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JA: Enhanced Code Base


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Posted

Lightsaber customization would be great!
It can work like the basical playermodel's one (the hilt model by AshuraDX is already ready to be used this way), based on the one exact hilt with meshes, or the way your new customization works witch allows to use the parts of every model you would like to. Unfortunately, hilts has got no division into several parts like playermodels has, but seems as soon as you would reach this feature someone should be inspired enough to make this!
If I'm not mistaken, Chalk has already did something of that kind (I mean in terms of modeling).

Posted

…what kind of stuff would be doable with lua?

Probably better asking Razor or eez, as I know nothing about lua. It may not have much use for sp though.

Posted

 

http://jkhub.org/topic/3229-sabers-hitbox/

That^ would be kinda nice.

 

  • Removing the fov limit
  • Having MP movement, or atleast something similar like Razor did on his speedruns
  • Enabling lua plugins (JKg and JA++ have this)
  • Increasing the number of species, npcs, vehicles, etc allowed

 

What is the fov limit? Do you mean supporting widescreen?

What is MP movement? How does it differ from SP movement?

What does lua do?

Yes to increasing limits, but I think OJK  all ready does this.

Posted

What is the fov limit? Do you mean supporting widescreen?

What is MP movement? How does it differ from SP movement?

What does lua do?

Yes to increasing limits, but I think OJK  all ready does this.

FOV is Field of View. It's basically how much you can see round about you, but as red said, SP has no fov limit unlike MP.

MP movement is much better than Sp movement in my opinion, I think SP has a slower acceleration, your speed halves when you jump, and you tend to slide more, as in stopping is slower.

Lua is a programming language, but JA++ and JKG support plugins made in lua.

OJK doesn't support increased fov limit in MP or lua plugins.

Posted

It depends on how you bind Lua. I don't know about JA++ but JKG has per-map scripts, per-map entities (you specify the entities and what they do in Lua), per-NPC scripts which can also be map-based (it has several hooks such as onDeath, onSpawn, onAttack, etc)

Posted

"Like" this?

 

I "Freaking Love" this!!

 

Thanks a bunch!

 

What would happen to larger shield models? Or ones that are set to the wrist?

Great point. Perhaps there could be a bypass line for the .sab files to not be used by the holster.

 

Posted

OMG 

 

I just found this thread,Some totally awesome work is being done here.

 

I would love to know how you did the sfx/rgb sabers and holstered sabers?

 

I have also done this but i had some real nightmares with both.

Took me a week to get the saber holster thing working. Me and stoiss were only talking about this 2 weeks ago on skype when i started it.

 

I used the RGB/sfx sabers in a different way than normal to indicate how much FP you have.

 

I wish you well with your mod and im happy to see some new super cool mods coming for singleplayer.

 

Fantastic...

Posted

OMG 

 

I just found this thread,Some totally awesome work is being done here.

 

I would love to know how you did the sfx/rgb sabers and holstered sabers?

 

I have also done this but i had some real nightmares with both.

Took me a week to get the saber holster thing working. Me and stoiss were only talking about this 2 weeks ago on skype when i started it.

 

I used the RGB/sfx sabers in a different way than normal to indicate how much FP you have.

 

I wish you well with your mod and im happy to see some new super cool mods coming for singleplayer.

 

Fantastic...

Yeah, cant wait it to be released too. But what I am looking forward to most of all is the day they'll be merged together in the best JKA mod ever (thanks to the tendency of releasing the source code it's not so hard). 

Posted

OMG 

 

I just found this thread,Some totally awesome work is being done here.

 

I would love to know how you did the sfx/rgb sabers and holstered sabers?

 

I have also done this but i had some real nightmares with both.

Took me a week to get the saber holster thing working. Me and stoiss were only talking about this 2 weeks ago on skype when i started it.

 

I used the RGB/sfx sabers in a different way than normal to indicate how much FP you have.

 

I wish you well with your mod and im happy to see some new super cool mods coming for singleplayer.

 

Fantastic...

 

You can see all the changes (except the latest custom saber stuff) I made at https://github.com/redsaurus/OpenJK/compare/custom - the code isn't necessarily that nice, but of course you're welcome to use any of it.

 

I'm planning to get the custom sabers finished in the next few days and get another release out, but that will probably be it for a couple of months.

Circa likes this
Posted

You can see all the changes (except the latest custom saber stuff) I made at https://github.com/redsaurus/OpenJK/compare/custom - the code isn't necessarily that nice, but of course you're welcome to use any of it.

 

I'm planning to get the custom sabers finished in the next few days and get another release out, but that will probably be it for a couple of months.

Thanks mate  :winkthumb:

 

I took a look at your code and i have to say its very nice and clean our sfx saber code is almost the same lol but im using OJP sfx stuff and shaders. You have implemented the full sfx saber code where as i just altered the cg_dosaber code to glow at different levels depending on how much FP you have.Its a good way to see if your opponent is getting weaker.I think your method is probably better but i wanted to do something different in mine than the usual.

 

http://www.moddb.com/mods/serenitysabersystems/images/sfx

 

http://www.moddb.com/mods/serenitysabersystems/videos/saber-and-force-connection#imagebox

 

Your saber holster code is very good.I must have tried 50 different ways over the space of a week to get the saber to sit correctly. Our methods are similar but your is far cleaner. I put the 1 hand saber on the hips also but i put the staffs (2 hand sabers) round the back to stop it clipping the player.

 

http://www.moddb.com/mods/serenitysabersystems/images/holster#imagebox

 

 

http://www.moddb.com/mods/serenitysabersystems/images/holster1#imagebox

 

 

I would love to put the single saber on the top of the leg near the waist but i couldnt figure it out. lol

 

 

Im doing ledge grab next if you have any advice that would be cool

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