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Szico VII

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Everything posted by Szico VII

  1. 1,273 downloads

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning! Nightfall Christmas Add-On ======================= by Szico VII December 17th 2012 MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Nightfall Christmas Add-On (v1.0) YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE: https://jkhub.org/files/file/1315-%7B%3F%7D/ http://www.youtube.com/watch?v=4GP1r2WMNt0 This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have) Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go! (EDITORS ONLY:) Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files. ============================================================== ///////////////// // Features: ///////////////// -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. http://www.humus.name - For the skybox YouTube - For the music track. (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts =========================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ============================================================ ~Szico VII~
  2. Just play the original if you want night, lol. Done, done and more done.
  3. Gonna throw together an xmas addon for nightfall which can be used as a small patch if you want a more xmasy themed game ;D Any suggestions for material to include?
  4. Pretty sure. "No results found" for all seeing eye. Tried by starting in downloads and searching. Also tried your blue button thing. Nada. Also thats not very intuitive, why not just have it search everywhere - i had no idea you could even click that blue thing until now! Just tried it again.
  5. http://jkhub.org/files/file/1315-blueice-nightfall/ Done. the old version is now obsolete, although still exists on the dropbox server if anyone ever wants it. Anyone planning to use it over xmas should get this version ;D
  6. v1.1 with bugfixes now available!
  7. That is also true. Never done one before, but yes true. Still have to reload the map each time you recompile though haha, whereas script changes happen instantly or with map_restart
  8. It'll be out in like...an hour lol. Having said that all the areaportalled doors are single swingers, and i just went back to doing it w/o parms. Mostly because I can then edit the scripts without having to recompile the map again yes, lazy. parms as you describe would work fine - but ive simply gone with the 2 trigger method, each calling a different script for door orientation. I just adapted the scripts to ensure theres no potential overlap by extending the timers and ensuring doors arent getting blocked. I tried for a good 10minutes to get a bug and didnt manage it so I'm happy with it atm. If it does need looking at again because someone finds a way of breaking it that I cant figure out then I'll look at it again. The big one really was to sort out the crash bug with unpatched SDK mods because that might be a problem for quite a few users.
  9. Which ones? I thought I went through and fixed all of those before v1.0
  10. I have yet to find a file/post I want using the search tool. Ive tried All seeing eye, nightfall, q3map2, gtk radiant, 1.01 patch; each time I get zilch. And yes, this is even when searching specifically in the files section! Why is it not working? Can the almight Caecum do something bout it? Cheers!
  11. Doing a quick bugfix for Nightfall - expect to see 1.1 up shortly! If anyone has any bugs they need fixing, tell me now! Current changelog: - Fixed missing patch on underside of wall by the river grate. - Optimised and fixed a broken botroute path. - Replaced global door scripts, doors now open 2-way and should not show buggy areaportal behaviour. - Fixed issue where calling an unreferenced sound in icarus caused unpatched SDK mods to crash. - Minor VIS optimisations. - Removed misplaced brushes in some interior sections - Added clip to some interior walls to prevent getting stuck. - Increased quality of some models (e.g. table plates)
  12. Doing a quick bugfix for Nightfall - expect to see 1.1 up shortly! If anyone has any bugs they need fixing, tell me now!

  13. Just had a look at the newer one you sent - the framerate is still terrible but glad you fixed some of the other stuff!
  14. http://forums.filefront.com/sw-jk3-modding-mapping-editing/338262-serenity-firefly-re-release-39.html Dunno if the v2 is ever being finished...lol
  15. CAULK. Seriously, you fail to caulk one more time and I'll...I'll..... do something mean... Yeah. Be scared.
  16. Yer, that sounds like my world too. Except my laptop charger has died so perfect excuse for parents to get a new one. I'm sure some will cry foul of 'only 180gb' but I've previously been on 60gb for desktop and 40 for laptop and they definitely weren't SSD's either,,,I'm pretty excited. P.S This topic is literally the highlight of my life right now. Final exams start tomorrow. :/
  17. Just specced one up as an xmas present from pcspecialist.co.uk (Take note @@CrimsonStrife ) Total Cost - £825 (including 3 year warranty.) Optimus Series 15.6" Matte Full HD LED Widescreen (1920x1080) Intel® Core™i7 Quad Core Mobile Processor i7-3630QM (2.40GHz) 8GB SAMSUNG 1600MHz SODIMM DDR3 MEMORY (2 x 4GB) NVIDIA® GeForce® GTX 660M - 2.0GB DDR5 Video RAM - DirectX® 11 180GB INTEL® 330 SERIES SSD, SATA 6 Gb/s (upto 500MB/sR | 450MB/sW) 4x BLURAY ROM, 8x DVD ±R/±RW & CYBERLINK SOFTWARE GIGABIT LAN & WIRELESS INTEL® N135 802.11N (150Mbps) + BLUETOOTH 3 x USB 3.0 PORTS + 1 x USB 2.0 PORT AS STANDARD No OS included. Good deal imho! (and good performance!) NB: You can up the screen to 17" for like, twenty quid more,
  18. I'm not sure what you're showcasing? Explain to my slow mind again please EDIT: Nvm, I think I see what you're showing - that's not what he wanted though is it?
  19. The idea is to teach people the 'best' way of doing it. By all means build how you want, its personal choice, but I'll still continue to use the best method I know when explaining techniques to new people. Good habits and all. You keep mentioning the shape....why? The method you posted doesn't make the shape any different and that shape can be achieved easily with the design I advised on. So you should use the less-verts method too
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