the viewmodels is not needed. the only one you need is the model.md3 and glm. but you need to import and export the guns to fix there muzzle flash points as they are turn in a diff way then the orginal is maked.
@@DT85 it isnt that bad anymore... a lot of stuff have been fixed over the last few mounth sense last time you tried it. so it is not all junk you know.. even if you say "may" you cant say it is like that anymore, just so we are clear on that
then it should also work from what i can see. as for what i can understand from this the blaster shoot red and deflect blue now then it sounds to me the projectile.efx files is missing you need to still have this files in there also but make a copy of it and call it deflect then it should deflect as a blue line and not red
it can be fixed if you can find a blue "blaster/deflect" file for your assets and change it from the default deflect one to a blue one deflect edit: okay here is what you can do it pretty easy and may be your first edit to the files. in that file the gun is in. open it with winrar or winzip or what you use. and go in to effects/blaster and copy the projectile.efx and rename it to deflect and put it back in to the same folder you tolk the projectile.efx file from and try that
the UI you mean the HUD ? becours everything else for us is basejka yeah i have 6 mounth of destiny in my time with taken king and found the radar pretty nice so i tried to make my own design but still do the same thing it does in destiny so when it is done i hope it will act sort of the same way
would be the best way to find out @@Noodle as we never know when we start the event but i guess eezstreet or silverfang will put this up some days before the event starts
hmm then i guess it also is my turn to show some awesome stuff out thx to Scooper for a really nice job helping me out here. design is my own and might be change later on
Warzone new radar still W.I.P