-
Posts
318 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Maui
-
You might want to install gtk in the same program files as lucasarts is. Also, you might want to check the path of where it searches for the textures.
-
Heya, I recently rigged a Skyrim skeleton and I gave it some nightingale armor too.. now for some reason only the Right side shows me this: Any idea what that could be? For some reason it's transparent. :S
-
Heya, trying to make a lock/unlock script for my teleports. It locks it, but doesn't unlock it. It shows lockmsg and unlock msg without problem. Any idea why it doesn't unlock it?
-
Problem is solved thanks to Asgarth. He gave me his files and configuration. And some instructions how to use the program.
-
This is, I did change it.
-
Heya, pictures should explain my problem Any Idea? What I have: base/models/players/_humanoid/_humanoid.gla + root.xsi
-
Heya, since I've found no tutorials about how to add custom grenades or how to make it, I decided to post my problem. The thermal detonator is for some reason not in place. Any idea? PS: If somebody could help me making my own grenades / other weapons, it'd be grateful. PS2: When I try to import a grenade glm in blender, it asks me for a gla.. any idea how to I can import weapon glm's into blender? PS3: When I try to edit glm's in 3dsmax and then export it, it doesn't export the one I've made.. It exports the glm before I edited it.. any idea for that?
-
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
Alright, it's fixed. Solution: download these https://www.microsoft.com/en-us/download/details.aspx?id=30679 . You'll either get the option to install/repair or uninstall. Choose install/repair and restart your computer afterwards. That will fix your problem. Thanks for your help, Arch -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
I'm sorry that I have to put you in this situation. This is what I get when opening it: (Error opening file: System cannot find the given file) -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
Depency walker? What's that? I'm completely new to 3dsmax. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
Yes, I've done that. I've done everything exactly as told in the readme. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
In the readme file and description you said that it would work for 2016 too. But ok, keep up the good work though. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Maui replied to Archangel35757's topic in WIPs, Teasers & Releases
Seems like 3dsmax 2016 (x64) is giving a problem when I try to install the plugin. -
-
Heya, I guess the following picture will explain enough: Any help? **EDIT: Googled windows 10 SDK and found the solution.**
-
That's the thing, I know which shader it uses for the outside bubble. But I need the inside one. That's a shader that uses your model aswell. It looks like it zooms in and zooms out after a while. Kind of bouncing in and out. And is green.
-
I've managed to change the look of the glow: But it looks like the effect is indeed coded. Is there a way to code a little plugin that changes that?
-
Also, when you do /amlogin you see the effect of a powerup (lightside enlightment boon) icon + glow. Is there a way to change that effect to something different?
-
Heya, so I'm thinking about editing the amprotect bubble but I don't know how to find the right shader to change. Are there any tricks or ways to find out which one it is? Any help?
-
That's not what I meant. I've been playing in a server before who had 3 boons to could pick up. 1. Small 2. Normal 3. Big
-
Heya, I would like to add a pickup in our server that allows a person to grow bigger or smaller. But I don't know how that works with icarus scripting. Any help?
-
Heya, in jk2 I made a script (for multiplayer) that allowed you to select multiple settings for spawning a npc. Something like, stormtrooper friendly lightsaber.. etc. So you could select which model, friendly or not, what weapon, etc. (Without editing .npc files) So I was thinking if this was possible to combine it with /npc spawn of ja+ Any idea's?
-
Heya, so I'm wondering if it is possible to change the /amlogin effects? So we now have lightning on our model when we log in and it looks like we're picking up a force holocron, but we'd like to change that. Is that possible?