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Ice Station Wampa


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Posted

Got all the conveyor belts working properly.  Learned that a func_train ( whatever you want to move or ride on) doesn't have to be on the map in its exact location when tied to a path_corner. You can stick them anywhere on the map and they'll spawn on the path_corner they are tied to.

 

Now comes the fun part. Making the final encounter...

Posted

shot0237_zps1c2fbf10.jpg

 

I decided to go against a human and make some sort of artificial intelligence or whatever. The yellow light is a Yavin shader that I'm hopefulyl going to make red. Its similar to the HAL 9000 eye and will be protruding out from the rest of the thing. It'll also be angled down a bit so its aimed at the player.  I'm going to put some water about 3/4 up in the brain canister. Then, going to build up the bottom and back of this area into some sort of supercomputer or something similar. 

Langerd, Barricade24 and z3filus like this
Posted

Maybe make a model of the big brain in blender :D With cabels and other stuff

 

Don't know how to use Blender and I don't plan on learning it for this project. Otherwise, I'd have to go back and re-do too much. This is a cutscene anyhow so you'll mainly see the "eye". I plan on having this thing raise up from the floor so it'll be alright the way it is for my purposes.

Posted

Krang.jpg

 

He was always a favorite of mine from the Turtles. I think I'm using the brain in this instance for processing power and its not a cyborg or anything, like it was grown for this purpose.  

Posted

I like it Jeff.  New and Fresh idea.  That would make a great admin room asset.  "The Big Brain sees everything"

 

Well, we can't all make kill 40 reborn in one map maps.. hehehe

 

Well, this robot or droid or intelligence, enhanced with the brain, is in charge. I got the idea from a computerized voice I used in my second map. A voice warns the stormtroopers that an intruder is present and whatnot. Well, This was supposed to be a droid that aided the commander saying this message. Now, I'm just going to have it be this thing. I'm redoing this room a tad with a walkway instead of a floor. This brain-entity will be suspended somehow and when the player walks up to it the eye-part will raise and move to the player. (probably script it) and then the thing will speak. 

 

The player will be silent, kinda like Gordon Freeman. Then, it'll end somehow. I know how but I'm not telling.  :lol:

z3filus likes this
Posted

shot0238_zpsbe82f721.jpg

 

 

Been messing about with this for a bit today. I decided the ceiling, starting where the two pipes go into, is going to be the computer processors. It'll expand out to the side a bit to down the sides of the brain chamber. The'yll be some spires and other things sticking down from the ceiling. Below are some thicker cables that run under the walkway. 

 

Inside the brain chamber I'm going to have some sort of yellow/green fluid that the brain is sitting in.

Posted

Still have the cables to make coming from the top block to the brain chamber, fix the banners, and add some lights and the finish the walkway. However, the final encounter is coming along quite well. Here's some new shots.

 

shot0239_zps666bb6dc.jpg

 

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Boothand likes this
Posted

Finished the ceiling and decided to play around with the lighting. Here are both near and far shots of the room with some lighting in.  I moved the "eye" to the left a bit so you can see the brain chamber better. I think I'm going to look to alternatives to the eye. I'm kinda liking just a brain in the tube idea. Maybe I can do the ol' tried and true Star Wars tactic and use a protocol droid to translate for the brain. Who knows. 

 

 

 

shot0242_zpsaa767e01.jpg

 

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Boothand and Langerd like this
Posted

Nice atmosphere there :D

 

Maybe add some fog or smoke

 

 

That is coming! I want thicker fog around brain and thinner fog when you walk in to the room so I'm not sure how that will happen. I'll post up more shots tonight.

Langerd likes this
Posted

The fog really added quite a bit to the room, even brightening it up a tad. I've narrowed it down to to 4 fog types which I've posted here below. I'm leaning towards the green. I still have to add some type of liquid to the brain chamber but this room is pretty much finished.

 

shot0245_zps3dcbe8fc.jpg

 

shot0248_zpsd5efda4f.jpg

 

shot0246_zpsed7f8d59.jpg

 

 

shot0247_zpsbbfb223c.jpg

DarthStiv and Omicron like this
Posted

Can you do the 2nd one with a slightly lighter green?  Otherwise I'd go for the first one.

 

These are just stock fogs from Jedi Outcast so I can just edit the shader. Do you have  specific color for the green in mind?

Posted

I think the first or the last one are cool ones. The green carries poisonous vibes from the crystal lab in JK2, although it could look good as well.

Posted

These are just stock fogs from Jedi Outcast so I can just edit the shader. Do you have  specific color for the green in mind?

The general tone of this: 20110407233700Midgar-construction.jpg

 

 

You guy's are not making this any easier. 

Make a poll and have us vote on it!

z3filus likes this

JKG Developer

Posted

Hmm i think the best will be green but with a little with blue.

And try one time with the lower light. The fog shows many thins even without the light.

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