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Maui

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Everything posted by Maui

  1. Hello readers, I'm currently facing a weird issue with map modding / server management. I'm using my old map mod (ffa3 with teleports and a few ysalamari) but it has the issue that the ysalamari aren't spawning in the server. But when I do devmap mp/ffa3 while the pk3 is in my base, it's working as it should. Is there something I might be overseeing?
  2. The problem with this, is that the code was no completely optimised for the task. The current version however, is completely bug free as far as I can tell.
  3. ADDON COMPLETELY CHANGED Pros: + No longer need to manually select an LOD level, it will do everything for you. + No more errors when an object is not named correctly, however it will stay untouched (nice indicator I think) Cons: - Create tags - Apply armatures for you. Naming convention is a MUST. -> helmet has to become head_helmet_0 (or any other LOD level).
  4. Exactly. The correct hierarchy is optained by using this addon. It's not only efficient but also saving a shit ton of time.
  5. Upload the latest version (v1.1), this can be considered as final. Added new features and improved the ones it already had. Full description added aswell, I hope this works for all of you. Enjoy!
  6. What it does: + Parent Body Parts, + Parent Caps, + Parent Tags, + Clean duplicates in hierarchy, + Select a folder where the model_default.skin will be saved to, + Create a model_default.skin file and set Ghoul2 names properly as needed. The "hierarchy" is shown below. head | l_hand ==> l_arm ==> torso <== r_arm <== r_hand | l_leg ==> hips <== r_leg If you have custom objects like an armor piece or a cape, make sure to name it like this (with LOD level at the end ofcourse): l_arm_armorpiece_LOD (0, 1, 2, 3) torso_cape_LOD (0, 1, 2, 3) head_helmet_LOD (0, 1, 2, 3) In the future it might have a tag creating function.
  7. Please let me know what you think of it afteryou tried it. Thank you!
  8. Version 2.1

    185 downloads

    Blender Version: 4.1 Idea behind it: I used to do Frankenstein Modelling for hours each day and I was thinking about simplifying these steps. How do I make it less time consuming to parent everything and set names, create .skin files and so on. That's when I got into Python coding and learned how to use the Blender API thanks to @Milamber. He has been my inspiration source for years. I want to keep updating the code so it looks more neat and make it an All in One addon for modelling in general. Features (Everything will be parented according to the proper hierarchy (naming convention advised)): Parent Body Parts -> Parent every object that's not a cap or tag Parent Caps -> Every cap will be parented Parent Tags -> Every tag will be parented Folder Browser for the Create Skin function Set Ghoul 2 Properties -> Every object will be given a g2_prop if not present. Use this function before pressing Create model_default.skin Create model_default.skin -> creates a model_default.skin file at the selected folder path Parent Vehicle Parts -> Every object, cap and tag will be parented Remove Parents -> Removes parents from all objects Clean duplicates in hierarchy -> Every duplicate object with .00 in its name will be deleted It also has a .blend file with skeleton_root and all the default Tags (all LOD levels). The new remove parents and vehicle parts functions described above are inspired by @mjt ALWAYS CHECK GITHUB FOR THE LATEST CHANGES AND FOR THE README FILE, THIS WILL BE UPDATED ALONG THE ADDON Visit me on Github: https://github.com/Mauii/
  9. Thank you, I'll certaintly give it a try and keep you updated about the results.
  10. That only works for the model itself. I am talking about the icon_default. When you're first place in the scoreboard, you see your playermodel's icon in the right upper corner of the screen. That should change along.
  11. Yeah exactly. So I'll try to explain it again: You can set an RGB color to a model (not only red or blue). I want the icon to change aswell to the same RGB color.
  12. Yeah was referring to RGB. When you use char_color_red, ... I want it to change too.
  13. Hey, yeah I was referring to the First Place position. The icon changes along in the character profile. Thank you for your response.
  14. Dear readers, Is it possible to give your icon_ (whatever head you use from your customisable model) an rgb touch? I tried to examine already made rgb models but I found no example. Somebody an idea? Hoping for response!
  15. The issue has been solved. Solution will be add in my newly planned tutorial series. Much more indepth.
  16. Those errors you get are pretty easy to fix, but I'm unsure about mine. I even tried to remove all of the plugin suite and then take the oldest and try if it gives the same result.. and it does.
  17. You'll get there, keep watching tutorials and do as they do. Also try to learn blender itself too, try to make simple things with online tutorials to get the grasp of the dozens of different possibilities.
  18. I'm not in Edit Mode. Checked the weighting. It doesn't matter what I do, I deleted all weighting on every mesh and started over (just a quick run) and still the same error.
  19. Hey there, Trying out the 2.7 plugin suite for blender and when I try to export the model I'm getting this error (any help?): https://imgur.com/a/cE3AaYw I thought it had something to do with the weights but I can't find it.
  20. I tried what you've suggested here, but I think I don't really get the "edges which contour the islands" part.
  21. For some reason it doesn't work for me. If I use the download button in this topic and then install addon from zip file it completes the installation but when I look for it, it isn't there. I can't enable or disable it anywhere.
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