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Apprentice

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Everything posted by Apprentice

  1. That's what I thought as well when I saw that image . . .
  2. Leuk dat stukje tekst . . .
  3. They undoubtly have but you can pimp all you want, you cannot hide the fact the 'car' is from 2003 . . . I don't think it's a matter of losing customers, I strongly believe its a combination of things and most likely the work ethic they have there. I once read that Valve employees are allowed to do as they please there without set boundaries and deadlines. Just look at the SteamOS/Steambox and VR technology where they keep themselves occupied with, just because one or two blokes thought it was a good idea. Had Valve been subsidiary of (for instance) Activision or EA, then we would've seen a HL2 Episode 3 already, perhaps even more episodes or titles which would've destroyed the franchise. On the other hand, letting your customers wait for almost 7 years now to continue the storyline is apart from being insulting towards the customer, also a franchise killer. Valve needs to come with a whole new engine indeed and will need to find a way in telling the story better then what they did with Half-Life 2, since the competition already surpassed them on several occasions, such as BioShock and Deus Ex: Human Revolution . . .
  4. Too bad those shots are static shots only, since it looks fantastic. This really shows how old the Source engine is and why Valve should've release the next HL instalment years ago and not focusing on L4D 1+2 and Portal 2 and whatever they were doing since late 2007. As it stands now, Source is outdated and not capable of catching up compared to recent 'engines' . . .
  5. Yep, or have a texture with an invisible shader applied . . .
  6. Invisible: Yes Not existent: No
  7. IIRC it's not possible by using the trigger entities but perhaps something like this can be achieved by scripting a cascade sequence . . .
  8. I always preferred physical media over digital downloads. With a box and its contents, you 'have' something in your hands rather then some account with something attached to it . . .
  9. Well, I would imagine that a portal gun would be handy . . .
  10. And I am your master ... and also the alpha and the omega and your supreme being and whatever, whatever yadidadida blabla bla and the likes . . . :P
  11. I felt that Matt Smith's version of the character was too much ADHD/ADD and very less the Doctor as established by Christopher Eccleston and David Tennant, who brought the character back in the 21st century . . .
  12. ... and NOW he tells me . . . :wacko:
  13. *SNEEZE* http://torrentfreak.com/leaked-dr-who-episode-appears-on-the-pirate-bay-140714/ *COUGH*
  14. Mine is located in the Base folder. Are you sure that your autoexec.cfg file isn't named autoexec.cfg.txt ??
  15. What is to say that it isn't the other way around ??
  16. As a user of OpenJK, my answers will be somewhat limited: 1) Yes. Open JK can start the game in any widescreen resolution where the original game did not (though it can be circumvented by starting in a 4:3 resolution and then switch to a 16:9/16:10 resolution). I have achieved it by adding the following into the autoexec.cfg file: You may change the values where applicable to suit your screen. 2) Never experienced it. Did it happen on Windows or on Linux ?? 3) Can't tell anything about that. I use OpenJK for development of MP maps only at this time. 4) I don't use Linux but I wouldn't be surprised if the issue was related to the Intel graphics chip. I've heard a lot about them and especially the lack of support that seems to be in existence in more dedicated graphics adapters.
  17. Don't know about that though, since all we've seen is a trailer. Guess we'll have to find out late August because after Tom Baker and David Tennant who nailed the character, he has some big shoes to fill . . .
  18. Make sure that file extensions are enabled, otherwise you'll end up with autoexec.cfg.txt file, which the game will not load by default . . .
  19. And it reminds me of a map which I played in Elite Force
  20. Maybe it's an idea to modify that behaviour within the OpenJK project ??
  21. Perhaps you can do something with the force points. IMHO no points = no force abilities !?!?
  22. Same here. Probably server-side issue . . .
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