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Kualan

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Everything posted by Kualan

  1. Minor suggestion - for any potential update, could we change the icons for 'Featured' and 'Latest' downloads to screenshots from the respective mod's download page, rather than the uploader's profile picture? Like we have for the 'Latest Files' section when viewing it via the forums.
  2. Hey Nozy! I was always more of a lurker than an active member on JK3Files during it's golden age, but I remember reading many of your reviews from some of my favourite downloads. Glad to see you make your way to the Hub! Welcome to the crew.
  3. Yeah, I love how this project isn't just transcribing what we saw in JKO to machinima form - but also expanding it to areas of the story we only heard about in passing. The Reborn locating the Valley of the Jedi, the Imperial Remnant mobilising for war, Mon Mothma and the New Republic reacting to the situation, etc.
  4. A section of this tutorial explains how to weigh models with Blender: http://www.knights-reborn.org/forum/viewtopic.php?f=12&t=10419
  5. Yeah, I think people - enthusiastic as they are about the possibilities - can often underestimate the time, effort and committment needed to make even the smallish of changes to a video game. As someone who made a total conversion mod for Skyrim, trust me - a project of even modest scale takes hours, weeks and even years to complete. Granted, we're not talking total conversion here, but JKA also isn't as easily moddable as Bethesda games, so it balances out. Example: Replacing Tavion with Hethrir or someone else, for example, is not undoable so long as we have a good voice artist. We would essentially just do a model-swap from Tavion to the new character, then re-record all of Tavion's lines with the new characters. So long as the new lines match up one-for-one with the vanilla ones in terms of quantity and placement (and file names), we won't have to edit scripts or cinematics as they would draw automatically from the new voice files. However, then comes the butterfly effect. Okay, Tavion is gone. Hethrir is here. All the lines now speak with Hethrir's voice. But what about all the occasions where other characters talk about Tavion? Are we going to re-record Luke's dialogue? And Kyle's? And Jaden's, Rosh's, Alora's? From one replacement we already have a vast web of corrections and alterations to make - and that's even without changing the actual story. I'm sure @@Circa would attest to similar issues with his Prequel Conversion mod (that I still play from time to time when I fancy an SP run).
  6. You're welcome to add the Nikto Jedi to your customisation pack when it is released, @Śăļvõö , but the Whiphid has had the body modified and shaped differently so would be incompatible with the other species.
  7. Production is ongoing with Issue Two at the moment. Been busy populating the Galactic Senate. These are all canon characters that will filling up the Rotunda at some point or another: From left to right they are Senator Saam, Senator Chuchi, Senator Mothma, Senator Aak, and Senator Concorkill. There will be a few original creations as well, but I'll leave them until the actual issue to reveal.
  8. For any major character replacements, we would need a voice actor with both the time (and more importantly, the talent) to record the large amount of dialogue for the character in question. Granted, we're not talking Skyrim-quanities of voice acting - but it's still worth noting that the more major the character, the larger the commitment needed from the potential VA.
  9. Kualan

    Chopper

    Ha, nice. Rebels crew unite!
  10. Regarding DOF - is the option in the setup menu a simple on/off switch or is it a scale we can set? A touch of DOF can help for making some nice screenshots but I don't think it's an option I'd personally use a lot for gameplay.
  11. Thanks for the feedback, Cerez. Glad you liked Shaak Ti's portrayal. I ported a Togrutan head from SWTOR specifically for this issue so that I could give her more expressive features so I'm glad you think it's consistent with her canon behaviour. The ambiguity surrounding the degrading Jango DNA is something that will hopefully become a little clearer in Issue Two as we move to Coruscant - where the Senate is in full-swing debate about the issue.
  12. The base mp maps just need 'mp/' before them in the console. Eg. 'devmap mp/ffa1'
  13. I think my hype for this game has peaked, and as we get more solid details about it closer to release my enthusiasm is running dry. No server browser?!
  14. I love these model-in-progress threads. Seeing it all come together with each new WIP screenshot sends nerd-chills down my spine.
  15. Wow, just read through the subforum. Had no idea this was progressing behind the scenes.
  16. Someone call the emergency services, my hype train was just derailed.
  17. I would be more than happy to offer what I can to a larger project - I guess at the moment that would mostly amount to characters, skins, and probably help with the graphical side of promoting the whole thing - banners, and so forth. I'd definitely favour an SP project over an MP one though. That's purely down to personal preference rather than a judgement of which is the more 'worthy' option.
  18. Oh wow, I didn't realise @@mrwonko had a fully organised archive set up, I was still using the old 'copy the code from an archive page' method. A+ epicness from @@mrwonko. [You have gained +150 affection with Kualan]
  19. At work at the moment @@Jeff but ill send you a PM later today with the process. It's fairly straight forward.
  20. Sure, be my guest
  21. If it's no trouble, the Sandtrooper might be easier. Just so I can make sure the textures of the new piece match up - unless you'd rather I adjusted the knee on the base model and let you texture it?
  22. Yeah, you're right. I suppose if I had spent three years in a galactic war some of my hair would go grey too! Curiously, I did actually consider setting this plotline after the end of the Clone Wars, but ended up settling on - as the opening crawl says - the 'third year of conflict'. I didn't want to overcomplicate the plot by having the characters dealing with such a drastic change to the galactic status quo at the same time as all the other story ideas I wanted to throw at them.
  23. I've got a fair bit on my to-do list at the moment, but if I get the time I'm sure I can update Plo with a hooded variant. Yeah, he definitely needs some more work - as well as further adjustments to the horns. I actually have an alternative Mas Amedda set up using assets from SWTOR but that one's going to remain strictly just for the comic as unlike the version in that screenshot it features content from an active, live game. I'm open to suggestions on alternative base faces to use in place of Saesee Tiin's though. @@Barricade24 I was going to look at your request today, but noticed your Sandtrooper pack doesn't seem to be on the Hub anymore. Can you send me the files and I'll work directly on that model?
  24. Nice, I liked your KOTOR Duels mod and it's great to see a standalone map pack. Good, faithful recreations.
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