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Szico VII

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Everything posted by Szico VII

  1. Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.
  2. http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ Theres a workaround version by Robophred called q3map LAE (large something address) which uses a bypass to get 1.5Gigs on a 32bit system I think.... Cant find it tho...
  3. It has whatever the most recent official q3map2 is 2.5.16 or 2.5.17 I believe. If you want the increased memory handling you must DL a new (unofficial) version from JKHub or elsewhere.
  4. ...what? From that thread it seems like most were for it.
  5. You could use an animmap with several levelshots each containing a different message - it'd just mean creating like 10 levelshots or so for each map. Something like this: levelshots/mymapname { { animmap 0.25 levelshots/mymapname_1 levelshots/mymapname_2 levelshots/mymapname_3 levelshots/mymapname_4 } }
  6. Dont organise icons? What? Ive NEVER organised ANY icons of any description. Only the contents of the map
  7. 1.4.0 is better and has more features and plugins imho, and as has been said, more stable. Also, there's nothing you can do in 1.5 that you can't in 1.4 (but not the other way around.) 1.5.0 has a obj exporter. But, its crap as it wont export patch meshes. So I don't count that one.
  8. The proper answer is 3-point clipping. Or patches.
  9. Enough sarcasm
  10. Well, couldn't sort out q3map2....but here it is in-game using the original q3map and mohlight compile programs!
  11. I made one. Twice. Seems it died with Map-craft
  12. Question...if you're "getting back into your 3dmax chair...." how is this your first model?
  13. Definitely not that. Thats just a frontend for q3map2. Moreover, its crap at setting up with games not in its list (already tried) So...sorry thats no help!
  14. *bump* - E=mailled him no reply (as expected...) maybe a coder can step in?
  15. Been trecking around my H.D.D for years - haven't had time to properly do it all up, just added the need-to-play elements like spawns and weapons and released as-is. Enjoy! http://jkhub.org/files/file/1337-the-matrix-unleashed-lobby/
  16. You wouldnt buy a game coz the ending isnt to your taste? No wonder the 2 main founders of the studio quit :|
  17. 1,339 downloads

    Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself being deemed permanently on hold. Represents the government building seen in the first film.
  18. There is an LAE version written by RoboPhred that uses a workaround for 32 bit systems that allows the use of 2.5GB...need to find it tho
  19. Judging by the trophy inside...its a kinder surprise.
  20. I was playing JKG happily and this displeased me greatly.
  21. http://en.wikipedia.org/wiki/Hattori_Hanz%C5%8D Most badass if killbill is to be believed.
  22. I host a server from my PC as you well know
  23. I meant play the game silly.
  24. Want to run me through it now?
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