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Everything posted by Apprentice
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What does zzz mean at the beginning of a pk3 file name?
Apprentice replied to Xanemus's topic in Modding Assistance
It would help for local issues but not when online. The game doesn't see if you have the assets in any way, it just looks for a PK3 file that is identical to the one the server is running. If the game doesn't find it, it will try to download it from the server and then it can happen that you have the same map twice (filename.pk3, zfilename.pk3). In that respect has it been another oversight from Raven/Lucasarts, though the root of this 'problem' sits with id Software . . . -
What does zzz mean at the beginning of a pk3 file name?
Apprentice replied to Xanemus's topic in Modding Assistance
Not entirely. If I decided to name the PK3 file of my Asteroid Base maps (AB and AB2), then they would've been loaded before the main assetsX.pk3 files, which will cause inconsistencies with my maps itself. Soundsets that aren't found and at certain points even shaders and textures that have gone 'missing'. A single 'z' won't matter much, a dozen is overreacting (which does occur in the Elite Force/RPG-X scene) . . . -
Crash games because of the lightning force
Apprentice replied to Artemisuss's topic in Jedi Knight Tech Support
Remove all the custom content and see if the problem persists. If not, then add file for file and see if the problem occurs. It can be ONE mod, it can be a combination of mods . . . -
Crash games because of the lightning force
Apprentice replied to Artemisuss's topic in Jedi Knight Tech Support
Are using the base game of have you added custom content ?? -
Funny, I discovered the same error around last year It's a major oversight in the original development of Jedi Academy (it doesn't occur with Jedi Outcast, since it doesn't allow custom sounds in multiplayer) and all maps that are using custom sounds are affected by it. Raven & Lucasarts simply forgotten to add support for multiple sound.txt files in the way GTK Radiant does with the various shaderlist.txt files, by simply adding them (shaderlist.txt, shaderlist(2).txt, etc). This is why I released a soundset file which contains all custom sounds and soundset that I have used in my Jedi Academy maps (December 2016, currently four in total). That way, all of my maps can be used without adding/removing one and another. I was kinda hoping OpenJK would've identified this "problem" and added support for multiple custom soundsets in Jedi Academy maps, apparently they haven't. Comes to think of it, does Jedi Academy/OpenJK support "soundstart" and "soundstop" values given to func_door entities in GTK Radiant ?? That might 'solve' the problem as well . . .
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When I previously used any special RPG-X programs for Elite Force, I could force it to use the Elite Force/RPG-X folder instead of the one it created in the roaming folder by adding a "+set fs_homepath <drivepath>" into the shortcut. Is it possible to force OpenJK to use the Jedi Academy/Gamedata/Base folder instead in the same manner ??
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Porting will, just like mapping, skinning and coding, be always part of the equation. The question which should be asked is, will the ported version do justice to its original counterpart? Part of what a map (or maps) make great, is the original engine the specific map was developed for. Both engine and map are on that level so intertwined within each other, that any port will forcibly separate this twin and often for the worse. To name some examples: Crossfire Great map for Half-Life, wouldn't work with Jedi Academy unless the environment of Half-Life was ported to Jedi Academy itself regarding pacing. de_Dust2 Originally for Counter-Strike, has been ported by Valve themselves to Counter-Strike: Source and CS:Global Offense to mixed reactions and I played version for Jedi Acdemy (moviebattles I think), which I felt somewhat lacking. Facing Worlds Originally for Unreal Tournament (1999 version), have seen a port for an idtech3 game (I believe it was Quake3) but lacked the sophistication the UT version had. AliensTC The original made by Justin Fisher, doesn't need any introduction unless you are born in the zeroes. Altough it has been ported to Doom II, it wasn't designed for it (supershotgun). Quake was looming at the time of its release and I say that AliensTC just wouldn't work in Quake or any other game that was available during that time. ffa_bespin A classic from Jedi Outcast, although an unofficial port exists for Jedi Academy. I have mixed feelings about this port, since I feel that the JA multiplayer is entirely different then JO multiplayer which makes the JA version 'lacking'. In some cases, people do port their own work towards other games. The create of FFA_episode1 made several idtech3 ports available (JA, JO and EF from the top of my head) and I made most of my Elite Force works available for Jedi Academy (with Jedi Outcast versions coming soon) but I'm realistic enough to see not every port I made will be just as successful as its original counterpart. On the other hand, everyone needs a hobby
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Map isn't supported by current gametype
Apprentice replied to Ab'acabb's topic in Jedi Knight Tech Support
I wouldn't do that. It will change the PK3 in such way that clients will re-download the file from the server (filesize mismatch). Better is to create a new .arena file and store that file in a z<filename>.pk3. Doesn't matter if there is already a 'z', you just have two 'zz' . . . -
Trainer looks nice with SMC and Temple. I wonder if you every use my SMC version ??
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Screenshots or it didn't happen !!
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Altough I rarely get the MAX_ORIGINAL_EDGES error, it doesn't deviate that much from the MAX_EDGE_LINES error I got during BSP compilation(s) and at the same FixTjunctions stage. Both have the same fault: too many lines are being drawn. The FixTJunctions stage does indeed do some questionable things, as the following images will portray. In this image, the floor and ceiling (both rectangular) should supposed to be pretty straightforward, wouldn't you agree ?? Nope, not according to the FixTjunctions stage in q3map2 BSP compiler. Now, the same floor is being drawn in 25 lines and not counting the lines on the edges where it meets the wall. Times two because the same happens on the ceiling and you're already past the 100+ lines. This does happen quite a lot and that way, you'll hit the 65536 lines pretty easy and pretty fast. In this image, I managed to solve it (actually circumvent it, it's not THAT pretty but it works) by devising a shader script. Now, the floor and ceiling are being drawn in 10 lines. This means that 90+ lines from the earlier mentioned example are now being used elsewhere or not at all. r_showtris 1 will help you in this matter by identifying where the most lines on a surface will be drawn. There is a downside to it. Using it too much will cause white sparklies being drawn on the edges of your brushes. Alternatively, you can also use the -nofixt option in you BSP compile stage but that will defintly be ugly (see my Asteroid Base - Release02 map for 'details') . . . // Modified texture line textures/<mapname>_NoTjunc/<texturename> { // A bit unnessacery, since the above serve the same purpose unless no image exists. I take the image and paint a red cross throughout it, so that I immedialtly recognize it in Radiant. // The dimensions must be exact the same as the original texture! qer_editorimage textures/<mapname>_NoTjunc/<texturename>.tga q3map_notjunc { // This is your original texture. Can both be stock (as shipped with the game) or custom. Works with all textures. map textures/<mapname>/<texturename>.tga rgbGen identity } { map $lightmap rgbGen identity blendfunc gl_dst_color gl_zero } }
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This thread is a continuation of the following thread: http://jkhub.org/topic/4441-help-help/. Do not help this user, since he wants to steal someone else's work. Furthermore, this person should be banned for his continued disrespect towards us for not speaking in the English lanuage plus the fact that he has ignored staff by continuing a locked thread. Captain Crazy was warned for less . . .
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I wonder how many likes a single post can have . . .
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Wing Commander III free on Origin.
Apprentice replied to CaptainCrazy's topic in Art, Media & Technology
I still have it in my fingers. Just have to start X-Wing, Tie Fighter or Wing Commander 1 through 4 (never played the other games) and a large amount of kitties shall be whacked !! -
Do CRT monitors have any advantages in modern times?
Apprentice replied to Jango40's topic in Art, Media & Technology
Why you should NOT go for a CRT monitor . . . :D -
It could be a driver related issue/mismatch within Windows 8.1. Did you check out the site of Intel to see if there are updated drivers your your GFX chip ??
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Numbers/Letters Appear After .BSP Filename
Apprentice replied to IrocJeff's topic in Modding Assistance
It is a possibility that it originates from there. Did you try un-installing Quake3mapToolz ?? -
Do you happen to have an ATI card ??
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You're missing the point and at the same time, it proves mine. Nowhere do I speak of the fact that I don't respect him. What I did spoke of, was the sheer disrespect @ had for asking his questions in his native language rather then the English language. Again, a language most of us don't speak just as you don't speak Dutch and if you allow this to happpen, I can guarantee you that mayhem will ensue because no-one will be able to fully comprehend what the other is saying and that will be a situation you certainly do not wish, want or otherwise. Just look at the next example: I rest my case . . .
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Nee, vind ik van niet. Ik ben en blijf van mening dat wanneer je een boodschap uitdraagt (of een vraag stelt), dat het gedaan moet worden in een taal dat OF wij allemaal kunnen spreken OF in een algehele taal welke lokaal gebruikt wordt, bijvoorbeeld in dit geval de Engelse taal. Ik vind het een teken van zeer weinig respect hebben wanneer er een persoon consequent dit niet doet en (in dit geval) herhaaldelijk zijn verzoeken doet in een taal wat maar misschien twee personen hier spreken. Als deze persoon zich niet de moeite neemt om zijn verzoek en/of boodschap voor IEDEREEN kenbaar en vooral verstaanbaar te maken, waarom zou ik of ieder ander dan de moeite nemen om te gaan luisteren naar deze persoon en/of deze te helpen ?? Vertel het mij maar !!
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Numbers/Letters Appear After .BSP Filename
Apprentice replied to IrocJeff's topic in Modding Assistance
Did you happen to change some settings in your Windows 7 users policy ?? -
Again, ENGLISH and not some Google translate thing . . . If you cannot respect us by speaking the general language we ALL are speaking here (read: the English language), then I don't see any particular reason or reasons why we should respect you or even help you for that matter !! Hopefully the staff will pick this up further . . .
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ENGLISH please !!
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Numbers/Letters Appear After .BSP Filename
Apprentice replied to IrocJeff's topic in Modding Assistance
Perhaps a bug in the compiler ?? Which version are you using ??