Fighter Posted April 4, 2013 Author Posted April 4, 2013 This should be a meme. Also bug caelum. Send him mass emails and texts until he helpsI can confirm Caelum is aware of the source being released.
therfiles Posted April 4, 2013 Posted April 4, 2013 AAAAAAAAAAAAAAAAAAAAAAH! This is amazing! Even for us non-coders!!
CrimsonStrife Posted April 4, 2013 Posted April 4, 2013 Naturally this happens after I retire from modeling for mods. therfiles and Szico VII like this
Fighter Posted April 4, 2013 Author Posted April 4, 2013 This is so awesome! Why no BehavEd code? Apr 03 21:32:08 <eezstreet> we also don't have behaved sourceApr 03 21:32:18 <eezstreet> but my theory is that they didn't add that source because it can access their sourcesafe therfiles likes this
Mr.Zz Posted April 4, 2013 Posted April 4, 2013 JESUS TAP-DANCING CHRIST! GRAPHICS UPDATE PLZ SOMEBODY!!!! NORMAL MAPS????????????!!!!!!!!!If Somebody finds a way of making normalmaps work with this sourcecode released, i will update my mod to a full normalmap texture overhaul Visit my Mod on Moddb.com: http://www.moddb.com/mods/the-jedi-academy-texture-overhaul" Sentra and therfiles like this
Milamber Posted April 4, 2013 Posted April 4, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=TVXh66SQgdU Also, I choose to ignore anything that can be negative about it, for now.
Fighter Posted April 4, 2013 Author Posted April 4, 2013 Important news from @@mrwonko:Caution: "JO" Code is actualy JA, "JA" is JA for XBox <mrwonko> the JO code is apparently actually the JA code<mrwonko> must've been an error in releasing it<mrwonko> they took the xbox code, labelled it jedi academy, took the jedi academy code, labelled it jedi outcast<mrwonko> easy mistake to make since the jedi academy projects still have jk2 in the name<mrwonko> just tell them and they'll fix it<mrwonko> simple human error therfiles likes this
TriForce Posted April 4, 2013 Posted April 4, 2013 this is simply amazing, there are new posibilities, JO coders (including me) are really happy because we sent a lot of request to ravensoft (specially Mr.Monroe) about releasing full JO source. imagine this, "Unofficial Jedi Knight 4" omg But! is really sad about LucasArts closing
Fighter Posted April 4, 2013 Author Posted April 4, 2013 Update:It appears Raven is aware about the source code mixup.
ChalklYne Posted April 4, 2013 Posted April 4, 2013 this is literally what i looked like reading this thread... allocating freetime now... katanamaru, Bane_Ross and therfiles like this
mrwonko Posted April 4, 2013 Posted April 4, 2013 I don't need to tell you how amazing this is. If Somebody finds a way of making normalmaps work with this sourcecode released, i will update my mod to a full normalmap texture overhaul Give me a year.Important news from @@mrwonko:Raven is aware of the mixup by the way.
Psyk0Sith Posted April 4, 2013 Posted April 4, 2013 Well i'll be damned, can i has normal maps support?! That'd be fun.
Fighter Posted April 5, 2013 Author Posted April 5, 2013 If you don't know already - code mixup has been fixed.
afi Posted April 5, 2013 Posted April 5, 2013 So we could actually compile the xbox-game including all it's features (e.g. spiltscreen)?
battle111 Posted April 5, 2013 Posted April 5, 2013 Hey guys a how l can install the source code for JKA ?? l'm having trouble installing it NAB622 likes this
Sentra Posted April 5, 2013 Posted April 5, 2013 Hey guys a how l can install the source code for JKA ?? l'm having trouble installing itlolwut ?
battle111 Posted April 5, 2013 Posted April 5, 2013 This !! how you can install ?? http://sourceforge.net/projects/jediacademy/
CrimsonStrife Posted April 5, 2013 Posted April 5, 2013 This !! how you can install ?? http://sourceforge.net/projects/jediacademy/ It's source code, you don't "install" it.
eezstreet Posted April 5, 2013 Posted April 5, 2013 So we could actually compile the xbox-game including all it's features (e.g. spiltscreen)?You need XDK to do this.
CaptainChar Posted April 5, 2013 Posted April 5, 2013 at least since lucas arts is no more, we are now free to mod ahem "mod the shit outa this game" to our hearts content
ChalklYne Posted April 5, 2013 Posted April 5, 2013 hmmm... so im hella newbie to coding but i tampered with it on the side with the jamp sdk... sooo.... all i knew was how to open it and the rough idea of how to read it... well... this one seems incomplete.. like... no solution i think? i dont need the whole crash course on coding i got google for that... but how can i compile this into a running ummm solution is it? also... i noticed when i would open up the mpsdk that there were some like uhh redundancies? or just screw ups i guess... things that were mulitple instances n just weird shit here n there that wouldnt let it run... it would just crash so i had to i beleive remove of fix a few lines when i first opened it for the first time... does anybody know what im talking about here? and just fyi i dont know if it matters but im using visualbasic should i?
eezstreet Posted April 5, 2013 Posted April 5, 2013 No. Don't use Visual Basic. Use Microsoft Visual Studio C++ instead, because it's C++, not Basic. Two totally different languagesPlease read this (ignore the links at the bottom), and this, specifically the part on Microsoft Visual Studio. EDIT, and to get the latest version of OpenJK, go to https://github.com/Razish/OpenJK and hit the button that says "ZIP". You can also hit Clone in Windows to download a clone of the repository, if you're using the GitHub official app. ChalklYne and therfiles like this
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