Psyk0Sith Posted November 20, 2013 Share Posted November 20, 2013 Had some free time this week and started work on a new species. The plan is to re-use Hapslash's jedi robes in the same way Darth Shiftee did, adding my own heads & limbs when needed. If anyone is willing to contribute sounds, bots, npc's etc that would be greatly appreciated.Here's the first pass on the head. More later. Ruxith, Circa, therfiles and 7 others like this Link to comment
Kualan Posted November 20, 2013 Share Posted November 20, 2013 Wow, no way! I had marked Pablo Jill alongside the likes of Mas Amedda and Oppo Rancisis as characters who had missed the boat to ever be seen in JKA. This is amazing news to see he'll finally be coming to the game, and at the hands of one of our community's best modellers no less. I'll see if I can source some half-decent sound files. There's Ongree in TOR, so I might be able to rip something from there. Link to comment
Circa Posted November 20, 2013 Share Posted November 20, 2013 Very nice! I can help out with that stuff as well. It would be awesome if you could do similar stuff with the base models and contribute to the Gold Pack. Link to comment
Tempust85 Posted November 20, 2013 Share Posted November 20, 2013 Fantastic as always psyk0sith. This is going to be one ugly Jaden. XD TheWhitePhoenix, Psyk0Sith, Circa and 1 other like this Link to comment
Archangel35757 Posted November 22, 2013 Share Posted November 22, 2013 How will the facial bones drive this? Just weight to a select few? Link to comment
Psyk0Sith Posted November 22, 2013 Author Share Posted November 22, 2013 @@Archangel35757 I didn't plan on adding them in, maybe just use the jaw bone, we'll see.@@Circa maybe, depends what's needed for the gold pack. Link to comment
Circa Posted November 22, 2013 Share Posted November 22, 2013 @@Archangel35757 I didn't plan on adding them in, maybe just use the jaw bone, we'll see. @@Circa maybe, depends what's needed for the gold pack.It would be great if someone could add more species and also add Jedi robes (like HS Obi-Wan/Anakin) to all species models (default and new). Link to comment
Psyk0Sith Posted November 22, 2013 Author Share Posted November 22, 2013 I see, maybe if i feel like it. The only drawback that i see for now would be the need for a new .pk3 for each species, unless someone knows how to assign different voices depending on the head selection? Link to comment
Circa Posted November 22, 2013 Share Posted November 22, 2013 Not without a code edit. It's determined by the line in the sounds.cfg in the model folder. m for male voice, f for female voice. Link to comment
Archangel35757 Posted November 23, 2013 Share Posted November 23, 2013 Hey just for fun would you post a pic with all the facial bones overlaying your head? Link to comment
Psyk0Sith Posted November 23, 2013 Author Share Posted November 23, 2013 It might work for the jaw actually, but i didn't even bother to make a mouth cavity XD Archangel35757 likes this Link to comment
Tempust85 Posted November 23, 2013 Share Posted November 23, 2013 "I wouldn't worry about that" Try to imagine this guy saying that to Rosh. Circa and Asgarath83 like this Link to comment
Omicron Posted November 23, 2013 Share Posted November 23, 2013 (edited) Nice work! EDIT: Pic now working. Edited November 23, 2013 by Omicron Link to comment
Circa Posted November 23, 2013 Share Posted November 23, 2013 Well, it did work. Weird. Link to comment
NumberWan Posted November 23, 2013 Share Posted November 23, 2013 I remember this one from Episode II, but they also make a cameo in SWTOR. Good work! Link to comment
Tempust85 Posted November 23, 2013 Share Posted November 23, 2013 Are there any female Ongree? If so, are you going to make any @@Psyk0Sith ? Link to comment
Asgarath83 Posted November 23, 2013 Share Posted November 23, 2013 "I wouldn't worry about that" Try to imagine this guy saying that to Rosh. Ahahahaahah!!!Nice Realizzation!!!!! Too cool! Link to comment
Psyk0Sith Posted November 23, 2013 Author Share Posted November 23, 2013 Are there any female Ongree? If so, are you going to make any @@Psyk0Sith ? I'm guessing there are females and no they are not planned. Update: I rigged the mouth to the jaw bone + mouth interior added, works better than expected. Tempust85, Archangel35757 and Circa like this Link to comment
Archangel35757 Posted November 23, 2013 Share Posted November 23, 2013 You should make an NPC version with custom facial bones that fit it perfectly. Link to comment
Jango40 Posted November 23, 2013 Share Posted November 23, 2013 One could easily remake this Ongree skin into a Rakata. Link to comment
Psyk0Sith Posted November 24, 2013 Author Share Posted November 24, 2013 You should make an NPC version with custom facial bones that fit it perfectly. Feel free to work on that, i'll stick to making virtual freaks @@Jango40 true, but a new mesh would be more fun to make. Here's today's update. Omicron, Tempust85, Circa and 4 others like this Link to comment
Archangel35757 Posted November 24, 2013 Share Posted November 24, 2013 I have too much on my plate already. Keep up the great work! Psyk0Sith likes this Link to comment
Kualan Posted November 24, 2013 Share Posted November 24, 2013 Looks great! Psyk0Sith likes this Link to comment
Tempust85 Posted November 24, 2013 Share Posted November 24, 2013 Seeing as new bones can be added to the existing GLA without breaking anything (provided there's a JKA model 2 new GLA conversion table in the code), would be fairly easy to wire up species specific bones for the face. Looking pretty damn awesome there Psyk0! Psyk0Sith and Archangel35757 like this Link to comment
Kualan Posted November 27, 2013 Share Posted November 27, 2013 Trying to rip sound files from the Ongree in SWTOR is proving a much harder challenge than I thought. It's almost as if they don't want people using their assets or something! That said, I was going through the vanilla JKA sounds to see if there was anything that might work and I found that the sound files for the Gran sound very similar to the Ongree. For reference; http://youtu.be/fFiljQVUUDI?t=12m33s Link to comment
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