Guest KENNITHH Posted February 12, 2014 Share Posted February 12, 2014 I have no idea on how hdr works on the rend2 but here are some cmds that should work but I assume some wont work properly yet Maybe an attempt to decompile a map they used in ioquake and see what they did as last resort? https://github.com/ioquake/ioq3/blob/master/opengl2-readme.txt Check line 475 for the sun Link to comment
h643 Posted February 12, 2014 Share Posted February 12, 2014 For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure: Link to comment
Xycaleth Posted February 12, 2014 Share Posted February 12, 2014 Rendering with tonemapping won't really do anything without HDR values. There are no HDR values in ordinary maps compiled with q3map2 - it will require q3map2 to spit out HDR lightmaps and stuff. eezstreet likes this Link to comment
ensiform Posted February 12, 2014 Share Posted February 12, 2014 r_floatLightmap 1 fixes the white model issue fwiw. Szico VII likes this Link to comment
Raz0r Posted February 12, 2014 Share Posted February 12, 2014 For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure:I believe the cvar has a different name in ioq3/rend2 Link to comment
Tempust85 Posted February 12, 2014 Share Posted February 12, 2014 I really need to finish the rend2 menu I started... Stoiss likes this Link to comment
Szico VII Posted February 13, 2014 Share Posted February 13, 2014 r_floatLightmap 1 fixes the white model issue fwiw.Awesome, many thanks. Link to comment
Xycaleth Posted February 13, 2014 Share Posted February 13, 2014 @@DT85 Parallax mapping on non-map surfaces is fixed now. It doesn't look particularly great though lol. Link to comment
Tempust85 Posted February 13, 2014 Share Posted February 13, 2014 It can make a model a big blobby mess if not done right. Link to comment
Szico VII Posted February 13, 2014 Share Posted February 13, 2014 Now, this, really looks epic. Pity it fucks up half the other shaders in the map Futuza, West Wolf, Circa and 3 others like this Link to comment
Xycaleth Posted February 13, 2014 Share Posted February 13, 2014 That looks amazing What map is that? Link to comment
minilogoguy18 Posted February 13, 2014 Share Posted February 13, 2014 This keeps getting better and better, I would vote this thread of the year if there were such a thing on jkhub. Circa, Szico VII, Futuza and 2 others like this Link to comment
Szico VII Posted February 13, 2014 Share Posted February 13, 2014 @@Xycalethhttp://jkhub.org/topic/1120-moonbase-labs/page-12 It does break loads of the other map shaders though Link to comment
Xycaleth Posted February 13, 2014 Share Posted February 13, 2014 What do you mean by break? I've found that a lot of shaders turn up white, or use completely the wrong lightmap, on large maps (such as atlantica). I've been tackling this bug for a while now Link to comment
Szico VII Posted February 13, 2014 Share Posted February 13, 2014 @@XycalethExactly that really, loads are just showing up as white...mostly seems to be reflective/env shaders. But then there's some areas where the same exact shader is white for no reason and in other areas it isn't. For example, in that screenshot i took, the exact same shader looking in the opposite direction has a few white triangles randomly added in. The lightmaps are still displayed, just not the texture/shader effects...see below: Link to comment
Boothand Posted February 14, 2014 Share Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!) Link to comment
Futuza Posted February 14, 2014 Share Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)No, rend2 was made for quake3, coders are just adopting it to openjk. Link to comment
eezstreet Posted February 14, 2014 Author Share Posted February 14, 2014 Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)You have to build it yourself using the rend2 branch, follow the compiling tut for win32 but use rend2 branch and check the "BuildMPRend2" option Boothand likes this Link to comment
Pande Posted February 14, 2014 Share Posted February 14, 2014 That rock looks AWESOME, love the way those red lights wash over it then suddenly break off into harsh shadows. Link to comment
eezstreet Posted February 14, 2014 Author Share Posted February 14, 2014 @@Szico VII: <@@ensiform> yes, scizo needs to use r_floatLightmap 1 Link to comment
Xycaleth Posted February 14, 2014 Share Posted February 14, 2014 That doesn't fix everything @@eezstreet Link to comment
Szico VII Posted February 14, 2014 Share Posted February 14, 2014 I was already using that... It fixed the church flowers but not any of the most recently posted white shader errors. Link to comment
eezstreet Posted February 14, 2014 Author Share Posted February 14, 2014 r_hdr 0 maybe? Link to comment
Xycaleth Posted February 14, 2014 Share Posted February 14, 2014 It's broken eez. I need to fix it in the code. Link to comment
eezstreet Posted February 14, 2014 Author Share Posted February 14, 2014 y u break it xyc Link to comment
Recommended Posts