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Szico VII

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Everything posted by Szico VII

  1. Yeah, wall as previously said, I am using doom3 as a base
  2. Don't forget to compile with lighting!
  3. I already like that last shot better coz it has a nice shadow
  4. Uh-huh uh-huh yup yup
  5. Updates - Lighting and textures sorted:
  6. As suggested by @@Caelum and @@Pande, I started a moonbase. No prizes for guessing the inspiration this time I'm afraid. Textures very WIP as is lighting (the ceiling especially) And a vid: http://youtu.be/HB9tmG6Mws0
  7. Or you'll just die from frustration.
  8. Map inspiration please. GIF ME IDEAZ (try to think of ones I'm likely to like based on previous maps)

    1. Show previous comments  12 more
    2. Jango40

      Jango40

      Something like artus? I loved that map, had amazing atmosphere.

    3. Szico VII

      Szico VII

      Artus? As in from Jk2?

    4. Jango40
  9. Random my good man. Cheers for the bugtips
  10. I find enviro shaders excellent if the env image is used properly and I do see his point, however I have no idea of the original design so really dont want to support either opinion. Me = fence sitter. P.S. ENVIRO GLOWS = YUMMY. (Maps ofc)
  11. Looks like this map a bit, which I love btw... same statue too apparently... http://jkhub.org/fil...uncil-of-light/
  12. Whilst everyone appreciates that things do get forgotten accidentally in mods (especially large multi-dev mods) it can be very galling if credits are forgotten, regardless of intent. If this is indeed the case I'm sure it will be rectified ASAP by the team (because I dont think any omissions were malicious)
  13. bad dum dum tssssh.......
  14. Please dont scrap icarus unless you intend to replace it with something better.
  15. Dude, I had that exact same wallpaper at christmas. *high five*
  16. This should prolly be in modding and editing now its a WIP. @Caelum
  17. I do think there should be a list of complete credits...or maybe Im just missing it?
  18. Actually, someone did offer me a paid position as a level designer for a (online q3 type game apparently) but had to turn it down as really don't have the time what with med school and girlfriend and everything else that eats away at stuff
  19. No I did this one.
  20. Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.
  21. http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ Theres a workaround version by Robophred called q3map LAE (large something address) which uses a bypass to get 1.5Gigs on a 32bit system I think.... Cant find it tho...
  22. It has whatever the most recent official q3map2 is 2.5.16 or 2.5.17 I believe. If you want the increased memory handling you must DL a new (unofficial) version from JKHub or elsewhere.
  23. ...what? From that thread it seems like most were for it.
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