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CaptainChar

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Everything posted by CaptainChar

  1. im not entirely sure on this one, have you tried the jedi-radient? the 3rd party newer radient?
  2. excuse me, while I have a fangasm >.>; and Inyri, what Hud are you using?
  3. Ive played as male characters in most games, lately female, they usually get better designs over males it seems Anyways, back to Geth, we need an armada to due battle with, im all in favour for them replacing the stormtroopers
  4. part of me wants to see husks join this geth too >.> but geth alone is epic >.<
  5. I agree for the sounds, more ambience the better, there also some tunnels, so i'll need to have some wind or dripping damp like sounds too
  6. i'll see what I can do, ive never learned how to do the sun as a light source shader yet, time to learn something new again, and I agree, if the moon was full like that, it would still be casting shadows like in real ife, it would add to the ambience too, so time to learn
  7. I can use the moon in the same manner as the sun in other maps, just have to tweak the colour to have a hint of blue/twilight colouring
  8. The castle has been an issue for me as well, texturing wise, its from a canceled portion of the vampire blood chronicles mod, and repetive textures Is an issue I was trying to avoid. Rainbow road, has a light emitting shader, but I might change the actual rainbow to a TGA with alpha layer , and see if I make it transparent with a small glow Current castle in the graveyard map: (actual player view)
  9. The sides are solid, like the original game, its actually caulk with a TGA image as the star rail, however there is plenty of high hills etc where some air shoving can occure, and there might even be a chain chomp that goes against the traffic, The Graveyard, might have an SP and MP optional selection, Survival, the map is designed for NPC spawning out of sight of the player, I wanted to make an SP map originally with trigger spawners, and the map would have shifted its maze like walls depending on how fast you were etc eg, if you were doing a good time, the map's internal timer might make the layout shift on the fly, to make the more difficult spawners forced to trigger on you. Rainbow Road N64, first turn: (needs some texture calibrations still)
  10. ive wanted to learn how to make huds, but looking at all the coordant numbers just makes me remember math class
  11. I run my JA in 720p on my 32" lcd tv >.>
  12. Something colourful: (Rainbow Road N64) Something Deathly: (The Death Egg Mk4) Something already Dead: (Haunted Graveyard) Something timely: (Clocktower V2 Aka Castlevania)
  13. I stopped paying attention, and went back to doing calibrations
  14. If there is any issues aside the fact bots are trigger happy, PM me and I'll check it out and possibly make another revision
  15. I love racemaps, i just havent gotten around to finishing my rainbow road 2.0 >.> I vote a racing map im also game for the hide n seek thing
  16. it looks like a huge improvement over the one on Jkfiles
  17. well years back, i think i still have the P38 walther model I did ( it was Supposed to be Megatron in his alt form), the walther p38 will be in my goldeneye as the golden gun, since its the only pistol with the shape I need yet can have a stock etc, since I had the golden gun sounds over the concussion rifle >.>
  18. ive been in the community since 04 or 05, ive just never knew how to use actual mods im only taking interest now since some of my maps arnt compatable with JA+ the only feature I like in the revision notes is the PK3 download for servers
  19. What is JA+? ive seen so much stuff about it, i just want to know what it is, and what it does mostly
  20. I noticed a minor problem with my plan, its been so many years, im actually having a hard time using 3d max im so used to radient
  21. well I suggest using the Nintendo 64 as a learning media, for not only simplisic maps, but simplisic models as well, my GoldenEye Project has taught me advanced lighting, icarus scripting, and bot routing so far If I can learn weapon modelling, then its one less thing to have to ask other modders for, sure id like to look like an HD version of the original, not much else, My first attmept will be the moonraker laser over the bowcaster (its what I have the sound setup for, and it fits nicely, if i change the green bolt to blue)
  22. I only get lag on maps like Szico's midgar, im using an early build of 1.5, I kept the installer for this one as well, I can upload it if anyone wants it GTKradient 1.5.0 2006 build: http://www.mediafire...74hu16b07alftvx I personally havent had an issue with this specific build for the past 6 years, and thats going from single core pc, to a Dual, and now an 8 core machine
  23. CaptainChar

    Hoverboard

    Back to the future is stil one of my favourite trilogys, and the hover board is still a nice peice of sci-fi that makes sense
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