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Maui

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Everything posted by Maui

  1. Well, I've got no "model" in particular.. but I'm importing Skyrim armor pieces. I'm planning to import a full Ulfric Stormcloak into jka. Like this armor piece over here: (It's not weighted properly, I've just done something so the glm could be exported)
  2. Uhmm, well I want to learn how to properly weight armor pieces. But the tutorials on internet doesn't show me how to do it properly. There is theory, but no examples.
  3. Heya, I'm looking for a person who's good with Weighting in Blender. Any help?
  4. I had it to work on 2.74 before for some reason. If you look at my tutorial about frankenstein modeling, you can see that it works in 2.74. But you might be right indeed, I tried it on 2.62 yesterday and it worked.
  5. Hey fella's, for some reason I'm getting the following error when I try to import my .glm. (* I removed blender when I wanted to quit playing jka, but I came back again and I upgraded to windows 10.) Any help?
  6. Can you give me a link to a good efx tutorial? I tried to find it here but I couldn't find it. I'd like to learn about weapon making, vehicles, and efx files
  7. Didn't fix it, I tried the default jetpack efx but eh..
  8. Still waiting on a fix though.
  9. pictures:
  10. Heya jkhub, I've recently downloaded a jetpack mod but there's an issue with it. The fire ain't coming from underneath, but from the back. It has a RocketTrooper Jetpack and the fires come out further away from the jetpack (so you have a opening between the jetpack and the fire) and instead of going straight, it goes in the wrong angle. What can I do to fix the fire?
  11. Retexturing on the head of anakin has been made by someone I know. Problem solved.
  12. For my model..
  13. Heya JKHub, Does anyone knows where I can find hair like these? : Thanks in advance.
  14. Well, there are always people that looks on jkhub for tutorials
  15. Hey buddy, If you need any help with modeling/mapping or something else, just ask. I'm working at importing every Skyrim helmet into jka. :3 And it's working nicely, here's some examples: http://puu.sh/hJq5r/e5cc40fb71.png http://puu.sh/hJr6z/29cb9ac262.png http://puu.sh/hJr8d/010a596a90.png http://puu.sh/hJr8C/d7316417f2.png Hehe, anyways.. message me back if you want. Regards, Maui

  16. If you still need help with it, feel free to private message me and I'll see if I can help you further.
  17. @@Langerd If you want to know how to do this, send me a private message.
  18. Here http://www.mediafire.com/download/oasumkzyjaat86z/Mon_Calamari_NoArms.pk3 I hope this helps. What I tried is editing the torso abit, and yeah.. I deleted all the rest of the stuff in it, like the robes, arms, etc. If you still want them, then tell me.
  19. It's as MrWonko said, without a .map file we cannot help you accurately.
  20. Try to get out of edit mode when trying to export the glm, that will help.
  21. Because I only use skype and facebook at the moment.
  22. By the way, I managed to import the models. But the only thing that needs to be done, is the weightening. Without it, the imported object will do strange things at certain animations. I made a tutorial if you want to learn how to mix diff models into 1.
  23. @@Langerd Add me on skype kenny.schellings
  24. And what's up with the minecraft playermodel?
  25. No, I'm not that good with modeling. I'm fairly new to be honest. Anyways, @@Langerd I've managed to get a new armor piece to work. My only remaining problem is the weighting I think. When I use modview, it's like the kyle model I used is using the arm as a weapon xD
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