Jump to content

Horatio Culver

Members
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Horatio Culver

  1. I need a version of it for 10.4. That one's for 10.6.
  2. Here's what it looks like after I try to import a model: What is xQuartz? I thought it was just X11, but is it something else? That might be my problem.
  3. No. After a couple downloads, I kept getting the same problem, so I eventually just gave up. I don't need it that much anyway; I can survive without it. Thank you so much!
  4. The Female Twi'lek model uses a shader that allows the color of the skin to be chosen: models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } It would be really cool if this could be added to your male Twi'lek head. Just to confirm: Darth Shiftee's Trandoshan (with permission) using Human male torsos and legsRodian Jedi heads on default Rodian bodyOther alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legsThink of the wretched hive of scum and villainy that could be created with all these models!
  5. The Trandoshan Head mod says other players can modify and share this work so long as they provide credit to the original author. You have male Twi'lek heads? You have no idea how long I've been looking for those. I've been stuck with this: Has no one thought of this before? It seemed kinda obvious to me. By the way, I really love your Devaronian Merc model.
  6. That's what I meant, make a new species using the jedi_hm torsos and legs (with trandoshan hands and (maybe) feet) and the Trandoshan head. This could be done with other models too, like the Weequay or Gran, just to provide more variety.
  7. Some of the Human Male bodies are similar to these Trandoshans from Star Wars: Clone Wars. It would be cool to have a variety of Trandoshan mercenaries. Why not just use the jedi_rm model? It has more interesting outfits, and you can randomize the colors. That provides a lot of variety.
  8. As I'm no modeller, I have no idea how hard this would be, but could someone add Darth Shiftee's Trandoshan Head Improvement as one of the head choices for the jedi_hm model? I feel like the Trandoshan needs more customization, and I really like the Human Male's torsos and legs. Thanks!
  9. I finally decided to try this out, but the most recent version of Blender I can get on my Mac is 2.48. I'm not sure if this will work for Blender 2.48, but I doubt it will. Not only do I have a Mac, I have an old Mac. I just downloaded the scripts, and I'm pretty sure I installed them in the right location, but I still can't import/export Jedi Academy models.
  10. Hoth Wampug I think that was an ad. You'll find ads like that on many download pages, and you have to make sure you click the right download button.
  11. I'm pretty sure only two of the cultist_saber_powers are used, and both in the t3_rift level. I may be wrong, but I think it's cultist_saber_strong2 and cultist_saber_strong_throw2.
  12. http://starwars.wikia.com/wiki/Force_kick
  13. I have Blender, but I don't know how to import .md3's and .glm's.
  14. Hi! I can't believe there's still a regularly updated website for a game from 2003. My name isn't actually "Horatio Culver," that's just my Internet username because I don't want to give away my real name. Horatio comes from my interest in C. S. Forester's Horatio Hornblower books. Culver is the last name of the actor who played Captain Lorth Needa, my favorite Star Wars character. (No ship that small has a cloaking device!) I'm good at: Editing NPCsEditing sound files (music, dialogue, etc.)Editing 2D graphics (menus etc.)I can skin, but I'm not very good at it (I mostly just change colors)I sometimes map, but I don't very often because the Mac version of GTKRadiant doesn't work very wellHowever, I can't model because there aren't any JKA modeling programs that I know of for the Mac. I'm working on a mod that updates the Single Player music. I'll probably release it when I'm done. -Horatio Culver
  15. It's so great that there are actually sites like this that are updated pretty much every day. I'm glad I'm not the only one who still mods Jedi Academy.
×
×
  • Create New...