Jump to content

Apprentice

Members
  • Posts

    246
  • Joined

  • Last visited

Everything posted by Apprentice

  1. Instead of an MD3, you can also make it an ASE file . . .
  2. As a former Elite Force veteran mapper, I can tell you that Raven was a bit lazy giving every shader an image, which means that in the editor you will get a "missing shader" but it will work normally within the game. Textures that are using a shader are white retangled in hte editor, otherwise they are green.
  3. How about Dune II and ... ... Doom ?? I used to have PC Tools until version 7 or 8, when it became too graphical. Switched then to NC, which I still use on my DOS rig . . .
  4. Image Alchemy and sometimes ARJ . . .
  5. ... or made it part of the automatic updates cycles or something . . .
  6. I know but it might be a good idea to check were the false positive comes from . . .
  7. It was reported as an infected file . . .
  8. My AV went haywire when I downloaded the mod from there . . . :/
  9. OK . . . 0 - 5 and it's only half-time . . .

  10. R.I.P GTX 480 after 3,5 years of intensive service. Time for me to shop for a new one, I suppose . . .

    1. Show previous comments  1 more
    2. Apprentice

      Apprentice

      Don't know yet. Probably an NVIDIA again but I wouldn't be surprised if I installed an ATI card, though there are some issues with recent ATI cards and older games like Jedi Academy . . .

    3. IrocJeff

      IrocJeff

      I've stuck with NVIDIA since 02' and now am partial to the EVGA cards.

    4. Apprentice

      Apprentice

      Those are nice cards. I've installed a 780 last year (I think), which was an EVGA one . . .

  11. If it is possible however I never saw it in any MP maps I've played . . . Jedi Academy comes with both jasp.exe and jamp.exe, one for the single player portion and the other for the multiplayer portion. Altough they share a lot of content (e.g: /base map), a lot of specific code are stored in their respective executables, which cannot be attained by the other executable. This happened a lot in Raven games that utilizes the idTech3 engine and in the example of Elite Force 2 (which was developed by Ritual), only one executable is used by both the singleplayer and multiplayer portions and that is why elements from one portion can be used in the other, such as NPC scripting.
  12. Don't worry Black Mesa stole the same idea from . . . Half-Life
  13. Perhaps this might work: http://www.toptiertactics.com/17609/how-to-make-knights-of-the-old-republic-work-on-windows-7/
  14. Did you try running the game in Windows XP-mode ??
  15. Nope, not entirely. It now downloads the Jedi Academy version instead of the Jedi Outcast version . . . :/
  16. The following download does not work anymore: http://jkhub.org/files/file/1690-battlestar-aurelia-outlinebeta-one/ Dropbox gives a "The resource could not be found" error message . . . Perhaps an idea to make this sticky so that other people can report broken downloads ??
  17. Autobound 1 might also help in these circumstances . . .
  18. Not possible in multiplayer. The only game that is capable of running NPC characters inside the MP section, is Elite Force 2 but that is because the SP and MP part share the same executable . . .
  19. I was there B) B) B)
  20. Tomorrow night on the main stage . . .
  21. Which makes the screenshot extremely dark . . .
  22. Yes - Game can start in widescreen resolutions - Gamma level in the sceenshots are properly being stored, making those shots brighter then when made with the original .EXE file
  23. Rather then using the -notjunc switch, it is also possible to devise a shader script for the required texture(s). That way, your map will compile normally with the necessary t-junctions enabled except for the area's where you have applied the shader.
  24. Maybe an idea to introduce HUB-style maps such as Hexen or non-linear progressment as seen in the first BioShock ??
×
×
  • Create New...