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Posts posted by Szico VII
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You can open a pk3 file using WinRAR and simply hit delete - there's no need to change to a .zip or anything like that. I dont know how to extract an entity list from the BSP @@MoonDog.
EDIT: Apparently today's computer can compile this beast in <5mins. So I'll put a new pk3 together for you.
nwc333 likes this -
That is an MP map, if you have it in base when running SP it wont work. Would have been an easy fix had I realised when making the map but not now, sorry. Perhaps if someone skilled in hexediting renamed the scripts and then changed the corresponding info in the .BSP?
You could just delete that script file from the pk3 if you werent planning on playing the fiendish VR level.
Basically that script name is too long for SP (but not MP, which is just strange)
Also, make sure youre installed to JKA version 1.01 -
ahem...back on topic New shots - started to detail in the sides. The idea is this area is basically an excavation type structure for the purpose of hollowing out new space to build labs from inside the moons crust. Alas, there's underwater rivers flowing through the area which have been pierced by the drilling ;D
And yes, I plan to make the crane operable. And will add an actual hook and stuff to it.
Fighter, KDR_3XILE, Garyn Dakari and 2 others like this -
Ive sorted the speed as it falls over the walls!
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Haha excellent - finish everything youve got going Omega and youll have a billion maps
New video demonstrating water effects:
CaptainChar, Fighter, Evulant and 2 others like this -
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At 20MB, definitely not!
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I know it got taken down from jk3 files, but does anyone have that Omaha Beach mod?
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Minor point perhaps, but is there any way we can get the download link to display the file-size of downloads?
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I dont think it'd work, as if one portal surface can see another it just shows the void.
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It's not the level of detail I was objecting to, but rather the design. Would you want to put your foot on those? Uneven surfaces do not make much sense on stairs.
It does if its a magnetised stair in a low-grav environment,
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Models are best used for specific items you want in high detail, radiant can do the rest really!
Newest shots:
Omicron, Setlec, Barricade24 and 3 others like this -
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I will have nothing said against making any texture using 3D brushes. I actually had a flat texture and thought...hmmm, would be better if it wasn't flat .
I guess I could argue that as a delivery room, the steps need grip for health and safety reasons, hence the emboss ;D
Also, theres no Qeffects in the latest shots by the way!
And yes, the only thing in radiant that's really almost impossible to do (build wise)is things like sculptures (say looking like a player model) using patch meshes. Not impossible but bloody difficult and I've never seen it.There's loads of other things you cant do but many have workarounds!
Fixed the afformentioned issues and added the trams (fully functional)
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I never got past level 4 of dark forces, couldn't find my way through the level, got lost
Master Ridley, Corto and Tempust85 like this -
Yeah, that we is a copy/paste lazy job, will edit.
And good spot on that pole Ashura, will also DESTROY
Cheers!
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yeah, the levers should definitely be 3D!
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Well, although I'll be busy, I could definitely help with the mapping if people had reference shots/map plans e.t.c for me!
Botdra likes this -
Cheers Ive sent files to thosr who asked!
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Hah, no worries!
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Put together an alpha pk3, if anyone wants a look send me a message tonight! (Its still VERY alpha)
Unifermius, Setlec, KDR_3XILE and 1 other like this -
I cant find any reference in the 15+pages i looked through for widescreen fixes :|
Why aren't those builds organised by date? :|
Finally, and most importantly....how do I use the files Ive downloaded? Extracted to JKA/cant run the executables... something about not having openAL.dll
Edit: Nevermind, it goes into gamedata not install. Cheers!
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why use r_subdivisions 4 when you can use 2 or 1
JA won't open after map installation.
in Jedi Knight Tech Support
Posted
@@nwc333 - I've fixed the issue and am uploading the new ZIP to the hub. Check the download section in a few minutes!
@@MoonDog - The whole map takes 5 mins to compile on this new PC hah, just did a full recompile. But that's really useful info for future events, thanks!
https://jkhub.org/files/file/1561-atlantica-fix/