Jump to content

Szico VII

Members
  • Posts

    1,054
  • Joined

  • Last visited

Everything posted by Szico VII

  1. Oh no I meant march 25th thought I was on 21st! Theres no issue in that case
  2. Id like to postpone my first segment till 24th if thats ok?
  3. Y, know there's always I (invert) which selects all brushes and then selection --> scale. Might work.
  4. Well, I think everyone pretty much assumed that the general scale would be...you know...TO SCALE. Meaning in proportion to real-life objects transposed to the in-game grid system
  5. Just fix the small area, better than everyone else building too small
  6. Of course they are, for reasons outlined earlier
  7. The files are what are really worth saving, although it'd be nice to have a record of all my old reviews there. But yes I think all the above is worth saving, definitely.
  8. How big is the backup nowadays?
  9. Laptop: 1080p Desktop 1280 x1024 Not that it matters as JA wont run on HD widescreen :|
  10. I'd point out this poll is likely to be biased as the ones who vote will be the ones who are here more regularly ;D
  11. I love homoerotic maps.
  12. Da mapzzzzzz.
  13. "G:\Utilities\GTK Radiant 1.4.0\q3map2\q3map2.exe" -game ja -meta -patchmeta -subdivisions 4 -v -fs_basepath "G:/Games/Star Wars Jedi Knight Jedi Academy/gamedata" %1 "G:\Utilities\GTK Radiant 1.4.0\q3map2\q3map2.exe" -game ja -convert -format ase -fs_basepath "G:/Games/Star Wars Jedi Knight Jedi Academy/gamedata" %1 pause Copy paste this into notepad, change the paths to suit your installations, save as ASE Compile.BAT (not txt) then simply drag and drop your map files into it to convert to ase. Important points: - Lower the subdivisions value if you want smoother curves with more tris. 4 is JKA default. - Your ase geometry must be detail surrounded in a structural caulk box. You can use patches. P.S On an unrelated note, I don't see any light fittings. NEED SOURCES.
  14. Can start with any really - there's one in Neotokyo and one in TMU Submetro which you're feel to use as temporary. Or theres google.
  15. Start with night can always add more sources and may a daytime version at the end easily enough?
  16. If there's an appropriate situation that cant be dealt with by trigger_hurt then I don't see why not...
  17. Underground rail station?
  18. That is what it says in the description. "base/models/map_objects/jkhub_pma/"
  19. Roger my timbers. Should post some info up on theme e.t.c.
  20. Nobody was arguing why she picked her own method, just how she responds when someone asks a question (albeit brought up before). I still think it looks "low-res" regardless of how 'pro' it is to use low res. But thanks for clarifying why without being snotty.
  21. Yeah I'm not going to read 7 pages of threads, I don't care that much. Pity you couldn't spent your time clarifying instead of wasting it writing yet another condescending comment.
  22. The texture resolution isn't caused by the viewer though?
  23. My only thought is that the textures look quite low resolution. Otherwise, yum.
  24. My only thought is that (using that 3d viewer anyway) the textures look quite low resolution. Otherwise, yum. Also there appears to be z-fighting around the rear trigger support and the hole at the back.
  25. Yes no need for a parallel shader, but can we just have the ONE serial shader.
×
×
  • Create New...