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Everything posted by GPChannel
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So here you are,as you can see the face is invisible but ingame we can see it,i know the color is because of rbg,but how can i do it
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| Tristan's Character Workshop |
GPChannel replied to D A R K S ! D E's topic in WIPs, Teasers & Releases
Is this model uses the jyn orso model btw? -
- 16 comments
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- JKHub Exclusive
- Male
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Like obiwan Jones is very cool too but i think the hat is strange,maybe a little to big or i dont know
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Prisoner football skins (Barcelona, Chelsea, Belgium and Genk)
GPChannel commented on PreFXDesigns's file in Skins
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The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
UPDATE: Working on species w/ @@axanik Twilek Male: It is just a test. the Twilek Male will use the human male outfits,the Jedi robe outfit and plus outfit skins Basically we will use the remake of kotor heads (i will retexture it of course!!!) and MAYBE Langerd's Twilek Male IF we'll got permission for it (of course i will retexture it,and i will add more versions of this heads) -
You should add Dagobah Dark side cave as a garden xDD
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Im saying that the twilek face texture is invisible in the picture editor program (paint.net) but ingame i can see the texture The thing is that how can i edit texture like this?
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So any ideas mates?
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Which ship should I place in the JH3 Main Hanger
GPChannel replied to AngelModder's topic in Mod Requests & Suggestions
Falcon of course -
I love the pencil sword so much. It makes me to do somehow a Toy Story campaign for jka xd
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God that is amazing man
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Hey mates I have a question How is that possible to do normal rgb face or torso for example for twilek? Tried it but i got just solid colored face Any help or tutorial?
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Maybe any link for the rotj luke with dark's texture?
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XD you are right btw Circa xD
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- 38 comments
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The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
i didnt change the random jedis. the mod uses the original ones I'll check the replaces. To tell the truth this map is uses Kyle replace,Stormy replace,Tavion as Kylo replace,Luke Replace, Rosh Replace and i think thats all -
The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
interesting thing,because the game have this model_default.skin file,and the error show up in the light side kor2 too,but the map works fine in the light side edition... hmmm anyone any idea? -
Hey pals Maybe stupid question,but i want to start a voting in my tfa mod wip? How is it possible?
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The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
So i got some question in private about the new tatooine map Soooo the answers: 1. Cantina: yeah it will be a cantina,there were some room in the original map what were boring,so one of this place will be a cantina 2. New Falcon: its a great question,who knows? yeah the original jka falcon was too small so yeah maybe there will be a bigger one,but if i'll do it,i'll need to recreta the falcons hangar to be bigger for the ship 3. Plus places: maybe some new room just for the realistic map 4. Han Solo: -yeah i can tell that Han will be in the end of the map,and he will speak to kyle,chewie and jaden! -my mate @@RJA will help with re-script the end of the map. -with the help of @@Tompa9 we did i think the most realistic Han Solo for jka yet Yeah i think thats all for now -
That is pretty funny that i did a Cassian Andor skin using your poe damerron model and noe u finally do a new one ^^
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The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
I will add new parts you will see later,i just started the map today -
The Force Awakens Conversion Mod for SP
GPChannel replied to GPChannel's topic in WIPs, Teasers & Releases
UPDATE: I know not a very big update,but working on hd mos eisley