Circa Posted April 20, 2013 Author Posted April 20, 2013 Nice work man! I'm especially impressed with the Droideka's. Any animations for them? Do they move? I remember those things being hard as hell to kill in The Phantom Menace game. The do have animations, like in MBII. For some reason they don't move hardly at all ingame though, which I couldn't figure out. They can be hard to kill, but force lightning makes it pretty easy to beat them. I wanted them to be only slightly harder than the hazard troopers that they replace, but not so much that it's impossible. They look good, but I wish I could get them to look better. Or at least move more. They even have a rolling animation! I agree, I think they got it right in that game with them being hard to kill, because that's the impression you get from the movies.
therfiles Posted April 20, 2013 Posted April 20, 2013 Wow! Nice work! The mod is looking really great. I especially like the work done with the voices, like the "Jango Fett" line. I could barely tell it was modded! Also, Rax to Wat was a great idea! Botdra and Circa like this
Botdra Posted April 20, 2013 Posted April 20, 2013 The do have animations, like in MBII. For some reason they don't move hardly at all ingame though, which I couldn't figure out. They can be hard to kill, but force lightning makes it pretty easy to beat them. I wanted them to be only slightly harder than the hazard troopers that they replace, but not so much that it's impossible. They look good, but I wish I could get them to look better. Or at least move more. They even have a rolling animation! I agree, I think they got it right in that game with them being hard to kill, because that's the impression you get from the movies. If you could get them to roll and such, that would be extremely badass. Barricade24 and Circa like this
Circa Posted April 22, 2013 Author Posted April 22, 2013 So I guess I'm going to release the first version. I'm tired of waiting on other people. When they finish helping me, I'll put together a second version. I also need help for anyone that downloads it once it's accepted. I can't figure out why the droidekas aren't moving. They don't move at all unless you use level 4 mind trick or the playermodel command. The animations that came with it look great and I'd really like to see them. It would be so cool if they would chase you around like they would in the movies. Any help here would be great.
minilogoguy18 Posted April 22, 2013 Posted April 22, 2013 It's because there isn't a player class that supports the way they move, the best thing I can thing of to try is to rename the roll animation to a run in the .cfg file so that the game plays that animation when the droid is running towards or away from a player.
Circa Posted April 22, 2013 Author Posted April 22, 2013 It's because there isn't a player class that supports the way they move, the best thing I can thing of to try is to rename the roll animation to a run in the .cfg file so that the game plays that animation when the droid is running towards or away from a player.It is named BOTH_RUN1. All the animations are named how they would be in a normal humanoid one. I've tried multiple classes. So weird.
Circa Posted April 22, 2013 Author Posted April 22, 2013 The first version is now released! https://jkhub.org/files/file/1548-prequel-conversion-mod/ Check it out! therfiles and Botdra like this
Botdra Posted April 22, 2013 Posted April 22, 2013 Awesome man, I'll give this a shot when I get home tonight. Circa likes this
Botdra Posted April 22, 2013 Posted April 22, 2013 WinRAR says unexpected end of archive when I try to download and open it. Trying again now. Also, PM me when you're free, I need some help with a mod of my own involving a couple small things from here. EDIT: Tried again, same error. Before it finishes downloading it just says unexpected end of archive. Check your zip and re-up?
Circa Posted April 22, 2013 Author Posted April 22, 2013 WinRAR says unexpected end of archive when I try to download and open it. Trying again now. Also, PM me when you're free, I need some help with a mod of my own involving a couple small things from here.It works fine for me. Weird. Try the default windows extractor.
Circa Posted April 22, 2013 Author Posted April 22, 2013 I did, no luck.Did you try redownloading it?
Horatio Culver Posted April 22, 2013 Posted April 22, 2013 It's not working for me either. I can't unarchive the .zip. Edit: Never mind, it's working now, at least for me.
Horatio Culver Posted April 23, 2013 Posted April 23, 2013 I just downloaded it again, and it worked the second time. I didn't do anything special.
Circa Posted August 5, 2013 Author Posted August 5, 2013 Work has begun on version 2.0. Or rather, continued. Does anyone know of a Geonosian model? If not....well you know what I'm gonna ask. Botdra likes this
Barricade24 Posted August 6, 2013 Posted August 6, 2013 Work has begun on version 2.0. Or rather, continued. Does anyone know of a Geonosian model? If not....well you know what I'm gonna ask.I have a suggestion. For Saboteur and characters similar to him I recommend using the Commando Droid instead of the Super Droid. It seems to make more since for a Commando Droid to be sabotaging stuff than an SBD. You don't have to use this but I think it would be a great addition to the mod.
Circa Posted August 6, 2013 Author Posted August 6, 2013 I have a suggestion. For Saboteur and characters similar to him I recommend using the Commando Droid instead of the Super Droid. It seems to make more since for a Commando Droid to be sabotaging stuff than an SBD. You don't have to use this but I think it would be a great addition to the mod.What's a commando droid? My goal is really to make it like the movies, and I don't consider The Clone Wars to be a part of that, if that's where it's from. Post a pic or a link and I'll consider it. I didn't really care about the saboteurs because they don't even sabotage anything except on t1_fatal, but really you don't know that's what they're called unless you're a modder. They are used in every Imperial mission and usually they're just another soldier or sniper. I did want to bring snipers back though, since the SBD took it over and they aren't as challenging as snipers could be. Thinking of the first Taspir level when a couple saboteur snipers are up on the buildings.
therfiles Posted August 6, 2013 Posted August 6, 2013 Does anyone know of a Geonosian model? If not....well you know what I'm gonna ask. I think WytchKing might have made one for the old Chronicles mod (made a post under the news section on their site) and released this screenie. I believe he may be active on the MB2 forums...
Circa Posted August 6, 2013 Author Posted August 6, 2013 I think WytchKing might have made one for the old Chronicles mod (made a post under the news section on their site) and released this screenie. I believe he may be active on the MB2 forums...I don't have a way to contact him. Or I can't figure it out. I have an account there but there's no link to message him or an email or anything. That one looks amazing too. I hope he can be reached.
therfiles Posted August 6, 2013 Posted August 6, 2013 I don't have a way to contact him. Or I can't figure it out. I have an account there but there's no link to message him or an email or anything. That one looks amazing too. I hope he can be reached. Happy Birthday. http://jkhub.org/user/332-wytchking/
Circa Posted August 6, 2013 Author Posted August 6, 2013 Happy Birthday. http://jkhub.org/user/332-wytchking/I saw that but he hasn't been on here in a year, since he made his account. He's been on MBII site yesterday. I'll try. Maybe he has email notifications set for PMs.
therfiles Posted August 6, 2013 Posted August 6, 2013 I saw that but he hasn't been on here in a year, since he made his account. He's been on MBII site yesterday. I'll try. Maybe he has email notifications set for PMs. I saw an email listed under his contact information.
Circa Posted August 6, 2013 Author Posted August 6, 2013 I saw an email listed under his contact information.I'm not sure where to find it. If you mean this site, then it's probably only viewable to staff.
Circa Posted August 7, 2013 Author Posted August 7, 2013 Alright, so I messaged him. I'm not expecting a reply, so if anyone wants to model a Geonosian, that would be awesome. There are only 3 modelers here that usually fulfill requests, so if @ChalklYne, @DT85, or @AshuraDX want to take a stab at it if they want and have time, that would be awesome. If not, that's not a big deal. Also, if I get a Geonosian, I want to replace the DEMP2 with the Geonosian carbine. There's this one that was made on JK2Files but the skin is horrible and apparently has a lot of issues with it. If someone could either take that one and fix it up, or make a new one completely (effects would be a bonus), that would be the icing on the cake. I have the sound for the gun, so don't worry about all that. Nevermind on the gun. There's one in MBII. I'll have to check that one out.
Circa Posted August 8, 2013 Author Posted August 8, 2013 I spent all day yesterday working on the effects for the Geonosian gun. It's going to replace the DEMP2 gun but I don't think there's a way to change the electricity portion of the gun. So it'll look silly, but oh well. I don't think I'll be getting a Geonosian model anyway, so the only time it will be used is on droids for the most part, and they'd probably spark up like that when hit anyway. I did my best at created the effects for the projectile and muzzle flash for the gun. I'm awful at editing effects so I guess it's pretty decent.
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