Guest KENNITHH Posted February 12, 2014 Posted February 12, 2014 I have no idea on how hdr works on the rend2 but here are some cmds that should work but I assume some wont work properly yet Maybe an attempt to decompile a map they used in ioquake and see what they did as last resort? https://github.com/ioquake/ioq3/blob/master/opengl2-readme.txt Check line 475 for the sun
h643 Posted February 12, 2014 Posted February 12, 2014 For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure:
Xycaleth Posted February 12, 2014 Posted February 12, 2014 Rendering with tonemapping won't really do anything without HDR values. There are no HDR values in ordinary maps compiled with q3map2 - it will require q3map2 to spit out HDR lightmaps and stuff. eezstreet likes this
ensiform Posted February 12, 2014 Posted February 12, 2014 r_floatLightmap 1 fixes the white model issue fwiw. Szico VII likes this
Raz0r Posted February 12, 2014 Posted February 12, 2014 For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure:I believe the cvar has a different name in ioq3/rend2
Tempust85 Posted February 12, 2014 Posted February 12, 2014 I really need to finish the rend2 menu I started... Stoiss likes this
Szico VII Posted February 13, 2014 Posted February 13, 2014 r_floatLightmap 1 fixes the white model issue fwiw.Awesome, many thanks.
Xycaleth Posted February 13, 2014 Posted February 13, 2014 @@DT85 Parallax mapping on non-map surfaces is fixed now. It doesn't look particularly great though lol.
Tempust85 Posted February 13, 2014 Posted February 13, 2014 It can make a model a big blobby mess if not done right.
Szico VII Posted February 13, 2014 Posted February 13, 2014 Now, this, really looks epic. Pity it fucks up half the other shaders in the map Circa, z3filus, Xycaleth and 3 others like this
minilogoguy18 Posted February 13, 2014 Posted February 13, 2014 This keeps getting better and better, I would vote this thread of the year if there were such a thing on jkhub. z3filus, Tempust85, Circa and 2 others like this
Szico VII Posted February 13, 2014 Posted February 13, 2014 @@Xycalethhttp://jkhub.org/topic/1120-moonbase-labs/page-12 It does break loads of the other map shaders though
Xycaleth Posted February 13, 2014 Posted February 13, 2014 What do you mean by break? I've found that a lot of shaders turn up white, or use completely the wrong lightmap, on large maps (such as atlantica). I've been tackling this bug for a while now
Szico VII Posted February 13, 2014 Posted February 13, 2014 @@XycalethExactly that really, loads are just showing up as white...mostly seems to be reflective/env shaders. But then there's some areas where the same exact shader is white for no reason and in other areas it isn't. For example, in that screenshot i took, the exact same shader looking in the opposite direction has a few white triangles randomly added in. The lightmaps are still displayed, just not the texture/shader effects...see below:
Boothand Posted February 14, 2014 Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)
Futuza Posted February 14, 2014 Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)No, rend2 was made for quake3, coders are just adopting it to openjk.
eezstreet Posted February 14, 2014 Author Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)You have to build it yourself using the rend2 branch, follow the compiling tut for win32 but use rend2 branch and check the "BuildMPRend2" option Boothand likes this
Pande Posted February 14, 2014 Posted February 14, 2014 That rock looks AWESOME, love the way those red lights wash over it then suddenly break off into harsh shadows.
eezstreet Posted February 14, 2014 Author Posted February 14, 2014 @@Szico VII: <@@ensiform> yes, scizo needs to use r_floatLightmap 1
Szico VII Posted February 14, 2014 Posted February 14, 2014 I was already using that... It fixed the church flowers but not any of the most recently posted white shader errors.
Xycaleth Posted February 14, 2014 Posted February 14, 2014 It's broken eez. I need to fix it in the code.
Recommended Posts