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Szico VII

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Posts posted by Szico VII

  1. If you want to keep them as misc_models, you could always re-write a custom shader for the leaves and apply it to the model using the _remap key.

    All of the trees in the yavin directory end with b, thank you for the suggestion anyway.

    No they dont.
  2. I have somewhere the old copy of map-craft (the first version, without the php models from nuke) somewhere stored on a cd here somewhere. If you are lucky, i got the screenshots from all models and FX_runners from the base game of Jedi Academy. I ll dig arround

    No worries man I've remade all the model screenshots and they're higher es now anyway.... and the version I made for map-craft never had pictures of the efx files?

     

     

    I'm in the process of adding all the Kejim pics to the wiki page now. Quick question though, does the fifth picture in every row run off the screen for anyone else? They do on my end, but I didn't want to "fix" it if it's just a problem on my end(I do have a smallish screen, so that could possibly it).

    Probably a screen resolution thing. Dno how to make the wiki autoscale them to fit....

  3. Too many for that unfortunately :o

     

    Well, eventually got it to work. Fx_runner does the damage, deathanim does the effect.

     

    Issues - The NPC corpse doesnt get removed, if you animate it to move under the floor the effect also goes under the floor. Currently using a "make invisible" script when it dies and then making it visible again on respawn to get around it. Seems to work alright.

     

    Wont work OFC with spawns via the console, only with the ones placed in radiant..Unelss you use lugormod to give spawned npcs deathscripts and spawnscripts.

  4. You need to give it:

     

    count: -1

    targetname: npc1

    npc_target: npc1

    delay: 60

     

    And then you need a trigger_once or a spawn script (targeting npc1) to spawn the vehicles at the start of the match. Once it is spawned once, it will respawn itself via its npc_target (which targets itself, npc1)

     

    The delay is how long before it'll respawn.

  5. Thats what we're looking into, We're also looking into using a trigger_hurt with animevents.cfg atm. Problem with that is that it requires a new GLA and animevens for every model, atm we're just using different skins on same model but want different death effects.

  6. Man, that might work but thats a lot of fx_runners and trigger entities and rooms to go through :o Because, really, you need 2 triggers on each side of every door, as npcs would be continuously activating the same script if it was covering an entire room.

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