The idea was to release a patch to the community which would let them use the replacement master-server This is what I was speaking of... AND WAS TOLD I NEEDED A MOD. :/
Theyre not - the main difference is that a target_position/info_notnull remains ingame as an entity after compile wheras info_null and the like are removed at compile time and simply serve to give the engine an exact set of co-ordinates. Go with info_null wherever you can to save entities.
Most are baseJA (with shader changes) some are from old maps or made-new (atlantica, midgar) and a couple are from the Doom3 high-res texture pack. Ive never been able to successfuly film radiant - if anyone can help by all means I could try.
As suggested by @@Caelum and @@Pande, I started a moonbase. No prizes for guessing the inspiration this time I'm afraid. Textures very WIP as is lighting (the ceiling especially) And a vid: http://youtu.be/HB9tmG6Mws0
I find enviro shaders excellent if the env image is used properly and I do see his point, however I have no idea of the original design so really dont want to support either opinion. Me = fence sitter. P.S. ENVIRO GLOWS = YUMMY. (Maps ofc)