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Everything posted by Langerd
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Working with Blender is .. amazing. The method that Ramikad said before.. Yeah i made all of these animations like that. I also use editor called dopesheet. It rly helps to make animations But yeah... It is time consuming as hell... But i made some animations in it - Check one topic that i will add today ;P But .. i am completely noobish and make stuff rly rly fast without checking othere quicker or easier solutions.. Because lately i am kinda.. in shitty life style and life problems.. Yeah .. I will stoptalking these stuff... Someone Who understand both things should check blender and find the best methods to do animations.. for me it is effective program and i made some animations very easily... In hands of better animator or Blender user i am sure that animations would be amazing
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I haven't gotten permission from Lervish or Plasma. - this has two meanings.. -They told You that You cant do it - You shouldnt upload -They didnt anwered to You - You may think about it but wait still for their permission.. It is very important to not break the rules :S
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Many Thanks guys!
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Hmm well this model was made for the MB2 and all right go to the Lervish and Plasma.. but i want to ask.. Is there any chance to get the download link for this model? Or there are some restricted rights for MB2 content? Because i saw some skins here on Jkhub but no link (that is why i was thinking about it..) When u saw this model on the MB2 forums..i was shocked. It looks just awesome OuO Edit: Btw.. I asking about it because i dont want to download 3.3gb file.. but first i want to ask about the usage and rules of the content
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Heh strange thing.. For example Modview doesnt work for me if I will not start it as the Administrator. The gray background is full white and when i want to open models it crashes O.o weird..
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
To fit MD3 to the maps i use this method : - I select the parts of the map (patches brushes) and copy them -change these parts to Ase -open Ase file and make md3 with the best scale i can do :3 That is how i made these windows and i recommend this method. Thanks for the tips! To be honest i was lazy with these windows because i wanted to check the map as qucikly as possible and also check if the windows will cast shadows. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Yeah .. i will work on them.. they are very difficult to made... I made a MD3 model in blender to make these. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Thanks Guys! -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Sooo .. i was making something lately .. but this is mostly for Cinematic. (maybe i will make a duel map out of it ) I would like to introduce .. Executor bridge The skybox (the rest of the ship..) needs a fixing but i just dont know how to make this detail parts of the star destroyer .. there is too many of them and it would be too much work to do them.. I want to make rest of the bridge behind that gates but these are some kind of defensive gates for the enemies that would aboard on the ship I hope You will like it -
Player Model mounted green screen rectangle
Langerd replied to ZanderNao's topic in Mod Requests & Suggestions
@jchapman1984 make a shader for this to not gaining shadows from the map It would be easier later for remove (I hadnt work with greeenscreen before but i think that it would be easier later to workj with) -
Actually Jk2 had better water options in my opinion.. water on Yavin was annoying but the fog in the water was good idea. Now Jk3 has this stupid blue color effect ... It can be even removed with the cg_draw2d 0 cheat code.. Stupid as hell (GOD ! YAVIN SWAMP LEVEL... That was SOOooo annoying.. But i like this level too..) I made a little duel map in JK2 with sarlacc on the top of the arena.. inside it i made a stomach acid that hurts the player.. The water + fog looked much cooler than one that i made for Jk3...
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[JK:JA] How to make npcs shoot faster ?
Langerd replied to elementhttp's topic in Modding Assistance
As far as i know .. There is two ways. Code change or Script. To change all stormtroopers - for example to make STORMTROOPER_CLASS shoot faster You can edit the code to make them use alt fire or something.. I dont know abut coding but i know that You can make script to make them shoot faster. The down side of script is that You will chage their firing speed only when NPC WILl use this script... Making it for all stormtroopers (every that will spawn) is sadly only code way i believe :/ Also Welcome to the Jkhub ! I saw that You are a member for not a long time ^^ -
JACKPOT! Glad i could help ^^
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Well i also fin the request interesting... And i agree.. why the heck a single jedi can push 10 rockets without any problems when I made everything in force power to maximum level and i still can push a single rocket... this is stupid and it is made only because makers of the game wanted to make Reborns and jedis only kill able with the lighstaber and blasters...
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One is the FFA_Carbon freezing chamber by Living Dead Jedi The other map is also Carbon Freezing chamber but old one. There is also a duel map i believe for Movie Battles that also looks nice.. I also made one but it is old and .. well...
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Check the shader of this texture .. maybe it has weird lines or something... Or Just use _remap spawnflag in Radiant. Maybe that will work
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Wow O.O Thanks Guys! I want to make some taunt animations and maybe attack animations too... but i will probably make Walle only following the player (But crouch and jump animations are here.. so You can also type playermodel walle to play around)
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https://www.facebook.com/maks.kossakowski/videos/1773208579592955/ Watch in HD WIP btw. One person in the forums said to me - Why not make your own animations?.. I was a little pissed .. I am making models... maps.. i even started making scripts.. making audio work and textures... and Now .. I made Wall-e (I had to take a break from mapping.. making these all stuff is rly fun .. but time consuming and also very exhausting... maybe because i am sitting in these things all the time.. drinking cola and monsters.. Yeah.. some self problems but i dont want to talk these kind of things here.. Enjoy Wall-e
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Map Request - Hutt Council Chamber / Nal Hutta
Langerd replied to Kualan's topic in Mod Requests & Suggestions
@@Circa , @@Kualan Maybe... Roll The Dice? -
Dont get me wrong .. i dont think that this is a stupid idea (because it is completely NOT stupid idea) But ... you made maps, objects, textures in the higher and newer engine (the newest i think O.o) and You made it , changed it to put it in the game that is nearly ... 13 years old... I mean ... JK3 IS SO +swear+ AWESOME!!!! People using new techniques , new programs , making game look better because it is ... one of the best (the best for me .. next to the Jk2 of course with better story than jk3) star wars games to this day... And modding community here is not only alive - IT GET STRONGER by the time! I am .. shocked about Your work ! It looks great!
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Ooooooowww I rly didnt expect that one here! But i rly would like to see new model ^^
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Nice! I Like it :3 But i think there should be more light sources and light should come out from them. I always prefer making texture lamps with shaders that emmits light - You can do rly cool stuff with that Also make some light changes. Green lightning looks nice but You should some variant to the map. Maybe make a little room where something crashed or exploded and there is a fire that give us red, orange lightning. Your map looks dark and has nice atmosphere! I like maps like this. And i am waiting for the final realease ! I am SP player for years... and i end up creating my own story lately X)
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Holy ... Bananas