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Everything posted by Szico VII
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pcspecialist.co.uk
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Sorry, didn't think I was.... everyone could stand to work on that though really... *cough* ACCEPT MY HUMBLE APOLOGIES *waves hand* I still would like a new vis system where you can manually control what is seen from where if you'd like to - whatever method used to implement it. Hopefully it will be considered.
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Reading skills perhaps...? lD
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Perhaps I should just have written - can we improve the vis system? I'm not dismissing any system - if there's a better way to get a better visibility algorithm than what we have then fine. Didn't dismiss MoonDogs link, sorry if it came across that way - but from what I took it's still a system that would only work well in indoor corridor type-areas. (Doom 3 ) What i really want to do is to be able to manually specify what bits of the map are drawn and when - to have complete control over it. Perhaps that's not a possibility, but it was stated that 'anything is possible' so I thought Id put the request out there! P.S. @@mrwonko That sounds like an excellent idea...I'll send you nightfall ;D
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I still don't think you guys get what I mean - the benefits of being able to MANUALLY set what can be seen and where would be totally invaluable. Hints and portals never give you the kind of specific control that man vis would. Perhaps we're getting confused over terminology but thats the esseence of what appeals about manvis. As for that CPU comment in post - yeah that saves only up to 5% and is already auto calculated. Thats not where the majority of the fps saving comes from, it comes from effectively blocking or causing areas not to be drawn which would otherwise have been using the q3map2 vis tracing. Is that a better way of putting it. And @@MoonDog...Um... not so much? Thats still creating portals automatically or with hint, which usually only works well in corridors or interior areas. Although Id take that scissoring and stuff over the current system.
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Then it would definitely be of use to that arbitrary 85% you just referenced, surely? It would benefit everyone who had improved performance in their maps and for those who played said maps. Severe circumstances? I cant think of a single map where manvis wouldnt have improved framerates and visibility... Get me a mapper in here to help me out It would in fact be ESPECIALLY useful for those who cant get their head around how to optimise their vis properly for automatic portalling because you can pick and choose where you want things to happen yourself instead of modifying rooms,brushes and designs to get a less effective end result.
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https://jkhub.org/files/file/1540-dark-forces-mod/ Done.
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Not the WHOLE vis process obviously, that becomes entirely superfluous when you use MANVIS. Think about it - you have a massive outdoor sprawl, or perhaps just a normal sized one? Perhaps a few mountains in the middle or some trees. Or anything. What do you do to block sight through it? Normal vis wont do it, even with ideal structural brush work. Antiportal we all know doesn't work as we'd want it too. Or perhaps just a complicated indoor layout that you cant get to render as you want it too, holes in the floor perhaps, odd shapes, certainly to block portals and mirrors e.t.c. Here, maybe this tutorial on how it works in moh would be helpful in explaining it. http://homepage.eircom.net/~abyrne/sdk/tutorials/manvis_tutorial.html Honestly, if I could set vis manually (or at least certain parts) you'd be able to design much more natural looking maps without worrying about the engine drawing everything at once or constraining the design so the vis will work. Imagine a new..say modern warfare 3 map in q3, just trying to get the visibility drawings right would be a pain, given how open some of them are.
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Any chance of being able to implement a map-end MAN VIS system like medal of honor? Dont know which bit of code, q3map , renderer or all of them would need looking into with that though... Basically it allows you to manually set and link vis portals using brushes with a system/vis type shader. You can then manually control which portals can be seen from which areas (instead of it being automated based on geometry, leaf nodes e.t.c). This would be SO helpful, particularly for large open maps but also in pretty much any map.
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Here's an old post which highlights the different ways of making holes with brushes and how they can save verts and T-juncs quite well http://jkhub.org/topic/1415-mapping-i-have-a-predicament/page-2?hl=cylinder
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We will host any file size as far as I'm aware, the upload system just doesn't like large files so requires an external link for us to get it. WE move em all to the JKHub dropb purely because user-based accounts are prone to going down, people ending subscriptions e.t.c and then the site link would go dead.Imagine if jk3files linked to personal webspace files how many would be gone by now?
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Your dropbox link should have been replaced with a dropbox link to the copy on our server. If it hasnt link me the file coz it needs changing!
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That wont work, it needs to be on our dropbox server. Never mind Ive got it, just waiting for upload to finish.
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It is done.
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Moved to coding and scripts>
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http://jkhub.org/forum/43-coding-and-scripts/ Please find what you sought. The other forum still exists as well (for the private coding stuff)
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@@Omicron - I'll get it up ASAP. EDIT: What the f*ck is that crappy MEGAEXTENSION. Its absolutely bollocks! I'd advise against using that site in future if that extension is the only way to download files. On 3rd attempt now... first time it finished, but no file in the downloads folder. Second time it was there but called .mega or something... tried to rename it, file disappeared. Attempting third and final attempt now...
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I know this, but it just crashes in MP when Ive done it before!
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Will this add the ability to use proper HD widescen resolutions?
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Yeah, post it. @D
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Jedi Academy and Jedi Outcast source code released!!
Szico VII replied to eezstreet's topic in Coding and Scripts
This is indeed long overdue and excellent news!! -
Basically a digital copy of a CD/DVD. ISO is one format, as mentioned above, but there are many others, CUE/BIN, MDF/MDS e.t.c You can mount these to virtual drives on your pc instead of using an actual disc and physical drive.
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Added another option...purely because thats what I use. My original disc is long long lost in my parents attic I imagine.
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The JKHUB Pass me around WIP topic
Szico VII replied to exonimus's topic in WIPs, Teasers & Releases
I HAVE ARRIVED. PHEAR ME.