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KCDodger

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  • Posts

    22
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Profile Information

  • Gender
    Female
  • Location
    Wouldn't you like to know, weather boy?
  • Interests
    Writing, art, sodding around and such.
  • Gaming Specialty
    Dueling
    FFA
    Singleplayer
  • Operating System
    Windows 10

KCDodger's Achievements

    Wow, repulsed and impressed in equal measure. I never thought I'd get to see a Chiss get whitewashed like this.
  1. I really can't see much of a reason to do this. Especially if the idea is to involve imperials, since Kyle first runs into stormies at Inner Baron's Hed.
  2. Yeah, the video is what I'm suggesting. Make a nice vid of a pretty 3D setting, record, say, "LOL 3D MENU GUYS."
  3. I have a note to mention about cutscene work. To avoid any potential copyright issues, should we also voice the rendered scenes? ...We will be using the engine to render them, right? Whatever the case, finding voices shouldn't be hard. The voices in the game were pretty generic. As a side note, stormtrooper conversations are a must.
  4. I had a concept, but I am unsure how possible it is. We all know the JKII menu screen with the saber parts, manuals and whatnot. Would it be at all possible to render those in 3D, as a background? like an active 3D background, instead of a picture? I know one can put a .mov or somethingrather file in the menu, as evidenced by JKA's menu. Perhaps, we could make a larger filmed file with a loop, that gives the impression of a 3D menu, while not actually being one? What do you think? Contrary to several opinions, I believe a game's menu is part of the experience, and should be treated with the same love and care as the rest of the game.
  5. I know I have only skills in concept art here, which I need to finish. But I can say this much. We can't cut a single corner, or rehash already kind of bad NPCs like the howler. This Kell Dragon will basically have to be made, rigged, coded from scratch to be perfect... And while there's only three in the game... I think this menace deserves it more than almost any foe in the game. What I ask, is do we go with the stegosaurus plates, or the really nasty spikes? I feel that we can go with both. Perhaps I can sketch something up.
  6. Yeah there's like three. One in the tower, two in the valley of the jedi, all very, very hard to kill. Look 'em up, they're ferocious. I disagree with using the howler. This is the sort of thing that needs to be executed perfectly.
  7. Then it'd have to be a speederbike.
  8. How. This is very likely going to be the most difficult NPC to pull off. Drugon, not so much. But the Kell Dragon, and making it work right in JKA? WHHHOOOOOOOOOOOOOOOO GOLLY WHAT A TASK. See, this is always what I wanted to see the Dark Forces mod pull off, NPC wise, but they never did. So uh. How do we tackle this thing? Even moreso, how on earth do we make it look right? Let's stay far, far away from the SWTOR iteration.
  9. KCDodger

    HUD

    That is excellent.
  10. Thank god. There's plenty of Kyle reskins but just not enough new Kyle models.
  11. The JO/JKA jump just feels more natural.
  12. I'm not so sure about this. Ideally, remaining faithful to the game would be good, and I honestly have to ask.. Where in god's name could they put a Swoop on The Moldy Crow? Knowing that bird as well as I do, it just doesn't seem at all like one would fit. Even less, have any place to get out. I always figured Kyle walked there, honestly. If you can find a way to get a vehicle thing working, that'd be cool, but the context is what gets me. They never showed them really land on Sulon, so I guess they could have gotten a rental a few clicks out. If you can find a way to make it feel necessary, go right ahead.
  13. Huh. So that's where the door was. I always wondered.
  14. Excellent. The lack of brown-shirted gran in JKII/JA always bothered me.
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