Mandalorian Posted August 12, 2021 Posted August 12, 2021 I thought I'd share some of the stuff I have been doing in JKA with PBR renderer allowing me to make more modern graphics. I have been working on a Boba Fett Total conversion for awhile and I picked it up again so I will share progress here. Spoiler Spoiler Mainly been working on this scene for Jabba's Palace, All the aliens here are md3's and they have been animated so it feels more alive. A small video of the palace Spoiler Maxamilian, Captain Leeroy, DarthValeria and 16 others like this
Jeff Posted August 15, 2021 Posted August 15, 2021 This is awesome, great stuff. Smoo and Mandalorian like this
Jolly Posted August 17, 2021 Posted August 17, 2021 Great to see you back with new work Mandalorian likes this
Tompa9 Posted August 20, 2021 Posted August 20, 2021 Hi mate. Have u improved your Boba model? Also can you do The Mandalorian skin version pls ?
Mandalorian Posted August 20, 2021 Author Posted August 20, 2021 35 minutes ago, Tompa9 said: Hi mate. Have u improved your Boba model? Also can you do The Mandalorian skin version pls ? Yeah I have. New textures and a lot of work on the model to clean it up. It uses it's own unique _humanoid and animations for my mod but I could likely upload one to replace the vanilla Boba Fett. I have PBR and vanilla shaders. I also Have a Jango Fett model in the works, I still have to create Vanilla textures for. I might make a version with his appearance from The Mandalorian. Maybe I'll do ESB, ROTJ and Mandalorian, both damaged and new. Will take awhile. Circa, Omega, Jeff and 1 other like this
matiasfett Posted August 21, 2021 Posted August 21, 2021 Dude, how can I activate a unique humanoid on a skin that I want?
Mandalorian Posted August 21, 2021 Author Posted August 21, 2021 14 hours ago, matiasfett said: Dude, how can I activate a unique humanoid on a skin that I want? There are some tutorials here on the hub. I actually need to relearn it. I know I define the skeleton to use when I export it in blender to a .glm file. You need to specify the .gla file to use. Something like that, it's been awhile.
AshuraDX Posted August 22, 2021 Posted August 22, 2021 On 8/21/2021 at 5:06 AM, matiasfett said: Dude, how can I activate a unique humanoid on a skin that I want? The quick answer is: Get hxd, a free hexeditor, and open the glm file you want to use a different gla with. Near the top of the file in ascii view you should see a filepath pointing to a gla file. Overwrite that path, Warning: do not delete any characters as that will break the file. Just overwrite them with your new gla path. Save the file and test your edit in singleplayer, the model will from now on no longer work in multiplayer. Psyk0Sith likes this
grimbord Posted August 26, 2021 Posted August 26, 2021 Hi! do dou upload this models which are in the pictures?
Mandalorian Posted August 26, 2021 Author Posted August 26, 2021 @grimbord No, These are for my own personal project. If I ever finish it I'll upload it. Spoiler Started to convert a high poly model I made of Boba Fett awhile ago to JKA. This is what I got so far. This will be the base for the other appearances I mentioned earlier aswell. This will be released here for everyone when I am done so far i've rebuilt and rebaked the model from high to low aswell as started to weight it to the _humanoid skeleton. tags and parenting aswell as lods next. OCD2, ZelZel, Dark_Reaper and 2 others like this
OCD2 Posted August 27, 2021 Posted August 27, 2021 Looks excellent, looking forward to seeing the rest! Jolly likes this
matiasfett Posted September 2, 2021 Posted September 2, 2021 On 22/8/2021 at 2:29, AshuraDX said: La respuesta rápida es: Obtenga hxd, un editor hexadecimal gratuito, y abra el archivo glm con el que desea usar un gla diferente. Cerca de la parte superior del archivo en la vista ascii, debería ver una ruta de archivo que apunta a un archivo gla. Sobrescriba esa ruta, Advertencia: no elimine ningún carácter, ya que eso rompería el archivo. Simplemente sobrescríbalos con su nueva ruta de gla. Guarde el archivo y pruebe su edición en un jugador, el modelo ya no funcionará en el modo multijugador. I love you bro, I had asked many times how I could do it and nobody told me AshuraDX likes this
Mandalorian Posted September 5, 2021 Author Posted September 5, 2021 So I have worked on the Fett model a bit more. Had to retopologize it again and rebake all the textures. Reduced the model so far to 5,800 vertices but still have to add some more parts for the other skins. I have also made it use the Vanilla shader workflow so I thought I'd show that off. I had some trouble with the specularity map not working from the Substance Painter Filter AshuraDX made so I just made my own in Gimp. Spoiler (flat shaded, no lighting) (just the specularmap) I've started on the other skins too I have yet to rig this model to the skeleton weight it add tags etc. ooeJack, ZelZel, Omega and 2 others like this
Mandalorian Posted September 6, 2021 Author Posted September 6, 2021 Finished off the ESB skin. made both the Vanilla and Pbr versions. Spoiler Omega, OCD2, ZelZel and 2 others like this
Mandalorian Posted September 7, 2021 Author Posted September 7, 2021 Made Fett's first Mandalorian appearance, which I call the Reclaimed armor. Next is the repainted version and then maybe I'll make a battlescarred head, then on to rigging etc. Spoiler (jka vanilla shader) DarthValeria, Omega and ZelZel like this
Mandalorian Posted September 7, 2021 Author Posted September 7, 2021 Finished the re-armored repainted version from the Mandalorian. Spoiler Omega, ZelZel, OCD2 and 1 other like this
Mandalorian Posted September 8, 2021 Author Posted September 8, 2021 finished setting up the model. Need to fix the weights a bit but hopefully it should work ingame, I've only checked it in modview so far. I guess maybe I'll make a head for a helmetless version next. I dunno Spoiler ZelZel, Dark_Reaper, Omega and 2 others like this
Mandalorian Posted September 8, 2021 Author Posted September 8, 2021 Have them all working in-game now. Some minor weight adjustments to reduce clipping and a helmetless variant and I am ready to release I think.
Mandalorian Posted September 9, 2021 Author Posted September 9, 2021 Spoiler A look at all the skins in-game the helmetless version looks a bit derpy. Cor, SomaZ, diogocs195 and 3 others like this
Mandalorian Posted September 10, 2021 Author Posted September 10, 2021 remade the head texture to make it less derpy. not perfect but much better. Spoiler matiasfett, Coolin, DarthValeria and 2 others like this
Mandalorian Posted September 12, 2021 Author Posted September 12, 2021 Made an optional replacement for the bowcaster. It's the EE-3 rifle shown in Empire Strikes Back. Will make a version for the one shown in Return of the Jedi, which will replace the disruptor. Spoiler ZelZel, DarthValeria, Smoo and 1 other like this
Mandalorian Posted September 12, 2021 Author Posted September 12, 2021 ROTJ EE3 version complete! I will finish tweaking the weights on Boba Fett and then It should be ready for release. Coolin, OCD2, matiasfett and 3 others like this
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