Jump to content

Horatio Culver

Members
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Horatio Culver

  1. Welcome! I'm new here, too. http://jkhub.org/topic/696-mugs-list-of-mods-everyone-should-have/
  2. Some may recognize the Korriban skybox. The background changes to another skybox every minute for variety: No idea where it got this number: I've got more space on my computer than that. It's said "775.6 MB free" for months. This is how I get away with so little things on my desktop:
  3. Man, this is hard. Let's see ... I like a lot of the improvements in Jedi Academy, like the dual sabers/saber staff, new force powers in SP, etc., and JKA is also a lot easier to mod, but it doesn't come close to Jedi Outcast's storyline and levels. I'll vote for Jedi Outcast, because I prefer the base game, but I like modding Jedi Academy more (especially since I've imported the Jedi Outcast levels into Jedi Academy).
  4. Maybe his brief fall to the dark side had an effect on his physical appearance?
  5. The same way "explosions" are called "eplosions?"
  6. http://jediknight3.filefront.com/file/RC_Style_Sniper_Scope_and_Effects;115333 Yours looks a lot better, though. Nice work!
  7. Geez, when I first saw those pictures, I thought they were screenshots from another game that you were using for reference/inspiration. They looked way to good to be Jedi Academy.
  8. I'm going to take an educated guess that that map texture is the Yavin system. The large planet is the gas giant Yavin, and the arrows are pointing to Yavin IV, the Imperials' destination. This explains why the texture only appears on the Doomgiver.
  9. Audacity can convert to 44100Hz. Try that.
  10. I just downloaded it again, and it worked the second time. I didn't do anything special.
  11. It's not working for me either. I can't unarchive the .zip. Edit: Never mind, it's working now, at least for me.
  12. You don't have to do this if you're too busy, but it would also be cool to have an Accelerated Charged Particle Array Gun (from Republic Commando) replacing the Flechette, to go along with the Trandoshan. One more thing for customization: JEDI ACADEMY NEEDS MORE GOGGLES! Just an idea, it would be pretty cool.
  13. Yes, but there's only two different Rodian NPCs. Ashura has four skins.
  14. That looks great! I won't be able to use my laptop much this week, though, because my plug broke and the computer is out of batteries. I ordered a new plug, but until it comes, I'll have to use my sister's PowerBook G4, which is incredibly old and slow. Edit: Yeah, I haven't figured out how to randomize an NPCs' skins like jedi_random, though I've always wanted to. Don't worry about the NPCs though, all I need are the models. I'll probably end up replacing the four Weequay NPCs with Rodians, or something similar to that.
  15. Thanks! Your head is a great improvement over the base Trandoshan. Even Wookieepedia calls the old ones, and I quote, "misshapen-headed." I just wanted to give your head a more interesting body.
  16. I'll just stick with this computer. It's got Photoshop, TextEdit, StuffIt, Audacity, QuickTime, Preview, Firefox, and Jedi Academy, which is really all I need for modding.
  17. I don't even know if Mountain Lion would even work on my computer, it's so old. Anyway, I don't even need it. I can survive without ModView.
  18. Open TextEdit and paste this: jetpack { playerModel model name class CLASS_BOBAFETT }"model name" should be replaced with the name of the model you want to use. Save as jetpack.npc and put in a folder called "npcs" (no quotes). Put the npcs folder in a folder called "ext_data" (again, no quotes). Now create an archive of the "ext_data" folder and rename the zip archive as "jetpack.pk3" (once again, no quotes). Put this in your Jedi Academy/base folder. Open TextEdit again and paste this: playermodel jetpack notarget playerteam player notarget and save as "jetpack.cfg" (no quotes). Put this in your Library/Application Support/Jedi Academy/base folder. Open Jedi Academy and type in the console "bind x exec jetpack.cfg" (no quotes). x can be replaced with whatever key you want. Whenever you start a new level, press this key and you'll have a jetpack and the model you want. Note: This is for Single Player. I don't know if it'll work for Multiplayer.
  19. 10.4.11. If I want to get any higher, I'm pretty sure I'll have to pay money, which would be a bit difficult at the moment.
  20. I need a version of it for 10.4. That one's for 10.6.
  21. Here's what it looks like after I try to import a model: What is xQuartz? I thought it was just X11, but is it something else? That might be my problem.
  22. No. After a couple downloads, I kept getting the same problem, so I eventually just gave up. I don't need it that much anyway; I can survive without it. Thank you so much!
  23. The Female Twi'lek model uses a shader that allows the color of the skin to be chosen: models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } It would be really cool if this could be added to your male Twi'lek head. Just to confirm: Darth Shiftee's Trandoshan (with permission) using Human male torsos and legsRodian Jedi heads on default Rodian bodyOther alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legsThink of the wretched hive of scum and villainy that could be created with all these models!
  24. The Trandoshan Head mod says other players can modify and share this work so long as they provide credit to the original author. You have male Twi'lek heads? You have no idea how long I've been looking for those. I've been stuck with this: Has no one thought of this before? It seemed kinda obvious to me. By the way, I really love your Devaronian Merc model.
×
×
  • Create New...