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DarthStiv

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Everything posted by DarthStiv

  1. Oh, really? Well, then I have not got it, sorry. Vehicles is not so important for me, I'm crazy about playermodels mostly...
  2. Er, you should fix the link a bit, but the head looks absolutely superb with the textures now, it's a true starkiller finally! You man did a great progress on it since the beginning, I simply have no words.
  3. Er, it's just a part of my Dropbox folder I have sent you a link to... There are also an interesting weaponpack by Hatrus as well, look carefully.
  4. Am I the only one who is not pretty satisfied with the Maul's hood, isn't it? Besides, I like it very much in all other points- your models bring us both high- quality canonic film characters and generic ones, like the jedi from the JKG project (it's yours, isn't it?).
  5. Well- well- well, Hatrus you said? Not a problem at all: https://www.dropbox.com/s/2f3dupjhtzbuwbp/SW_Vehicles%26Starships.zip
  6. Please, who on Earth is bothered if there are such? I mean, the model itself is so brilliant and highly- customizable we'd better like it as-is.
  7. Er, have you ever tried the one from the MB2- don't think we need something more, do we?
  8. DarthStiv

    Noesis

    But hmm... Seems it can't convert any other format to .glm, isn't it? Or not so obviously as it can appear at first sight at least...
  9. DarthStiv

    Noesis

    Seems the KOTORpack will be soon updated...
  10. Er, sorry for such a silly question, but I wonder if you can post a link to the latest Rend-2 build?- I really want to re- edit my Kotorpack with the bumpmupping...
  11. Nice to see you're still in business and full of great ideas!
  12. They are of the same style. Seriously, can we speak about the bad proportions of the Psyk0Sith's Clone Wars models? They are ment to be so. But if @@Almightygir will be ever preparing it's release I fink a slightest remodeling of the head will do it well.
  13. I like this one even more than the original model. Could you please finish it?
  14. Idea: making it possible to swap hands due to the heads via .headswap file syntax would be really great thing (to avoid rodian- headed model with human hands).. Also, is it possible to change the .skin files syntax to make it work like both .headswap and .skin files?
  15. Well, that means we can change lots of things in MD2 and other SP mods. Great.
  16. Yeah, cant wait it to be released too. But what I am looking forward to most of all is the day they'll be merged together in the best JKA mod ever (thanks to the tendency of releasing the source code it's not so hard).
  17. http://www.moddb.com/members/darthstiv/addons Enjoy!
  18. http://www.moddb.com/members/darthstiv/addons Here you can find it and even more than that- the KOTOR map pack (not ported content).
  19. Lightsaber customization would be great! It can work like the basical playermodel's one (the hilt model by AshuraDX is already ready to be used this way), based on the one exact hilt with meshes, or the way your new customization works witch allows to use the parts of every model you would like to. Unfortunately, hilts has got no division into several parts like playermodels has, but seems as soon as you would reach this feature someone should be inspired enough to make this! If I'm not mistaken, Chalk has already did something of that kind (I mean in terms of modeling).
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