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Stoiss

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Everything posted by Stoiss

  1. same is ours, but a lot has change in our codes over the past 4 years now, for Weapons code, to AI, to how the network handles stuff and much more, i would never begin to port wz to a new code without know what u are doing
  2. @@Asgarath83 when it is ready our code is build on some very old OJK SDK with a old version of rend2
  3. @@RebelChum its all rendere based and u could learn in time
  4. yeah its not bad at all u are welcome to come join us with mapping as well if u like
  5. i will send u a pm @@Apprentice we will try to aim for a sort of mini open world for jka, with a RPG system with weapons, and sabers, event system where you fight waves of npc, have factions to join to get better rewards, but this is a long goal, and if this is going to happen do we need the help we can get. so all the help we can get would be really nice
  6. some update sense Uniq only post updated pic on discord now days. but its not all who comes there, so here is some stuff for you to take a look at
  7. if i remember correct, when me and serinty back in the days did this bots and player class system it was done in the code and still is. they are set up by the models names of the games char. so thats why you own models don't work, if u have a jedi model of you own then you need to call it the same name, replace with a new model with same name.
  8. well it show me the helmet in the shop and when i had it on it was a plate/amor pease instead of the helmet the icon could have been place wrong
  9. i had it with the tropper helmet, but i got the armor instead of the helmet when i had it on. but the item stuff semse to be random, as i was in thired person and enter the shop and then crashed on it after i run around and play with some new guns and stuff
  10. yeah looks like it, but i was not sure about it i didnt play with that gun it in the game when i tried it
  11. if i remember correct it is a semi sniper in bf2 but there is a scope on it also. in bf1 it was more a blaster type then a sniper but im not sure, i have not played with it yet in bf2, just seeing it in the sniper class only
  12. ppl didnt leave SWBF1 from Dice becours they got bored. they left becours it was full of cheaters and had aimbots all over the place. i tried play it my self there and it was no fun. plus Dice didnt do anything about it. the Ps4 version was one of the best places to play it becours its population was way highere then both xbox and pc.
  13. yeah but it is still on the MP client and server side, so its still not for the SP mode of jka
  14. no we wont support single player, this is multiplayer only
  15. just use the same model folder names and models name's as the one there is in mb2 and it should work
  16. Thers is no single player for This. For got to mention it is mp only ☺
  17. Saber combat is beeing working on its a bit messy atm but it mosly work as it should, still have some stuff i need to come by at some point
  18. hello guys. i got something i have wanted to share for a long long time, but have not could find the right time. some know i once worked on EoC Saber system in the old days, i stopped there and tried some other mods out like working on JKG and then i started on my own by playing around with a new saber system again as a little side project from Warzone. my nephew asked me if i could try make a mod for him, about 2 years ago to make a better saber system from what i had done before and then i tried to come up with this. *new Hud, *no BP at all *based on openings when you useing you attacks, can do some small trick with mblock to sort of counter attack and hit you enemy after *slap moves. *SP Shield flash when getting hit. and a lot more.* *New BLock anim *SFX Saber *better Saber Clash EFX *Added Manual Block to work wtih attack at the same time. so time running is a tactic aswell *removed basejka Auto Block and maked manual block to work on parrying blaster shoots The Saber system is based of from a close OJP code there never saw the days of light for long time ago where i had it on my HDD and wanted to try it out. i started removing* *Mishaps *Dodge* *Fake Attack *Stanima/Force power drain when attacking. and a lot more and then started adding new stuff like damage on movemens and bounce option where it where more over at the BaseJKA saber system with blocking and bounce on the saber inpact more or less the code is not OJP anymore, and this is what i got out of it with some little coding for the bot AI. it is way more fun with players and the combat looks more diffent in that then it does with the bot as it is more instens with players i hope you like it, and maybe some day i can do more of it by having someone try it out with me. and other players UPDATE: Hey all a little video update for the mod. a lot has change sense the last video that is posted in here with the bot i fight with, this time its my nephew who is my enemie and also who have helped alot with anim and ideas for the mod as well So the changes that has been made so far. Added Back Force Power use when swinging the Saber for balance agains force use, when a player has less then 25 depends on the stance he will get in to a stagger when the saber blade get hit added More Parry anim for each side so there is 8 anim in all for the to manual block with, TOP BLOCK, BACK TOP BLOCK, TOP LEFT and TOP RIGHT BLOCK, BACK LEFT and RIGHT BLOCK and LEFT and RIGHT BLOCK side LOWER LEFT and RIGHT BLOCK, tweaked the damage and anim speed, the damage is not updated in this video here sadly with better damagehitbox, some anim like the parrys have been set to be really fast and can look a little odd sometimes, but its done this way to make the parry time faster to block the attacks. Removed some old OJP Codes that force the saber blocking to do body blocking, this was a big ugly part that make the combat look wierd and now you are full open if you don't parry in the right side of where the attack comes from, the saber blade is solid and collides on every hit u do to the saber All 3 stance that is used for single saber only use yellow's anim for all 3 stance, i know it sounds wierd, but there is a idea behind it, i never like blue's swings or red swings for this sort of saber system so we did some tweaking and balance to the saber system by doing this, they have all the same damage blue, yellow and red, but have its own abalitis that can counter attacks or make massiv damage if you time you attacks at the right time and end you enemie faster added health and Shield regen time added damageplum and tweaked and redone in a lot of ways from how it was done in JKG Plus alot more stuff has been done, can't remember it all a release date has not been set so asking for it atm is not something i can give, but a close beta is something i plan to do at some point.
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