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Maui

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Everything posted by Maui

  1. Gonna make more anytime soon? Lovely tutorials!
  2. Well, I could give you a modificationable version. I hope posting a link doesn't break a rule. You guys wanted it more scary: Download here It is customizable, default and crownless. Enjoy!
  3. Maui

    Mace Windu

    Looks great but why are his eyes looking up? (could be me)
  4. I highly suggest you pick it up then, doens't it hurt? o.o
  5. Introduction: Hey there, I'm Maui and I love to learn new skills. That's why I learned how to do frankenstein modelling with Blender using the Jedi Academy Plugin Suite originally made by Mr Wonko. I made video's in the past but these are pretty much irrelevant now because I developed an addon which will make everything alot effortless and indirect cost less time to do so. Requirements: Modview -> http://jkhub.org/files/file/90-modview/ Pakscape -> https://jkhub.org/files/file/89-pakscape/ Blender -> https://blender.org Jedi Academy Plugin Suite updated by @Cagelight https://github.com/cagelight/jedi-academy-blender-suite Skeleton Tool -> https://github.com/Mauii/skeleton_tool What you'll learn: Frankenstein modelling How to use "Skeleton Tool" Proper way of naming your objects NOTE: This tutorial is written as a follow-along project. A video is made to show you the process as I've written it down. The video has been recorded without sound, so put on your best modelling music, and enjoy! STAFF NOTE: Video is still down, here's a different tutorial that covers this topic instead until/if Maui's video comes back. Download Everything Download everything mentioned above in the Requirements section. Place everything on desktop (relocate wherever you can easily find it when needed). Prepare Directory Add models/players/ Go to your JKA installation and navigate to gamedata/base. Add new directory -> name it models and open it. Add new directory -> name it players and open it. Add _humanoid Go to your base folder and open assets1.pk3 -> do not close this. Navigate through the following path -> models/players. Click and drag _humanoid into base/models/players. Add models Go back to assets1.pk3. Click and drag Desann and Rodian into models/players. Prepare Blender Install required addons Open your file explorer (windows 10 shortcut: windows button + e). In the navigation bar -> %appdata%. Navigate to Blender Foundation\Blender\2.91\scripts\addons. On my end it looks like C:\Users\Kenny\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons. Click and drag (or copy/paste whatever method you prefer) jediacademy and skeleton_root into script\addons. Enable required addons Open Blender. Go to Edit -> Preferences -> Addons. Click on All and select User. Make sure the addons are enabled by ticking the checkbox. On the left bottom corner, press on the triple-striped icon and select Save Preferences. Further Steps Import primary model In Blender, click on File->Import->.glm. Navigate to gamedata/base/models/players. Open Desann and click on model.glm, import it. Delete stuff we want to replace Hold Z and with your mouse, hover over Wireframe and release the button again. If you haven't got the same view as the first image, try to press ALT+Z this enables/disables the function X-Ray. Select the parts from the head we want by pressing B (box select) and drag everything we need (no need to hold shift. Box select will keep everything select even when you make new selections. What we do now, is delete every part we want to use from another model. -> Click on the object and press X and press D to confirm. (it might look strange on your screen but it'll be better soon) Hold Z and select Material Preview to show the textures again. Import salvage model Now do the previous steps from Import primary model and import Rodian. Time to use my addon Parent Objects/Tags To start fixing stuff, we select a random object in Blender (3d view) by using our left mousebutton. Make sure you have the same screen as I have here: Click on Clean Hierarchy. This will delete every object with atleast .001 in its name. This means that there are objects with the same name, and we don't want that. (this might take a small moment) After that's done, click on Parent Objects/Tags. You might or might not get errors, depending on the models you're using. always make sure the Naming Convention is followed. If you have an object called helmet_0. Rename it to head_helmet_0. -> Do so by doubleclicking the object's name in the hierarchy list (above the Property panel) or in the Object Property panel as shown in the picture above (head_fins_2 is visible) You'll notice that (if all went right) the hierarchy list appears to be ordened. Create model_default.skin file Press on the Folder icon and navigate to base/models/players again and add a new directory and give it a name you want, I gonna name mine Desodian. DESann / rODIAN, get it?? ... yes?... anyways.. let's move on. Click on the folder you've just made and press Accept, you got a chance you'll have to click Accept again. Now press Create Skin and voila. You're done... or so you'd think. We still have to check whether our model works or not, this will be done in the next chapter. Control model in modview Go to your newly created folder in file explorer and right click model.glm Select Properties and click on Change (or adjust, whatever the english windows shows you) Navigate to modview.exe with whatever means you require. Click it, apply and confirm. Now double click on model.glm and modview should open. You'll now see 2 warnings: Shader blablabla.. click Ok. Caps, Stormtrooper blablabla.. click No. Well done, your model is ready to use. If you want to learn more about other things you can do with it now, have a feast and enjoy the tutorials made by other wonderful people. Thank you I hope you've learned something out of this tutorial, if you do please let me know in the comments below. If there's something unclear to you or isn't working as you hoped it would, don't hesitate to contact me by either using the comments section or send me a PM. I prefer the comment section so other people can use your question (+ solution) aswell. Thank you for reading and following along with this tutorial. I hope it went flawless for you, and again.. if it wasn't the case don't hesitate to call for help!
  6. Hey there, Since I'm a fan of Elder Scrolls and especially of Skyrim, I decided to add the Skeleton into JKA. (With some extra's aswell) Features: - Original soundpack (also improvised abit with setting them) [Draugr sounds included] - 2 Skin files (/model skeleton, /model skeleton/bonemold) Download: https://www.mediafire.com/?a8wcwu2wfuxphwk
  7. This model is not modeled by Riot Games. This model is made by a League of Legends fan who has a youtube channel.
  8. When you finish ECM 3, will you do bugfixes on ECM 1 and 2? And will you perhaps make 1 and 2 MP compatible?
  9. Heya, I'm trying to port a falmer into JKA but there's a problem which I also get with other characters I'm trying to port. When I rotate the arm up, you can see that the texture is stretching out. I know that these models aren't made for these strange arm movements.. but how do fix that? Also, the shoulder part.. does it look decent or can I do something to improve it? (I'm just a frankenstein modeler)
  10. Well, I am referring to my skeleton ported from skyrim. I'd like to give it custom animations and a special attack. And it should be an NPC. One you can spawn with cheats. Our clan uses SP maps as mission maps (for ranks). And I got an idea for one and that's why I'd like to learn more about it.
  11. I'd like to know what is required to learn to do the following: I want to give a rancor or a howler an extra attack. I want it to be able to do a bite attack. And a howler I want to give a claw attack. I also would like to learn to make my own npc's for MP use. If I would make a new npc and give it custom attacks, do I need to code that or can other people install the npc files and without having issues when playing a certain map that uses that npc?
  12. For those who have the same issue, I solved this by using the button L to open up the entity list. There you can find any ordinary functions or brushes. My problem was a func_static without any brush set to it.
  13. I am using an origin brush as func_static because the Scripted Elevators tutorial said so. But I'm suspecting that for giving me that error. Any idea what else it could be?
  14. Dear jkhubsters, I've been reading alot of topics about Blender issues. I can't reply on every single topic to help out. If you need help with blender: - Questions - Errors - Etc Feel free to either post a comment here or contact me by steam/pm. Steam: http://steamcommunity.com/id/maemiraado/ If you're new to blender and wish to learn how to do frankenstein modeling, you can go to this topic: https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ Much luffies and good luck! ~ Maui
  15. If your problem is not resolved yet, feel free to contact me.
  16. If anyone else have Blender problems, feel free to contact me. We will use teamviewer to get rid of your problems.
  17. Right, I tried cg_deferplayers 1 and that kind of solved it.
  18. Heya, Everytime a person disconnects, connects or gives me the last hit, I'm getting a lagspike of 1/2 sec. (The screen gets stuck, not an internet spike I think) I'm using the latest version of openjk (windows 10). I wonder if it could be an issue of openjk or my computer. Any help?
  19. Since I've added some modding to ffa3, the server crashes now and then out of nowhere. Stuff I have on ffa3: Couple of teleports, Logo of fire, 3 ysalimari's, Admin-ysalimari that grants access to the admin room teleport, In the admin room I have: A timescale (0.5 and 1) A modelscale (0.1 till 2) Normally the server lasts longer than 20 days. With the modded map on, it even doesn't get past 3 days. What could be the issue? Do the icarus scripts need to have some kind of reset? *Everybody that picks up the admin ysalimari, gets 2 parms set to 1.
  20. I don't suppose I'm doing anything wrong because I can easily export it as .ase. And sorry for the double post, mrwonko. I'm not quite familiar with the jkhub notification system yet. So what can I do to fix it?
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