Jump to content
Sign in to follow this  
DT85

Menu

Recommended Posts

I have the basic functionality of the menu done, I just need to make it prettier and generally make it look cool. I'll post a video here when there's something decent to show. :P

Circa likes this

Share this post


Link to post

Does anyone feel like whipping up a concept of how they think the menu should look?

Share this post


Link to post

Hmm. Maybe something similar, but higher quality and leave some JA aspects in it.


Or implement @@therfiles' method of map menus.

 

My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room.

 

NumberWan and DT85 like this

Share this post


Link to post

Hmm. Maybe something similar, but higher quality and leave some JA aspects in it

 

Or implement @@therfiles' method of map menus.

 

My favorite part of those menus were the shots of the desk where you can see some his equipment and stuff and books. That was so legit. Maybe you could model those and make a map of his room or whatever and have each "menu" go to different parts of the room.

 

 

This sounds cool. Maybe you can make that into a map and we can have some sweet camera pans and stuff :P

DT85 likes this

Share this post


Link to post

I never thought of that, is a map in the menu even possible without code edits?

Share this post


Link to post

I'm wanting to use new ones, and I'd like some concept ideas from everyone here about what they would like to see.

 

P.S Models can be shown with almost no load time lag and with shaders, but no lighting.

Share this post


Link to post

I had a concept, but I am unsure how possible it is.

We all know the JKII menu screen with the saber parts, manuals and whatnot. Would it be at all possible to render those in 3D, as a background? like an active 3D background, instead of a picture?

 

I know one can put a .mov or somethingrather file in the menu, as evidenced by JKA's menu. Perhaps, we could make a larger filmed file with a loop, that gives the impression of a 3D menu, while not actually being one?

 

What do you think? Contrary to several opinions, I believe a game's menu is part of the experience, and should be treated with the same love and care as the rest of the game.

DT85 likes this

Share this post


Link to post

I can put in a 3d scene (not a map) but it won't have any lighting so I would have to bake shadowing onto the textures. It is doable though.

 

Or I could just make it a video.

Share this post


Link to post

Yeah, the video is what I'm suggesting. Make a nice vid of a pretty 3D setting, record, say, "LOL 3D MENU GUYS."

Share this post


Link to post

I can make new ones in photoshop, but I don't know how to make a .fontdat file which I assume has the location for each character.

Share this post


Link to post

Dude, that's awesome, I love it.

 

Like the sketch of what I'm assuming Kyle kinda hiding in plain sight in the background, subtle and well placed. This definitely gets my vote as the final draft for the main menu backdrop.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...