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Szico VII

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Everything posted by Szico VII

  1. Goddammit @@Pande, here it is. TOO EARLY. (Therefore the big room isn't in a good state other than the ceiling )
  2. It came with a tutorial you know It's also on this site if you look. http://jkhub.org/tut...oors-scripting/ For the entity layout just see the source files
  3. The download button is above it all anyway?
  4. Except its not, because what that really means is 'submit comment/post.'
  5. Thats only for SP ^^
  6. Pm hate mail my way if you really must
  7. No, he's saying that's what it does under ja++?
  8. So...not lies and slander then?
  9. Works fine for me now - though apparently not with JA++
  10. I'm never coming here again. :|
  11. That map is basically a giant ideas-rip of 'pyramid of the magician' by simon sock o callaghan. Go check that out instead Neither are really dagobah tho..
  12. Dont use that - always use q3map_sunExt (has MUCH better lighting results) ---> See examples HERE
  13. The bit that worries me reading was about booting a new OS, or formatting and installing custom system software. Apparently thats gonna be locked down in some way!! (Esp on tablet versions)
  14. I could always spruce up Nightfall..If I had the time. Or could use it as is.
  15. My main main must-fix comment is to change that darn yavin stone wall texture (Which you've also used for floors and ceilings) because it repeats and repeats...and repeats ....and repeats ....and repeats.
  16. Browsing through a list online would be no easier or faster than browsing directly through the assets :/
  17. Just unzip assets1.pk3 and look through the textures folders :/
  18. The idea was to release a patch to the community which would let them use the replacement master-server This is what I was speaking of... AND WAS TOLD I NEEDED A MOD. :/
  19. Uberweiss
  20. Can we not have it as an install file? As I dont code 'D
  21. Theyre not - the main difference is that a target_position/info_notnull remains ingame as an entity after compile wheras info_null and the like are removed at compile time and simply serve to give the engine an exact set of co-ordinates. Go with info_null wherever you can to save entities.
  22. I said "I've never been able to." And "I" still haven't
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