GPChannel Posted January 9, 2014 Share Posted January 9, 2014 But his ears are a little funny (sorry for my english you know i'm from hungary ) Link to comment
negru_tudor Posted January 9, 2014 Share Posted January 9, 2014 I think it was the best starkiller head!( i think ) ..looked very close, yes. lower lip edges might have needed a tad slimming (might be wrong though). The hairline from the side seemed to be covering a bit too much of the temple zone..but from the front it looks right so i'm guessing maybe the forehead might have been a bit too wide but other than that...yeah, very close.I think it was the best starkiller head!( i think ) ..looked very close, yes. lower lip edges might have needed a tad slimming (might be wrong though). The hairline from the side seemed to be covering a bit too much of the temple zone..but from the front it looks right so i'm guessing maybe the forehead might have been a bit too wide but other than that...yeah, very close. Link to comment
negru_tudor Posted January 9, 2014 Share Posted January 9, 2014 But his ears are a little funny (sorry for my english you know i'm from hungary )hmm..yeah but only from the front; they seem just fine from the side though. Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 I'd say that was the closest because I was about done with it. I am still shaping this guy. It wasn't the best because the topo caused his lip folds to deform really weirdly when talking and with @@DT85 working on md3 faces or whatever it was I really wanted this guy to be able to accept better facial anims with no worries. So I started him over. Once I work on this mesh as much as I did that one It should not only look better but function better AND with less verts. So a necessary speedbump. I will keep hacking away at this and hopefully the next few days will show some kind of improvement.What I will do from here on out, is work on 1 crit at a time. Let me post a new pic here soon within the hour and judging by immediate relevance I will take crits one at a time until each one is satisfied. So yeah let me take my little girl to school and I will post a pic soon. negru_tudor likes this Link to comment
GPChannel Posted January 9, 2014 Share Posted January 9, 2014 So... dear ChalkYne I think continue THIS head! It will be GOOD So... dear ChalkYne I think continue THIS head! It will be GOOD B) negru_tudor likes this Link to comment
negru_tudor Posted January 9, 2014 Share Posted January 9, 2014 I'd say that was the closest because I was about done with it. I am still shaping this guy. It wasn't the best because the topo caused his lip folds to deform really weirdly when talking and with @@DT85 working on md3 faces or whatever it was I really wanted this guy to be able to accept better facial anims with no worries. So I started him over. Once I work on this mesh as much as I did that one It should not only look better but function better AND with less verts. So a necessary speedbump. I will keep hacking away at this and hopefully the next few days will show some kind of improvement.What I will do from here on out, is work on 1 crit at a time. Let me post a new pic here soon within the hour and judging by immediate relevance I will take crits one at a time until each one is satisfied. So yeah let me take my little girl to school and I will post a pic soon.makes perfect sense we'll try to come with suggestions as this goes along. now go and be a good daddy ! Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 So... dear ChalkYne I think continue THIS head! It will be GOOD I am not sure which one you'r ereferring to. If you mean continue the head you posted then no XD Try to understand that it only looks better because of the mesh at a higher resolution. When broken back down to a low poly mesh it deforms back into shit. Also, there were triangles on the corners of his mouth that were causing weird problems with him talking. Also, understand that when I made the rendermaps of the shadows and Ambient Occlusion of the high mesh, then applied them to the low, it deformed the texture a bit because of the insane difference between the two. The head I am currently working on shall do. No.. seriously... It will do. Like I said just trust me and give it time. negru_tudor likes this Link to comment
GPChannel Posted January 9, 2014 Share Posted January 9, 2014 ok you now....master B) ......but please create a good face like ..you know...like the old face.....AND RELEASE THIS FAST!!! B) B) Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 ok you now....master B) ......but please create a good face like ..you know...like the old face.....AND RELEASE THIS FAST!!! B) B) This is my favorite post of the year so far. We should be able to submit top posts or post of the day type of thing @@Circa @@therfiles @@AshuraDX you fellas tell me if we could implement that Circa, negru_tudor and therfiles like this Link to comment
Jango40 Posted January 9, 2014 Share Posted January 9, 2014 The pro modders & co will continue to find flaws until you end up with a skin that looks better than the starkiller from the original game ChalklYne and katanamaru like this Link to comment
negru_tudor Posted January 9, 2014 Share Posted January 9, 2014 yeah and the beauty about it is that there's no sarcasm whatsoever ) Link to comment
Onysfx Posted January 9, 2014 Share Posted January 9, 2014 I wonder how count dooku would respond to your modelling... Count Dooku: Sloppy! Your modelling style fails to be elegant! But nice job, when you finish this, you deserve a the JKHub medal of honor!It exists.... Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 I hope it does exist. I need that badly. XD Let's start back from here. Crits? negru_tudor likes this Link to comment
Circa Posted January 9, 2014 Share Posted January 9, 2014 Whoa, it looks like Starkiller at age 14! Kinda cool. The top of the head is still a bit tall to me. negru_tudor likes this Link to comment
GPChannel Posted January 9, 2014 Share Posted January 9, 2014 I dont't know is it help for you ChalklYne? It is a picture of the original starkillers face without textures! http://www.artbymanny.com/gallery/starwars/meshes/starkillersculpt.jpg Good luck my friend and May the FORCE be with you! And he is Sam Witwer ( Starkiller) Starkiller head model without textures I'd like help you, so I sand some pictures of starkiller! Here you are!! thats all YET! Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 ehrmagerd!!1 XD No worries man I got ref pics thank you though. Good looking out. Link to comment
Circa Posted January 9, 2014 Share Posted January 9, 2014 All of those have been posted in this thread multiple times. Link to comment
minilogoguy18 Posted January 9, 2014 Share Posted January 9, 2014 The one that Nemeth01 posted is the closest head by far, don't know why you strayed away from it. http://jkhub.org/topic/1339-starkiller/page-34?do=findComment&comment=45089 negru_tudor and dark_apprentice like this Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 I agree it was closer, but only because I worked on it longer. The topo was screwy and when you broke it back down to the lowest subdivision it lost too much of the shape because the original mesh and topo were shit. So I just need to work at this new head until it looks like the old one, then when I break it back down to a low subdivision it maintains most of its shape, and the topo flows good for deforms Link to comment
ChalklYne Posted January 9, 2014 Author Share Posted January 9, 2014 I still have that head I'm looking at it now. I will send you an obj to look over if you wish and you might be able to see what I mean. Oh wait, I fixed the topo on that head. Yeah that one's good to go XD I just didnt like how his nose and ears were modeled so I started over. That's right. Well I can use either one doesn't metter to me. One will be starkiller and one will start getting deformed into militia faces. Here is that head and topo in lowest subdivision It doesn't look quite the same because this is without a rendermap of the high mesh shadows Link to comment
GPChannel Posted January 9, 2014 Share Posted January 9, 2014 Not bad not bad I think try to use the older texture skin like in this: I think it a colorfull texture or thinks like that B) Link to comment
Circa Posted January 9, 2014 Share Posted January 9, 2014 Not bad not bad I think try to use the older texture skin like in this:I think it a colorfull texture or thinks like that B)He's just working on the model right now, not the textures. These are placeholder textures, as he's stated before. negru_tudor and ChalklYne like this Link to comment
Circa Posted January 9, 2014 Share Posted January 9, 2014 :unsure:One step at a time. :wink thumb: Merged his posts, Chalk. I know you like your threads tidy. B) ChalklYne likes this Link to comment
GPChannel Posted January 9, 2014 Share Posted January 9, 2014 You think.......When will be the release date( the beta starkiller)??Sorry for my English ?? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now