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Everything posted by Langerd
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@@Circa hmm... Maybe too many modifications and there is some.. shader issue or .. i like calling it- shader battle. When You have to shader files with the same name... sometimes its making some messed up things with the game. When i make modifications i have my messed up and clean Jk3's One for modding , second for checking the modifications and play game normally. Make clean jk3 folder with all base and gamedata folders and stuff.. and remove all pk3 that are modifications. I recommend this method because You will sure that everything works fine on normal clean game.
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Tags of the model? Or points in the dopesheet in blender? I think it is important too .. but In the Modview everything works fine...
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Thanks It works! Still they are not perfect ( i am learning on player model .. but .. they look quite ok. The problem i found is that.. GLA merge did not merged without crush two _humanoids that i made that had 4-5 sequences.. it only works when i merge smaller _humanoid with default one :/.. http://sendvid.com/ec52jr2i The standing stance and walking is my favourite part.. but there is some issue.. for example when i turn off the saber everything works fine.. but when i am going forward and while moving i will turn off the saber ... Vader for some reason is 90 degree with his head towards the legs.. i dont know why ..
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So i managed to do this after some issues with the model that was messed up in the modview. Too bad because.. i managed to do it (after everything i changed the stupid path in the _humanoid_v ((my gla)) file to make it use not the default _humanoid.) But i.. was doing so many things on the way i.. dont know why it worked to be honest But i want to ask about the process.. I am making aniamtions in blender.. and.. here is my question. Default _Humanoid skeleton use 21376. So doesnt it means that i need to (in blender) Move my all 5-6 sequence animations to the starting point of the 21377 frame? Or just export my small anmiation file and make it start even from the first frame and use glamerge to merge files? My biggest question is just : It will merge the animations in the meaning that my animations will be added in the begining and they will replace existing frames in the _humanoid file? Or it will add my animations in the end after last frame of default _humanoid to later change frames in the animation.cfg file to make model use the animation that i want?
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Nope.. It was all the worldspawn :/ It was weird..
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Yeah... sometimes some weird stuff are going on in the Radiant... Once i had an issue where some invinsible wall was created in my map after exporting it to the game. When i looked back in the program i thought i left some clip brush or something by mistake (or hide and forgot to unhide it) . But there was nothing there in the program
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Hmm.. This texture use shader? Maybe the shader is broken? Which version of Gtkradiant You use?
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I know that part but.. I want to make him completely not using dismemberment.. I believe it is possible not only with script or coding.. How to make tags that will not dismember anything?
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Soo... i made my model with new skeleton.. The problem was that game didnt give him a weapon.. i was thinking - wth is goin on? (The skeleton file was in the same folder as the model.. and He was completely undismemberable BUT i wanted it that way) And i thought.. wait.. maybe i will make skeleton in other folder and name it - _humanoid_(my models name) and it will work. Sooo i started the game.. IT WORKED ... BUT ... when i slash him with the saber.. some weird stuff is going on with him.. I know that it is caused of bad bone naming and not pating attention on tags and all that things but.. WHY he is dismemberable??? _humanoid- in the folder name shouldnt be 100% clue here.. (Assassin_droid and Wampa and even Hazard_trooper.. have their animations in their own model folder) and i remember my crystal_guard to not being dismemberable but he was using the _humanoid_cg folder for animations.. Jk3.. wth?
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Yep .. @@Jolly You can give him deathscript or painscript (i think that death script works no after 0hp but 1hp .. but i dont remember) and in script just make him .. die. But this would work only on the scripted , new map npc.. To change whole npc_class You need to change code..
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Well guys this is Worms from Worms Armaggedon or Worms World Party One of my favourite games of all time OuO
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Ok thanks ! I just wanted to be 100% sure. Thanks a lot!
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Dude ! Thanks Too You I made .. 50% of my stuff lately and animations works nice... http://sendvid.com/rrqd7kla
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I know that but if i will export it will have missing frames of animation..
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The only issue i found its that .. i could import all animations.. i know that there is a lot of them but.. How do i change some animations of the player model when i cant import whole animaions? Or it can be done but my compuer wouldnt load it because it is old? X)
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
This is the main Villian of the mod .. my own Character Raxle Vercel Anyway .. i was making a video of the executor and... i recorded... my Childhood memory Q.O https://www.facebook.com/maks.kossakowski/videos/1777076255872854/ -
Working with Blender is .. amazing. The method that Ramikad said before.. Yeah i made all of these animations like that. I also use editor called dopesheet. It rly helps to make animations But yeah... It is time consuming as hell... But i made some animations in it - Check one topic that i will add today ;P But .. i am completely noobish and make stuff rly rly fast without checking othere quicker or easier solutions.. Because lately i am kinda.. in shitty life style and life problems.. Yeah .. I will stoptalking these stuff... Someone Who understand both things should check blender and find the best methods to do animations.. for me it is effective program and i made some animations very easily... In hands of better animator or Blender user i am sure that animations would be amazing
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I haven't gotten permission from Lervish or Plasma. - this has two meanings.. -They told You that You cant do it - You shouldnt upload -They didnt anwered to You - You may think about it but wait still for their permission.. It is very important to not break the rules :S
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Many Thanks guys!
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Hmm well this model was made for the MB2 and all right go to the Lervish and Plasma.. but i want to ask.. Is there any chance to get the download link for this model? Or there are some restricted rights for MB2 content? Because i saw some skins here on Jkhub but no link (that is why i was thinking about it..) When u saw this model on the MB2 forums..i was shocked. It looks just awesome OuO Edit: Btw.. I asking about it because i dont want to download 3.3gb file.. but first i want to ask about the usage and rules of the content
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Heh strange thing.. For example Modview doesnt work for me if I will not start it as the Administrator. The gray background is full white and when i want to open models it crashes O.o weird..
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
To fit MD3 to the maps i use this method : - I select the parts of the map (patches brushes) and copy them -change these parts to Ase -open Ase file and make md3 with the best scale i can do :3 That is how i made these windows and i recommend this method. Thanks for the tips! To be honest i was lazy with these windows because i wanted to check the map as qucikly as possible and also check if the windows will cast shadows.