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Everything posted by Tempust85
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Revival of JKA's modding community
Tempust85 replied to Xycaleth's topic in General Modding Discussions
Right, so can we please discuss what game changes we want to do? My ideas: - MP mod - skyline menu - new game modes (racing? Vehicle vs vehicle?) - more modern looking art using a fully complete rend2 - a variety of new maps - ep7 content -
Revival of JKA's modding community
Tempust85 replied to Xycaleth's topic in General Modding Discussions
If we are wanting to attract more players, why all the chatter about having better mod tools? UniqueOne isn't the only one who mentioned this. Plus, this game isn't that hard to mod if you know what you're doing. Also, our problem is not enough players so why would we want to have a new map format to allow larger maps? Can't really compare JKA to Skyrim... If we have decent mappers, we can create decent maps that feel large. What we need is for everyone to agree on an MP mod that will bring new content, without being stupid and planning ALOT of things. EDIT: I've always liked the idea of vehicle racing in JKA, perhaps that could be a new game mode? You could attack other players to help you win. -
Revival of JKA's modding community
Tempust85 replied to Xycaleth's topic in General Modding Discussions
New model format? Why? -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Maybe the Finn outfit is the standard trooper "out of armor" uniform. -
Revival of JKA's modding community
Tempust85 replied to Xycaleth's topic in General Modding Discussions
Ep7 MP mod? Use that cool menu (skyline I think), add in vehicular warfare mode where you vs people in fully operational vehicles. We as modders need to come together in agreement on what to do. The more modders, the faster this will go. I say steer clear of Anything SP as MP has the replay ability. -
Revival of JKA's modding community
Tempust85 replied to Xycaleth's topic in General Modding Discussions
Have a shitload of ep7 content and advertise OpenJK heavily. Rend2 will help make things look more appealing as well so we need a complete revamp of MP. -
That's their pistol & rifle. The one below is the E-11.
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Test bake: 2048x map that will have the majority if not all the model on the one sheet. I think the floaters came out nice.
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The code you gave me didn't do what it did last time (doesn't load normal textures, just showed the model normals), but have a look at the MD3 (left) & GLM (right) comparsion: The MD3 version (left) is how it should look. As you can see on the GLM, some things do not match and are inverted. The shader & textures are the same, and the MD3 is loaded as a static. Examples are the back of the helmet, small pockets on the bag & the ass. Flipping the normals helps some areas, but inverts others so it's of no use. Something is going on with the ghoul2 normals...
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
The poster was an exclusive D23 one, not the official poster. Most likely because they are keeping the official poster for when they release a few more details like Luke & Leia seeing as they are missing from the D23 poster. -
Perhaps if the camera moves with the head on the player model, it might make it better?
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Blue saber, and it's Anakin's. Somehow, Finn gets it.
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Sure, what's the code to show everything as normals? That thing you told me to do when debugging black tri's.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
He's got Anakin's lightsaber. I wonder how that comes about. I'm still thinking he's Lando's son, would be lols for Han if Leia was his Finn's mother. -
Could add a cvar for low/high, for people's preference. I'll then add it to my rend2 menu. Any updates on that weird normal issue with ghoul2 models? Look at that "showing everything as normals" thing you had me do, then have a look at the player models. Instead of having smooth normals all over, there are some areas that have borked normals. This is randomised like the black triangles were.
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Not quite. Raven had a fpls skin file for Kyle in JO, there was no actual first person lightsaber model (md3). They most likely didn't use it for JKA because it was crappy when it came to attacks that weren't in front of the player like backstabbing. Pretty sure they didn't dump the code entirely, I remember seeing mention of fpls.
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Lol mark isn't that fat anymore. Need an in between. Try shifting some verts around.
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Let's work on Rey (TFA/JKA)
Tempust85 replied to dark_apprentice's topic in Mod Requests & Suggestions
Needs a new model IMO. -
How's this: Circle detail is a floater. Used Quad Chamfer on the armor base, few clicks and edges preserved.
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JKA modding question: Using Autodesk Maya to edit models?
Tempust85 replied to battle111's topic in Modding Assistance
Try mine http://jkhub.org/files/file/1862-maya-2014-jedi-academy-skeleton-tags/ -
None. Play Soldier of Fortune II, it's much cooler.
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I reckon @@Psyk0Sith should make this.
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It's already added. Check the team skins.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Updated my avatar. Looks very similar to old Ben's robe, just different colors. -
Oh nice! Looks very similar to old Ben's robes, only without the brown & KKK hood.