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Jedi Outcast Enhanced Texture Pack


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As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k  max when upscale or 4x original. Things that are not included are character, weapons, shader or glow textures. Will post more screenies soon.

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Very nice. I had started a project to use an AI upscaler to do this, but looks like you’re much farther along and probably have much better results than I would. Can’t wait to see it released!

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2 hours ago, Circa said:

Very nice. I had started a project to use an AI upscaler to do this, but looks like you’re much farther along and probably have much better results than I would. Can’t wait to see it released!

I tried that initially but decided there wasn't much difference than using the photoshop 2.0 upscale. given they are painted textures and not a photo. The overlays do more for the look than the upscale. its just for when they are up close they don't get real blurry.

Circa likes this
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Not a fan of the overlayed high contrast grunge. It darkens the texture considerably and makes it look rather dirty.

I'd try a more subtle approach, add small chips and scratches here and there. Maybe some light Dust Buildup.

Or you could try the cheapo route and apply a high pass filter to the grunge map with a low radius. If done correctly you will get Something that sort of resembles a curvature map for your grunge and could overlay that. This would give the crisp details from the grunge, without massively changing the colour of the underlying texture.

Example:

Texture Detail Overlay
Tompa9, krkarr, Tayst and 2 others like this
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I get that idea as well ashura. The color change was also from the upscale as I ran a color correction with it. I also tried going subtle at first, but I wanted something more noticeable. A scratch or dent here and there does not strike the eye as much. I could scale back the dirt in another batch. add different example later today. The only maps left are yavin and kejim.

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Actually its pretty simple if you know how to do a batch action. I just put the textures in a folder then run the batch action in that folder, and then it processes each texture automatically with the same actions. I the check each texture and correct any errors or change out for different texture if the results are not that good.

DarthValeria likes this
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  • 2 weeks later...
1 minute ago, Jolly said:

This makes me itch for a Jedi Outcast remaster. Better yet, a remake. 

I know that one fan has attempted to remake the game on a modern engine, until the project was shut down. But now that Lucasfilm Games is revived, I think that a Jedi Outcast remake isn't that unlikely anymore.

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