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Posted

I have the basic functionality of the menu done, I just need to make it prettier and generally make it look cool. I'll post a video here when there's something decent to show. :P

Circa likes this
  • 2 weeks later...
Posted

Hmm. Maybe something similar, but higher quality and leave some JA aspects in it.


Or implement @@therfiles' method of map menus.

 

My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room.

 

Tempust85 and NumberWan like this
Posted

Hmm. Maybe something similar, but higher quality and leave some JA aspects in it

 

Or implement @@therfiles' method of map menus.

 

My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room.

 

 

This sounds cool. Maybe you can make that into a map and we can have some sweet camera pans and stuff :P

Tempust85 likes this
  • 3 weeks later...
Posted

I'm wanting to use new ones, and I'd like some concept ideas from everyone here about what they would like to see.

 

P.S Models can be shown with almost no load time lag and with shaders, but no lighting.

Posted

I had a concept, but I am unsure how possible it is.

We all know the JKII menu screen with the saber parts, manuals and whatnot. Would it be at all possible to render those in 3D, as a background? like an active 3D background, instead of a picture?

 

I know one can put a .mov or somethingrather file in the menu, as evidenced by JKA's menu. Perhaps, we could make a larger filmed file with a loop, that gives the impression of a 3D menu, while not actually being one?

 

What do you think? Contrary to several opinions, I believe a game's menu is part of the experience, and should be treated with the same love and care as the rest of the game.

Tempust85 likes this
Posted

I can put in a 3d scene (not a map) but it won't have any lighting so I would have to bake shadowing onto the textures. It is doable though.

 

Or I could just make it a video.

  • 2 months later...
Posted

I can make new ones in photoshop, but I don't know how to make a .fontdat file which I assume has the location for each character.

Posted

Dude, that's awesome, I love it.

 

Like the sketch of what I'm assuming Kyle kinda hiding in plain sight in the background, subtle and well placed. This definitely gets my vote as the final draft for the main menu backdrop.

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