, but it didn't save my progress in terms of health, weaponry or other items - quite the contrary, I evolved into a Jedi master and got a lightsaber each time a level transition occured
IrocJeff Posted January 4, 2015 Author Posted January 4, 2015 The transition happened, but it didn't save my progress in terms of health, weaponry or other items - quite the contrary, I evolved into a Jedi master and got a lightsaber each time a level transition occured Well that IS NOT going to happen when its released!!!
Ramikad Posted January 4, 2015 Posted January 4, 2015 The transition happened, but it didn't save my progress in terms of health, weaponry or other items - quite the contrary, I evolved into a Jedi master and got a lightsaber each time a level transition occured Just tick keep_prev on info_player_start. Boothand likes this
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