katanamaru Posted September 26, 2013 Posted September 26, 2013 @@ChalklYne and @@hka1894A one handed staff style like Exar Kun is on my list of saber styles to make. Just sayin'.
ChalklYne Posted September 27, 2013 Posted September 27, 2013 prolly get her ingame tonight after work
AshuraDX Posted September 27, 2013 Posted September 27, 2013 @@ChalklYneyour textures could use some more detailsome pieces look noisy and crisp sharp while others are just a blurry messyou shouldtone down the bevels or atleast their brightness for the engraved pieces their highlights are just to damn bright and it's to flashy/over saturated for my taste but that's just meI'm digging the general style of that hilt model though SOVIET CORSAIR, Onysfx and Circa like this
Futuza Posted September 27, 2013 Posted September 27, 2013 I'm just going to say that you may have too much detail in that skin chalkyne, too much to look at. Sometimes simpler is better. SOVIET CORSAIR and Circa like this
Omicron Posted September 27, 2013 Posted September 27, 2013 ^ Make it more like the one you posted at the top of this page. That looks better imo SOVIET CORSAIR likes this
ChalklYne Posted September 27, 2013 Posted September 27, 2013 i personally liked the one at the top better as well so i saved both textures... i started adding in scratches and contrast here n there n stuff and just screwed the pooch. i really liked those color variations and was wondering if i should release it gold blue or purple... @@AshuraDX thanx man that made perfect sense u nailed exactly what happened. I had a problem with the uv map because i wanted to do something simple, then went crazy.. so that should explain the blurry mis-shapen portions. i do like the one at the top of the page better. I was hoping to make this skin the spec and the less contrasty one the diff... but im not liking it at all. I had an idea to make the whole thing gold with gold and silver embossing... but right now it looks like a texture and not a saber professionally designed for a jedi. i was already disliking it when i posted the pic to get some other opinions... good looking out guys
ChalklYne Posted September 27, 2013 Posted September 27, 2013 ill tell u what tho... i REALLY wish we could make a massive improvement on your saberbuilder @@AshuraDX...maybe even incorporate different textures for each peice. A custom saber builder with hundreds of possibilities before u start the game would be epic.as well as the option to add embossing, scratches, chrome, colors, wood, etc in the texture selection. we should totally look into this because everybody wants their own personalized saber u know? sorry for the double post i wanted this seperate.
ChalklYne Posted September 27, 2013 Posted September 27, 2013 dude i gotta go pick up my lil girl from school and then go to work... but i will be on around this time tomorrow maybe a lil earlier even and we'll figure something out.
ChalklYne Posted September 30, 2013 Posted September 30, 2013 swapped back to the less congested texture, and started playing with shaders... i have the blending mode all jacked as you can see by the blueish greenish crap in the shadows... heres the shader. models/weapons2/gold_dual/saber_base { { map $lightmap rgbGen identity } { map models/weapons2/gold_dual/saber blendFunc GL_DST_COLOR GL_ZERO alphaGen lightingDiffuse } { map models/weapons2/gold_dual/saber_spec blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR detail alphaGen lightingSpecular } } GPChannel and Circa like this
Circa Posted September 30, 2013 Author Posted September 30, 2013 Looks great Chalk! How many sabers were you wanting to contribute?
Scorpion Posted September 30, 2013 Posted September 30, 2013 Too much detail and drawing and stuff on the tips of the saber IMO, I think the simpler first versions were better. Just sayin'. Circa likes this
Circa Posted September 30, 2013 Author Posted September 30, 2013 Yeah, like I said before Chalk, simpler is better. I think this one is fine now, doesn't look too bad, but any future ones should be made with the mindset of Jedi build their own sabers, usually out of scrap metal probably. Just look at the ones from the movies:
ChalklYne Posted September 30, 2013 Posted September 30, 2013 I know. I just personally don't like any of those sabers besides maybe qui gon's and the obi right next to it. The rest just look gaudy and like they are just different sabers stuck together. They just don't flow nicely like they were built by someone who had concerns for the visual final product. I tend to think if I were making my own saber, I'd spend a lot of time in not only the function but the aesthetics as well. And the rest have weird stuff here and there that i dont like. I'll probably contribute at least one of each styles i.e. dual, staff, single. Maybe give off or whatever else i find.
Circa Posted October 27, 2013 Author Posted October 27, 2013 Okay, it's crazy that's it's been almost a month since the last post. Where does time run off to? Got anything @@ChalklYne? If you have that one done, you can send it on to me if you'd like. Anyone else want to contribute some original hilts?
ChalklYne Posted October 30, 2013 Posted October 30, 2013 My apologize. I have been fine tuning the TIE Facility which has proven to be a rather daunting task. I will research some regular hilts, and build some emitters, pommels, etc based off of their designs, then after I get them textured, we can pick and choose which peices go where I'm thinking. Will work on it soon. Circa likes this
Circa Posted October 30, 2013 Author Posted October 30, 2013 My apologize. I have been fine tuning the TIE Facility which has proven to be a rather daunting task. I will research some regular hilts, and build some emitters, pommels, etc based off of their designs, then after I get them textured, we can pick and choose which peices go where I'm thinking. Will work on it soon.Awesome. Don't worry about it too much. We know you're extremely overloaded with projects.
ChalklYne Posted November 3, 2013 Posted November 3, 2013 On my off time I have started the emitters. I based the designs off of existing simple single sabers. Better?It's looking like I will have 10 original sabers to contribute. Not including my staff saber. So 11 total. Bek, katanamaru and Evulant like this
ChalklYne Posted November 3, 2013 Posted November 3, 2013 heres some chokes added on. they are all still completely interchangeable Circa, Evulant, katanamaru and 2 others like this
Circa Posted November 3, 2013 Author Posted November 3, 2013 Very nice! I'm liking that a lot Chalk. Good work.
Stoiss Posted November 3, 2013 Posted November 3, 2013 heres some chokes added on. they are all still completely interchangeable Nice work you got there man so what is the propose with this ? make a hilt creator to make different hilt parts with ? if so i see some stuff here there could be very useful for JKG it self just to not spoil to much if you would be intrestted in share it Omicron and Bek like this
ChalklYne Posted November 3, 2013 Posted November 3, 2013 I guess we could probably do a saber builder. I was just trying to get some original plain ol hilts going, and if i focus on one i will make it too extravagant and fail the whole point of this request. So I was just building seperate simple peices, unwrapping them, and letting the masses pick which peices I should stick where. But yeah, sbaerbuilder much better, we could maybe even incorporate into ashuras saberbuilder. im not doing it. I'll model and unwrap, but I might not even texture these as I am pretty serious about finishing the tie facility soon. uv maps will be ready to rock, with basic colors to differentiate which islands are what... but I may not have time to texture all these and was most likely going to recruit someone with texturing skills to wrap them up. might want to ask @@AshuraDX what he thinks about the saber builder part because as i remember, it would mean i have to export 100 hilts out of these peices, and the saber builder thing actually just chooses between em. i think. which would be HELL
Stoiss Posted November 3, 2013 Posted November 3, 2013 I know AshuraDX make a tool like this for some years ago, but we need just the small parts as we will do the rest with codeing and GUI stuff ChalklYne likes this
ChalklYne Posted November 3, 2013 Posted November 3, 2013 i may have most of the modeling done today, just no uv's yet Rage, KDR_3XILE, Bek and 1 other like this
Circa Posted November 4, 2013 Author Posted November 4, 2013 Those looks awesome! I'm sure someone else would be able to texture them and fix them up with some nice shaders. Anyone? If not I could try, although it would involve using existing textures most likely. I'm not good with starting from scratch.
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