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CaptainChar

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Everything posted by CaptainChar

  1. with great power comes great file submissions
  2. Dante was the original Alucard model as well Tobe, but I assume this one is functioning
  3. I hate to say it, but Sonic Adventure 2 had the basis that would work in JA, so say you can climb ledges in the one JA mod, I think lugormod was it? anyways you have the boss in a coliseum like are, with platforming around it, it can still hit you reguardless of wear you are say, eg Lords of shadow's ogre boss Id like to see that sword enemy,
  4. 16 dam my motherboard is dated with a max of 8 but eh how was I to know this socket type would be phased out so fast
  5. I never had a problem with the JKfile submission standards, ive been using the same readme template ever since, and im the kind of person who likes to look over a changelog of whats been changed in revisions
  6. Rosh is best pony? what?
  7. I didn't make this keep, the Judgement Keep was handled by Darth Zion, whom has been too busy in Real life to do really mod, if your referring to the one screen with blue candles lining the walkway, the light setting is tweated to a blue/white, but the ambient and minilight might be tossing it off, it was an older build as well
  8. Orginally this Version of the keep was going to be for Multiplayer. Castlevania Judgement's Keep, images are dark using realistic lighting. Between Darth Zion and Myself, several version of the Castlevania Keep were made, from several of the games, I planned to make a Curse of Darkness version as well with the dark energy swirling around since I mastered moving textures and skyboxes in JKA: Comparison in SSBB:
  9. AoE and StarCraft used Isometric views, as did many RPGs at the time, but yes I see what you mean, the question remains, can it be done though?
  10. I always found Super Empire, getting to vader to be a major B*tch, and then the duel with him was just as frusterating. on a sidenote ive considered a Megaman Mod for sometime, either in the X series, or Legends
  11. the primary goal of this mod is yes, to revist the "Super Star Wars" Saga, 99% of everything we need was already made at one point or another, flying levels are err to say the least simple, since they were just "shoot down X number of things" cept the death star in Return, as I remember on the SNES flying into and out of the core was a pain in the ass
  12. Ive also considered Harpies, since they're used a lot in the Castlevania games except that would require animated wing animations
  13. I use mediafire for all my hosting, since filefront auto purges after 30 days, anyways this is a lot of progress Also Bot, ask Last-Wish from JKfiles, he made a Peeping Eye model for us Download link: Id also suggest to anyone unfamiliar with the series to check out the Castlevania wiki, theres a lot of lore and monsters mostly from mythos to use, Zombies, werewolves, etc, another thing I considered is, we could use the Medusa head over the training probs, and replace the laser bolt with something more "magical"
  14. umm I Tobe_One I believe made a zombie arm as a weapon once before, or it was Last_Wish
  15. 2.5D is just an illusion for the most part
  16. CaptainChar

    JO/JA coop

    Ironicly I had looked into Co-op in the "Vampire Blood Chonicles" mod, we didn't get very far, but it would be nice to have a co-op mode that works, our idea worked more or less server side, the server determined if player 1 reaches goal, basicly load next map, it would force all players to next map, instead of multi mapping, it was a crude setup only suitable for linier style games
  17. I mean say a high quality hall way uses 2000 brushes, in 2.5D in theory it'd use only 1000 brushes, thus doubling the length of a level, although each level is limited in length via the editor distance, the "HOM" effect wouldn't be seen since only a small portion of the level is being rendered, roughly just what's beyond the camera's view, cut scenes could still use full 3D areas to give more illusion to the world is bigger then what it is. OR: you take your spare 1000 brushes from the side of the room you don't see, and reuse them for buffing up the detail more my plan is to use the 2.5D mod to probably make a "Super Star Wars" like game other modders could use this mod to do things like the following: Castlevania Dracula X Chronicles: http://youtu.be/j6N_w1RlUzI Megaman maverick hunter X: New Super Mario Bros: http://youtu.be/VsrHgQkN_rc All these games are classic side scrollers with 3D models,
  18. theres a theoretical advantage with the 2.5D setup, you'd only need half the brushes for a usual hallway lets say, allowing that other half to be used down the line for more level or if you wanted to keep each level a set lengh, you could have glorious detail
  19. The One And Only was working on a hud which would give the sway effect of the original game, kinda like Metroid prime 3 did I plan on possibly making a "Surface" map from SP and make it a CTF gameplay map due to its large size or a "big team" style map, with prob updated effects giving it actual slow instead of just a fog Gun wise im working on the trip mines to be proxy mines
  20. the only mock up I did was changing the camera angle, apparently the mod "Jedi fighter" got it down, but I don't know if the camera would follow the players or if its simply put at a fixed postion
  21. Ive only ever covered a mockup concept of this as seen in the castlevania thread, however I believe if pulled off it would open a new door for modders, mappers etc alike, since you could make 3D side scrolling stages per say, a perfect example for this use would be a possible remake of the "Super Star Wars" games seen on the super Nintendo, im just tossing the idea out there
  22. sounds similar to the former Jk site for files, but ive been using that readme format forever so I don't need to really change things
  23. I see a Some Cruz, also is there any way to get a hollowman/ hollow knight in game? eg just a suit of armor with no one inside it per say. these guys are seen since Castlevania 1, usually using throwing axes at you, in Dracula X they carry spears and pikes and attack from more distance
  24. just for @@CaptainCrazy for his prior work on GE source My intention is simple, keep everything the same, cept update the textures, resolution, and character models, levels will remain the same as if it were the HD xbox live arcade canceled version, Ive found that JA's engine is perfect for HD N64 remakes RPC-90
  25. @@CaptainCrazy I have recreated to the best as I could, at 4 maps so far, and each of my maps has a hidden casset tape/DVD of the Goldeneye movie as seen in the original bunker level as the security tape
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