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CaptainChar

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Everything posted by CaptainChar

  1. in the words of Scotty, "I canna change the laws of physics captin" usually physics in a game are handled either by an in house or in engine physics coding, which is basically takes gravity and wind into consideration if you want a basic physics, with cloth, its a lot more to it, it usually has what id call "flowing physics" since everything follows in a wave like motion to some degree, now I don't know much about in game physics, rather then the IDtech3 engine wasn't designed with physics in mind, now mind you if JKA was rebuilt on the UT3 or UT4 engine, we'd have something to go with, so much more, but as for the IDtech3, we're rather limited to what we can tweak due to the engine's age and limits, now im not a coder, so I do not know if it would be possible to add physics or a simple version of the havoc engine or some other physics engine, like I said, its unknown ground to me, if someone could figure out the ground work then id encourage them to go with it for the sake of whatever: (or if anyone wants to fart around with the Havok physics engine) http://www.havok.com/try-havok
  2. seeing that JKA doesn't have any physics really at all, its all predetermined, so in order to get physics you'd have to splice in Havoc engine or something
  3. hmm Small update, nacelles are actually quite difficult to map, this is an early WIP build of the refit engines Edit: I realized I have to map part of the saucer section, if not all of the top, the Engine nacelles and Pylon supports, since all this will be visible from some of the view ports, noticed this especially after watching "The motion picture" and thought, dammit I need to keep those details in mind
  4. I did have a machine at one time as a dedicated server, I retired it ages ago though
  5. im looking for a way to minimize external shots of my enterprise map, without using a tonne of brush work, some areas specifically one needs a completel view from the saucer section to the rear where the engineering hull and engines are I suggest this be made into a tutorial
  6. how does one make parts or the map into an .ase file?
  7. *is tempted to make his enterprise doors kill people if they stand in them* any ways, I want this map, lol its looking more and more better each time the thread is updated
  8. id go, what was the color of radiation in half life, nuff said but in all reality, its hard to please everyone
  9. the old gothic or whatever designs, sorry Im not an architect, where always very detailed, and have a certain distinction which draws me to them
  10. hell im building the entperise, but anyways ahem I believe I speak for everyone Szico when I say "WANT MAP NOW"
  11. "This platform recognizes Inyri as a prime"
  12. I wish when I did the multimedia course in school you had wrote this code back then, had to use 3 different modeling programs and try to join all 3 together on the fly, Max, Lightwave on mac, and some other one for the designer printer, but most used XSI exporting, cept half the time lightwave didn't want to co-operate with the windows based machines running max
  13. ive been waiting for one of these for a long time, now all we need next is an FX display case and we're set
  14. seems animations are the biggest bitch to do when exporting, though now It seems I finally need to update my 3dmax version since it seems to be giving me issues in windows 7
  15. good work Mr. Scott
  16. oops me and my typos, Scizo is Szico's altnernate reality version both do the same thing though
  17. if anyone can map JA to look like an entirely new game or modern, it'd be Scizo
  18. I recognize this design, we used it in Dracula's castle originally, glad to see someone else has an eye for the classical structures
  19. and this proves Inyri isn't dead yet
  20. right now my biggest headache with the Enterprise is likely going to be shaders and textures, I've decided on either 4-5 decks maybe, I wanted just the main areas of the ship, engineering, sickbay, bridge, and if permitting I know its not on this era of ship but if it was refitted again, it could possibly have a holodeck, or I could use the ship's transporter to lead to and from another area, possibly a planet side area
  21. this is rather helpful, I was hoping something like this existed long ago
  22. yeah Im also working on my photoshop skills since the enterprise refit has that apple white/gloss everywhere, as seen in most of the screenshots im using for reference, even the corridors should have some more rounded textures and possibly mip-mapping to make them stand out more, right now its barebones on the enterprise till I can figure out some nice shaders and textures, and i'll likely rework the entire lighting on the ship too, since I only used a crap compile for testing purposes
  23. Decided since ive had some time lately, to actually get some mapping done, and being rather impressed by some other people's work lately, I had to get back to actually completing these maps, all three have a common factor in them or rather, theme. Space. Rainbow Road N64: As you know this has been on my table for a year or 2, but ive recently gotten the shader to make it look all nice and glowy The Death Egg: originally depicted from Sonic Generations, It ended up forming into a Dreamcast era looking map, and started incorporating my own design to the map. Sonic 1 Final Zone duel area: Pistons will be animated and moving in the duel area of this map, can cause possible crush'd players, and there might be a possible battle with Dr Robotnik/Eggman in this map based on sonic 2 Constitution Class Starship: AKA the starship Enterprise, NCC-1701-refit Captian's ready room Enterprise model: Main Bridge barebone: Hall leading to main engineering, the warp core visable and animated ingame: Goldeneye maps are still in the making as well, but these three maps lately have had my complete attention, I have a Jetson's themed map in mind as well, and possibly a Bioshock Rapture themed map in mind as well
  24. Szico, one of the few great mappers that actually will also give learning materials instead of hording all his secrets to himself
  25. I occasionally back my mapping up to my external, just not as frequent as I should
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