MoonDog Posted October 6, 2013 Posted October 6, 2013 What do you mean? Sorry. It was a very short statement that means the following: Every single screenshot and video showcased in this thread absolutely screams BSP brush based Radiant work. UDK projects are so starkly different that mistaking this for one of them is a ludicrous notion to me. There are a number of other signs here given away by the use of doom3 textures. For instance, the diffuse maps he lifted out of the D3 assets, (Or the d3 high quality texture pack?) look really funky in some cases because those textures are meant to be accompanied by a normal map texture and specular map texture. The geometric surface detail isn't painted into the diffuse map because in D3 the normal map is meant to interact with the light to create the geometric surface detail. Thus in JK3 where that shit just doesn't exist, the use of these diffuse maps looks really fucking funky. (Sorry szico) tldr: lolwat eezstreet likes this
Scorpion Posted October 6, 2013 Posted October 6, 2013 Sorry. It was a very short statement that means the following: Every single screenshot and video showcased in this thread absolutely screams BSP brush based Radiant work. UDK projects are so starkly different that mistaking this for one of them is a ludicrous notion to me. There are a number of other signs here given away by the use of doom3 textures. For instance, the diffuse maps he lifted out of the D3 assets, (Or the d3 high quality texture pack?) look really funky in some cases because those textures are meant to be accompanied by a normal map texture and specular map texture. The geometric surface detail isn't painted into the diffuse map because in D3 the normal map is meant to interact with the light to create the geometric surface detail. Thus in JK3 where that shit just doesn't exist, the use of these diffuse maps looks really fucking funky. (Sorry szico) tldr: lolwatI realise. The rails scream brush work, but UDK can use brushes too (I should know), but the lighting and models, and the textures are so well made, I would've easily mistaken it for UDK for a short period.
MoonDog Posted October 6, 2013 Posted October 6, 2013 I realise. The rails scream brush work, but UDK can use brushes too (I should know), but the lighting and models, and the textures are so well made, I would've easily mistaken it for UDK for a short period. But..... that's the point I'm making. The textures, models and lighting makes it certain at a glance that this shouldn't ever be mistaken for UDK work at all. And I'm very familiar with the use of bsp brushes in the UDK. It's a very outdated practice, unless you are rapidly prototyping, and let's be honest, you can rapidly prototype in Maya way more quickly. The only thing I'd use bsp brushes for at all is to quickly perfect series of scripted events before importing static meshes. Let's just forget you said anything and move on. That's certainly what I want to do at this point.
Tempust85 Posted October 6, 2013 Posted October 6, 2013 Damn I wish a coder would come along and make an updated renderer for openjk. Can't remember how many times I've tried to get ioq3 rend2 working lol. I'd pay someone to do it if I had the cash.
ZanderNao Posted October 9, 2013 Posted October 9, 2013 Well... I have no idea about how these maps are made, but I like the aesthetic. It is uncommon, unique, distinct. The stylistic choices are what sets Atlantica and other maps apart. This isn't just a map I'm going to play, it is a map I will always remember. I continue to look forward to progress being made.
eezstreet Posted October 9, 2013 Posted October 9, 2013 Damn I wish a coder would come along and make an updated renderer for openjk. Can't remember how many times I've tried to get ioq3 rend2 working lol. I'd pay someone to do it if I had the cash. gief me all of your monies Futuza and ChalklYne like this
Tempust85 Posted October 9, 2013 Posted October 9, 2013 Lol, all I can offer you eez is a model of something using rend2's features.
Merek Posted October 10, 2013 Posted October 10, 2013 First off it was a joke, second yes this is quite excellent work, and third why did you say that in the first place? No offense it was a really stupid joke bro. BTW I'll be online for 3 days. CYA in jka and xfire.
Szico VII Posted February 13, 2014 Author Posted February 13, 2014 Now, this, really looks epic. (with rend2) Pity it fucks up half the other shaders in the map Omicron, Boothand, Keyten and 2 others like this
Boothand Posted February 13, 2014 Posted February 13, 2014 Hooooly mantracker. I demand a wireframe shot of the cave geometry...? Never saw this thread before now. Now I don't need to look for stuff to watch while eating dinner anymore. Very inspiring work, with emphasis on very
Szico VII Posted February 13, 2014 Author Posted February 13, 2014 Ta-da? Futuza and ChalklYne like this
Futuza Posted February 14, 2014 Posted February 14, 2014 So fracking awesome. So this is still only around 50% done? o.O
ZanderNao Posted February 14, 2014 Posted February 14, 2014 Oh god, I didn't think it was even in the same game engine for a moment. It's so amazing!
Omicron Posted February 14, 2014 Posted February 14, 2014 Will you make a normal version and a rend2 version of the map? (For the shaders and stuff).
Pande Posted February 14, 2014 Posted February 14, 2014 As far as I understand the rend2 shaders are supplemental only, the vanilla renderer will still use the vanilla shaders.
Futuza Posted June 25, 2014 Posted June 25, 2014 Hey @@Szico VII how's this going? Evulant and Boothand like this
Szico VII Posted July 6, 2014 Author Posted July 6, 2014 It isnt at present haha....but soon I shall return... Boothand, Circa and Omicron like this
Futuza Posted July 7, 2014 Posted July 7, 2014 It isnt at present haha....but soon I shall return...Yay. I really look forward to those neat looking shaders. But life carries on doesn't it?
Guest KENNITHH Posted July 12, 2014 Posted July 12, 2014 Is the 0.2 version downloadable somewhere? I installed JKA yesterday and I would like to give it a go now too
dark_apprentice Posted August 20, 2014 Posted August 20, 2014 is there any chance that map to appear soon in ModDb or somewhere else for download? I think I've had few eyegasms until I reached the last page of the topic o.O
Omicron Posted August 20, 2014 Posted August 20, 2014 It'll probably only be uploaded here, and only when it is finished which I doubt will be "soon". Don't want to rush Szico now do we dark_apprentice likes this
Circa Posted August 20, 2014 Posted August 20, 2014 Szico is busy with real life right now. He has a very demanding job and just got married as well. It'll be done eventually, I'm sure.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now