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Tempust85

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Everything posted by Tempust85

  1. Ok so the ghoul2 version model was a bit borked, but it's fixed now. Now we can see the true issue: After a few vid_restarts, it comes good: Now here's Kyle to show it stuffs up on one of Raven's models: This is random. Sometimes it looks spot-on, sometimes it looks horribly incorrect. So what could be going on here @@Xycaleth?
  2. I'll investigate. Btw the ghoul2 version is only weighed to the pelvis for simplicity.
  3. I still would stick with Old Bens body, it's almost identical. Fun fact: they only replaced shaw's head with Hayden's, the body is still shaw's.
  4. Well a bit less zombie this time but still needs a lot of work for a likeness. Body needs work as well. Good try though.
  5. "Aren't you wearing outdated armor to be an Episode VII Stormtrooper?"
  6. 5,776 verts shouldn't give any errors, IF every part is under an absolute maximum of 1,000 verts.
  7. Yeah it's a great idea, but it'll have to slated for later. Possibly even wait until the blu-ray for references. Am I wrong to think this is going to be similar to super star wars from the SNES? If it is that'd be cool, just no uber gun powerups lol.
  8. Ok well what's currently in JKA in terms of game modes?
  9. So who wants to make new game modes?
  10. Well I think we should at least get rend2 finished and then ported to sp. Maybe wonko could assist in improved tools? Yeah I know rend2 this, rend2 that but I really think it's needed to draw in players with eye candy. Of course gameplay will keep them around, so new game modes and maps are needed moreso than player models.
  11. I exported my skeleton from Max for maya using Y, so it should be ok.
  12. Might work for unity, but JKA requires bones to be a specific axis due to the torso pitching done in the code. My maya skeleton is transferred from 3ds max which hasn't been tested so won't know until both are tried.
  13. That is the funniest shit I read for a while
  14. Let us know how you go, would be great to officially add maya to the list of 3d packages that can make JKA content.
  15. Shader, textures and menu files can be edited with the game running, just need to do vid_restart. Maps & models however require a full game restart.
  16. Ground racing maps will work, just need to wind the track around and you won't run out of room. You can already use Noesis to compile models from Maya. Sure an actual plugin would be better but at least there's a way right now thanks to Rich. Maya might be widely used for other things, but for JKA it isn't. I don't know any else besides two people who use it. Everyone else has just hopped on the Blender band wagon, if they don't already use softimage or 3ds Max. Nothing wrong with 3ds Max and dotXSI exporting. Sure, Max 5 was the last version that could do animation BEFORE archangel fixed the later version's plugin. It's a completely viable 3d package for JKA modding, moreso than softimage if you count the MD3 exporters.
  17. Right, so can we please discuss what game changes we want to do? My ideas: - MP mod - skyline menu - new game modes (racing? Vehicle vs vehicle?) - more modern looking art using a fully complete rend2 - a variety of new maps - ep7 content
  18. If we are wanting to attract more players, why all the chatter about having better mod tools? UniqueOne isn't the only one who mentioned this. Plus, this game isn't that hard to mod if you know what you're doing. Also, our problem is not enough players so why would we want to have a new map format to allow larger maps? Can't really compare JKA to Skyrim... If we have decent mappers, we can create decent maps that feel large. What we need is for everyone to agree on an MP mod that will bring new content, without being stupid and planning ALOT of things. EDIT: I've always liked the idea of vehicle racing in JKA, perhaps that could be a new game mode? You could attack other players to help you win.
  19. New model format? Why?
  20. Maybe the Finn outfit is the standard trooper "out of armor" uniform.
  21. Ep7 MP mod? Use that cool menu (skyline I think), add in vehicular warfare mode where you vs people in fully operational vehicles. We as modders need to come together in agreement on what to do. The more modders, the faster this will go. I say steer clear of Anything SP as MP has the replay ability.
  22. Have a shitload of ep7 content and advertise OpenJK heavily. Rend2 will help make things look more appealing as well so we need a complete revamp of MP.
  23. That's their pistol & rifle. The one below is the E-11.
  24. Test bake: 2048x map that will have the majority if not all the model on the one sheet. I think the floaters came out nice.
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