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Jedi Outcast Enhanced Texture Pack


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Posted

As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k  max when upscale or 4x original. Things that are not included are character, weapons, shader or glow textures. Will post more screenies soon.

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Jolly, MagSul, DarthValeria and 4 others like this
Posted

Very nice. I had started a project to use an AI upscaler to do this, but looks like you’re much farther along and probably have much better results than I would. Can’t wait to see it released!

Posted
2 hours ago, Circa said:

Very nice. I had started a project to use an AI upscaler to do this, but looks like you’re much farther along and probably have much better results than I would. Can’t wait to see it released!

I tried that initially but decided there wasn't much difference than using the photoshop 2.0 upscale. given they are painted textures and not a photo. The overlays do more for the look than the upscale. its just for when they are up close they don't get real blurry.

Circa likes this
Posted

Not a fan of the overlayed high contrast grunge. It darkens the texture considerably and makes it look rather dirty.

I'd try a more subtle approach, add small chips and scratches here and there. Maybe some light Dust Buildup.

Or you could try the cheapo route and apply a high pass filter to the grunge map with a low radius. If done correctly you will get Something that sort of resembles a curvature map for your grunge and could overlay that. This would give the crisp details from the grunge, without massively changing the colour of the underlying texture.

Example:

Texture Detail Overlay
SomaZ, Tayst, Jolly and 3 others like this
Posted

I get that idea as well ashura. The color change was also from the upscale as I ran a color correction with it. I also tried going subtle at first, but I wanted something more noticeable. A scratch or dent here and there does not strike the eye as much. I could scale back the dirt in another batch. add different example later today. The only maps left are yavin and kejim.

Posted

Actually its pretty simple if you know how to do a batch action. I just put the textures in a folder then run the batch action in that folder, and then it processes each texture automatically with the same actions. I the check each texture and correct any errors or change out for different texture if the results are not that good.

DarthValeria likes this
  • 2 weeks later...
Posted

Yeah I really like this but as Ashura said, it is better to preserve original coloring but with higher details. Overlay 50%.

Posted
1 minute ago, Jolly said:

This makes me itch for a Jedi Outcast remaster. Better yet, a remake. 

I know that one fan has attempted to remake the game on a modern engine, until the project was shut down. But now that Lucasfilm Games is revived, I think that a Jedi Outcast remake isn't that unlikely anymore.

Jolly likes this
Posted

well, its been awhile. I realized I didn't finish all the Narshadaa textures. When I am done with that Yavin is all that is left. I am tempted to change out right the bottles since they are all completely flat, and maybe just put a door over them with a window.

Posted
On 1/17/2021 at 5:09 PM, Lancelot said:

I know that one fan has attempted to remake the game on a modern engine, until the project was shut down. But now that Lucasfilm Games is revived, I think that a Jedi Outcast remake isn't that unlikely anymore.

With the amount of remasters and remakes its only a matter of time. That being said, chances of there being dedicated servers seems slime.

Also there will have to be a store in it with micro-transactions lol. 💩

Posted
13 hours ago, Bubbles said:

With the amount of remasters and remakes its only a matter of time. That being said, chances of there being dedicated servers seems slime.

Also there will have to be a store in it with micro-transactions lol. 💩

There is no money in a remaster without some loot boxes.

  • 2 years later...
Posted

So, Its been almost 2 years and to skip the backstory I left off with Yavin. I am staring down the last 30 or so textures of the temple to do something with. I was going to change up the look, but might just keep the style as it is. then I got sucked into irl stuff, then played other games for awhile. Then realizing how close I was to the end of it.  I will send a few updates on when its all ready. Should I just release it in parts or whole file it? It will be a big file but never really know whats worse. Multple files with less chance of corruption or 1  big file with greater chance of corruption. 

Circa likes this
Posted

One large file would make more sense, unless its a massive file, like over 2GB. Chances of corruption should still be low if you're using modern tools, I don't think that should be that big of an issue.

Posted

Ok I clammed them all in a zip. Here is the readme for reference to  what I used. I will upload soon. 

Jk2 Enhanced Texture Pack

VERSION: 1.0 BETA (1/31/2023)

Textures: Hirmanator

Contact @ jkhub.org


Installation:

Place the pk3 file in your "game data/base" folder. Make sure these files are alphabetically lower than the base assets already in there.

Uninstallation:

Remove files from /base folder.


Description:

A high-resolution upscale + variety of overlays and passes has lead to the results in these files. I have checked and corrected as many texture errors as I can find. Consider this a beta and if you notice an error message me and I will correct the issue (hopefully). I would say I looked less at the textures in the multiplayer maps so make sure you check single and multiplayer maps. 


Information:

This project was done using a variety of overlaying textures, brushing, using a variety of royalty free commons textures from the listed locations below. Outside of that I used a variety of batched action processed to upscale, correct, and overlay for the textures in this pack to do multiple textures at once. File is larger due to upscaling the textures. 

There are currently no stat or fx changes. There are no texture replacements for unnecessary textures (no glows or textures for shaders) to keep the bloat down as you will not notice a difference. Hope you enjoy this simple modification.

Legal Stuff:

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 

Source texture links for CC licensing

https://www.myfreetextures.com/six-free-road-texture-images-for-bitumen-or-asphalt-background/
https://www.deviantart.com/fantasystock/art/Algae-Swamp-Water-Textures-4-86441180
https://www.deviantart.com/enchantedgal-stock/art/Marble-Stone-Texture-Stock-52654528
https://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html
https://www.deviantart.com/borysses/art/Corroded-metal-95607774
https://www.deviantart.com/texturesart/art/Seamless-Rock-Texture-713855873
http://devenjames.com/downloads/free-seamless-rope-texture.html
https://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-texture-sources
https://www.deviantart.com/markpiet/art/FREE-TEXTURE-METAL-1010-203041970
https://www.deviantart.com/marlborolt/art/Oil-Slick-seamless-439352147
https://www.deviantart.com/pixelstains/art/3-Photoshop-Brushes-for-Painting-Ground-Texture-523323114

DarthValeria and Smoo like this

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