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Horatio Culver

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Everything posted by Horatio Culver

  1. Empire at War modding is so easy compared to JKA modding. You don't have to work around all the code problems like in Jedi Academy.

    1. minilogoguy18

      minilogoguy18

      RTS games get really old really fast though. JA modding is super easy btw compared to other games I've tried.

  2. We wants it, we needs it. Must have the precious. They stole it from us. Sneaky little hobbitses. Wicked, tricksy, false!
  3. Nice, another Mac user! Welcome!
  4. Nice! For the first time, I can actually tell that it's supposed to be Starkiller.
  5. When I saw that episode, I had no idea Gregor would become so popular.
  6. Did you use a random Star Wars name generator? I swear I once got "Luke Solo" on one of those things. Ever since then I've made up my own names. THE CROSSHAIR HAS NO SHADER.
  7. Horatio Culver

    HI

    http://www.youtube.com/watch?v=anwy2MPT5RE YOU CANNOT MENTION SPAM WITHOUT BEING SPAMMED BY THIS SPAM VIDEO. (spam, spam, spam, spam, spammity spam, wonderful spam...) YOU SHOULD KNOW THAT BY NOW.
  8. Ooh...Might have to download that just for the rockettrooper reskin. However, I prefer these skins to the other skins in that pack.
  9. Interestingly enough, the Latin alphabet exists in the Star Wars Universe as the High Galactic alphabet. However, I doubt it would be used on bounty scanners, especially since a two thirds of the galactic population couldn't even read it. It really depends on whether the mod should lean more toward canonicity or faithfulness to the original game. That's why I like @@Botdra's idea of releasing different versions, so the user can decide how he/she wants to play. However, I guess your idea would be a good combination of both accuracy to the Star Wars universe and, um, nostalgia?
  10. Horatio Culver

    HI

    HI
  11. The easiest way to do this is to just type bind x "npc spawn lightsaber_good; npc spawn lightsaber_good; npc spawn lightsaber_good" in your jampconfig.cfg. x obviously is the key you would normally use for force sight. Of course, this wouldn't use the leveling system of other force powers, but this way you don't have to use complicated coding.
  12. Horatio Culver

    Korribound

    I agree with @@Captain Lackwit, but it just seems a little empty. A small statue or something similar would do the trick. EDIT: Never mind, looking at the screenshots I just realized how big it is, and that you already have small statues. What if you put that giant Marka Ragnos throne statue in the middle of the room...
  13. I don't actually think Boba Fett's armor should be shiny at all. It's not like he polishes it every day. In the movies, it's really just scratched paint, and no special glazes or whatever. However, I do think you're starting to get the colors more accurate (brightness, hue, etc).
  14. Wait...Why do you have to restart your computer if one game freezes? Just use the hotkey for quit (ctrl+Q), or, if that doesn't work, the hotkey for force quit (cmd+alt+esc on Mac, no idea what it is on Windows but I'm guessing ctrl+alt+esc).
  15. Thanks! Sorry I can't help you with rigging, though. Trust me, if I could model, I would be doing this myself.
  16. There seems to be a version of it that came with MBII. I don't know how accurate to the original it is, though. I do recommend Cryptaea's reskins.
  17. He did? Wow! I love that model! The only problem is that there are no eyes underneath the goggles, otherwise it wouldn't be on this thread.
  18. How far we have fallen...
  19. Reminds me of the Engineers from Prometheus.
  20. Not the version I have. It does have the Imperial Commando model, but I can't remove the goggles because there's nothing underneath them.
  21. Use Wookieepedia. You don't need to be creative, you simply need to use a slightly modified version of their description. Or I could make one, if you want. I've replaced all the weapon descriptions using Wookieepedia articles.
  22. #1. Obviously, the Imperial officers in JKO and JKA, well...sucked. As a huge Imperial officer fan, I was delighted when I found Cryptaea's reskins of Hapslash's Improved Imperial Officer with customizable rank insignias, code cylinders, etc. However, most of these accessories are surfed off by default, and, as far as I know, model parts can only be surfed on in .npc files, after JKA got rid of .surf files. Could someone either modify the model so the accessories are surfed on by default and can be surfed off in a .skin file, OR tell me how to surf on model parts without modifying the model or using a .npc file and the playermodel command. #2. Hapslash (again) started a great General Veers model, but unfortunately, like so much of his work, it was never finished. My second request is an Imperial officer with General Veers' Imperial army trooper armor. Reference pics: Optional: Goggles up and down, customizable rank insignia like above. #3. MBII came with two Imperial models I like: an Imperial Commando and an AT-ST Pilot. First: model of these two models so that they are either wearing their goggles on their helmets like these guys: or don't have any goggles at all, like these guys: Optional: A modified Imperial Commando to look like a Field Commander from Empire at War: #4. Not an Imperial officer, but I don't feel like creating a new Rebel thread: A model of a Rebel Honor Guard. Reference pics: Optional: the electropole with effects. #5. Again, not an Imperial officer: The base Rebel trooper with the visor down like an Honor Guard. #6. The Imperial officer model from the first request with Galak Fyyar's head. Optional: The model with customizable heads, like the Jedi head, the Chiss head, the Kyle head, etc. Note: I do NOT expect all of these requests to be fulfilled. One or two would be fine with me, but I wouldn't care that much if no one takes any of these. This thread was just a way for me to get my ideas out.
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