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Apprentice

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Everything posted by Apprentice

  1. That's what they all say . . .??
  2. It was a good episode and a fitting end for the Baby Yoda storyline. I don't think it would've worked if they had decided to continue it in season three. Now new storylines can be set-up and I wonder how they are going to do the Darksaber line, Bo-Katan and Mandalore itself. I don't think that Boba Fett will play a large part in it, since he's gotten his own series . . .
  3. We'll have to wait for chapter two in order to get a scope on how the Dantooine maps have been fleshed out, before any roleplaying adaption can be done . . .
  4. That I do not know. So far JKhub is apparently the only one who gives trouble with downloads, all other platforms that I utilize do work as they should, including on Internet Explorer . . .
  5. I have to say, I do like the series and so far it has exceeded my expectations, including season 1's episode 5. What I like most about it, is the respect the creators have for the Star Wars universe and lore and the references they are making within the show. Far better then what CBS is doing with Star Trek in "Star Trek: Discovery": create a whole new series, label it "Star Trek" and you have a new Star Trek series. My only nitpick is that the episodes are short, too short at times but that is the only thing . . .
  6. That I don't know, it does work for me as well but I do have a screenshot:
  7. It would certainly be possible but do they have the time and the resources to pull this feat while working on the mod itself, that's the question . . .
  8. Q3map2 can do this for years and I wonder which other programs you try to use. Also, decompiled maps aren't pretty. It is a mess and will always be a mess and not very suited for beginners . . .
  9. Hello, Several users of my website are unable to download my work from JK Hub. They are greeted with a "Something went wrong. Please try again" coupled with an error code: 2S119/1. Please look into the matter, since I wish that my work is available for everyone.
  10. Interesting, although it doesn't support my preferred method of payment (iDEAL) . . . ?
  11. 1) I suggest that you do take the time to make it. You should make a all in one installer so people don't have to hassle with installing this mod. People generally don't want to hassle with anything and only experienced people know their way around. 2) I mean in the options menu. It only displays original 4:3 resolutions and not additional 16:9 and 16:10 resolutions but that could be an OpenJK thing, as I don't see them listed there as well. JK2MV does natively support widescreen resolutions and with console command, I can get them to work as well but that is not the way you should approach it. Maybe your own fork of the OpenJK SP section may give you the flexibility this needs. 3) True but on the other hand, Russian isn't part of the Star Wars lore as it goes with languages. For the most part it is traditional (British) English, blips and bleeps that make out the droid language and something that has been labelled as "Huttese". I would definitely change this so that it is more in line with the lore and bring English voice actors in. There are enough that can work from a distance and you can always have a Russian dub version available from the options menu. IIRC Jedi Academy can be displayed in French and German besides English, so there are options available. Basicly you are missing the point and you are providing a summarized explanation yourself. What you are refering to, is called 'dubbing' and that is something entirely different to what I have layed out on the table. I know that many series and films are being dubbed in another language. Everything that you can see on German and French television that is of English or American origin, is always being dubbed and in my own country (when I'm not on Coruscant), there are plenty of films and series dubbed in the Dutch language. Most stuff you can see on Disney XD and such sort channels, for example. What I have referred to in this particular matter, is that the Star Wars universe has been imagined with a certain amount of languages (British English, Droid and Huttese to name the biggest ones) and that 'suddenly' another already existing language makes it introduction, such as German, French, Spanish or in this case Russian. I believe that that is not respectful to that was already been established other then totally dubbed versions of the audio. Try to imagine when Peter Jackson decided to drop the Elvish language in the LOTR films and replaced it with contemporary languages, such as Russian ?? Somehow I do not think that the dubbed versions of those films went so far that Elvish, Dwarfish and the likes were being dubbed . . .
  12. Well after several months I have to conclude that JK2mv unfortunately doesn't increase any limitations and seems like a more upscaled version of the base JK2 multiplayer part with some bug fixes. Too bad because it does have potential and I did hoped that they would have increased certain limitations where I and other mappers could take advantage of. When I tried porting the Jedi Academy version of "Asteroid Base", the map loads but the moment I join the game, it crashes with a "ERROR: CM_InlineModel: bad number" message. When I remove a lot of brush models (such as double doors), I can play the map without problems. Unfortunately, this will mean that I cannot create a special JK2 version for engine-removing port(s), such as OpenJK for Jedi Academy and the various ports for the original Doom . . .
  13. OK, first impressions based on the first mission: 1) Installation process is a bit tedious, why unzipping two more additional files when they are already in the right folder and could've been included within the main ZIP file ?? 2) No widescreen (16:9, 16:10) support natively ?? 3) The Russian language in the Star Wars universe ?? 4) Difficulty settings are either too simple or too hard, there are no middle ground here. Will write more when I have more.
  14. Definitely going to check this out somewhere tomorrow . . .
  15. I know about, haven't played it extensively. I'm still trying to figure out if it's just an engine fix or that it has increased JK2MP's limitations just as OpenJK has done with Jedi Academy . . .
  16. Don't use Google with this one, try your brain
  17. At this point, I would suggest trying a different editor, GTK 1.4 or 1.6 and see if the problem persists . . . Also, are you running the program as "Administrator" ??
  18. Do the game's shader show up normally or just as fuzzy ?? Are you using the Gamedata/Base as folder or a mod folder ??
  19. Check the link in your original post . . .
  20. We're Force users, not psychics . . .
  21. You might want to remove the https://steamcommunity.com/linkfilter/?url= from your link . . .
  22. On my company Windows 10 laptop (HP ProBook 6560b), OpenJK does not work properly. It stutters as if it is being run on a very slow computer, which makes the game unplayable. Even the menu is in its current state unplayable. Has anyone a fix for this ??
  23. I would strongly recommend buying it from GOG.com, currently less then €3 for the May 4th sale. Steam has always been pretty expensive for older titles, just take a look at Half-Life. Twenty years later, they still charge €10 for it . . .
  24. It really surprises me that people are willing to pay 7 euros for this old game. As an additional note, Monkey Island 1 and 2 are 10 euros each! The same goes also for the original Half-Life, also 10 euros. Too expensive for games that are 20 tot 25 years old now . . .
  25. I was thinking the same. Probably would be simpler to do it with shaders then coding the thing. All of my Elite Force and Jedi Academy maps have this feature, altough I notice that not all images are shown when the map is being loaded (delay). What happens if people don't use this 'feature' and stick with only one levelshot ??
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