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Everything posted by Maui
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Feel free to add me if you need help with anything. Skype: kenny.schellings Steam: kennyske
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Heya, Is anyone willing to help me out with weighting on blender? I'd like to properly weight this lovely humanoid: (Known as the Winterhold Guard)
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It doesn't continue loading. But I already solved it. Retried doing the model and it works now.
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Having issues decompiling ffa maps from .bsp to .map
Maui replied to Wahya's topic in Modding Assistance
That's what Asgarath thinks, add me on skype: kenny.schellings We'll get on teamviewer or share screen and I'll show you what you need to know. -
Why is it giving me this? It won't go further than Generating model.glm
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Why don't you try my tutorial? https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ Good luck!
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Does anyone have a JK3 Skeleton (with all the tags) for blender?
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I don't want it to be set on or off by itself. I want a button to do so.
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That was the idea. Here's my code: { "classname" "trigger_multiple" "model" "*8" "target" "lockTags" "origin" "87941 10153 -87268" "spawnflags" "261" "wait" "4" } { "classname" "target_scriptrunner" "targetname" "lockTags" "usescript" "useTags" "count" "-1" "target" "useTags1" "parm1" "0" } { "targetname" "lockTags" "target" "useTags1" "classname" "target_deactivate" } { "targetname" "unlockTags" "target" "useTags1" "classname" "target_activate" } { "classname" "target_print" "targetname" "lockTagsmsg" "message" "^1Clan Tags\n^3Deactivated" "wait" "750" } { "classname" "target_print" "targetname" "unlockTagsmsg" "message" "^1Clan Tags\n^3Enabled" "wait" "750" } All fx_runners have targetname useTags1
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Is it possible to show/hide fx_runners ? Say like, I've got a clan tag which I want to hide/show with a button.. how would I do that? I've tried target_activate and deactivate (combined with a script, used the same script for enable/disable a teleport. New script is edited though) but those don't work. What else could I do?
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Could be it perhaps. Anyways, the bsp is not needed anymore.
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Thing is, I already got academy2 in ffa3 and that one doesn't have the problem
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I took it from Skyrim and rigged it myself. And added some nightingale armor to it.
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They are really dark and some other shadows are very bright on the positions they should not be.
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Afaik it's not normal. I got 2 other imported bsp's in it, and those do not have that problem.
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Add kenny.schellings on skype. I'll help you further.
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Heya, used a misc_bsp to import academy1 into mp/ffa3.bsp. This is the result: Can I do anything about these strange shadows?
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Well, I want to import another bsp in mp/ffa5.. but I've been spending too much time finding portaled void.. and I still haven't found it.
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Heya, is there a fast way to get the locations of portaled void?
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You saved me, Raz0r. Thank you!