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Tempust85

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Everything posted by Tempust85

  1. Well it's not finished yet so maybe they are still waiting on that art asset.
  2. Just.......EPIC!
  3. Wow that's pretty cool! Though they should probably have ESB Luke on Hoth.
  4. Depends on how complex the model is. Too complex, and you should use brushwork or maybe patches with clip shader.
  5. I would go see opening night, but I have 3 young children. Hopefully I can see EP9 on opening night though.
  6. Prolly just something I thought I saw, but there is this that could be just for ragdoll: MAX_BONES_RAG (256) - G2_bones.cpp @@Archangel35757 You wouldn't even need 4 bones, but you can omit later at compile time if you change your mind.
  7. 2 bones are more than enough for JKA, if the mesh is properly weighed. The amount you have in your pic is seriously overkill when you're only going to see maybe half of the tongue in almost any case. There is also a bone maximum, & afaik less bones = more performance ( @@Xycaleth ? ) so bone wastage is not an option.
  8. I'm hoping to see something about the Terminator Genisys game (not the mobile one).
  9. I feel that twi'lek pilot is a Jan Ors rip off. Shes even voiced by the same woman who did Ors in JO/JKA. Then there's Kanan. He reminds me of Kyle a bit with his mix style of guns & saber. Safe to say Kyle Katarn & Jan Ors are not in the new canon, I think.
  10. Hate to say it, but I miss the CW lightsaber blades.
  11. What ever happened to her master?
  12. Looking pretty nice. Only suggestion I have is to add some simulated lighting to arm straps, belt, back, etc but of course don't overdo it.
  13. Too bad the female has a mask on, we had a decent shot of her face.
  14. If you're going to add tongue bones, I'd add no more than 2. First bone for the main part of the tongue, and the second bone for the tip to curl it.
  15. Where's this trailer that shows her?
  16. Lol I can't even get that taskbar icon to appear.
  17. This guy will be released well before December, I have others to finish and then make.
  18. Rounded a few areas to be less blocky: Triangle count is now at 6,084, about a 200 increase. This will have a full set of LODs though.
  19. But wait, there's more! Lightened the shadowing just a bit.
  20. Needs a torso animation for holding the weapon as well. You'd need this either way for when you can see the weapon on other players.
  21. Yep. I had this issue a while back.
  22. You need to move the actual model, not the tag if you want the weapon's position on the hand altered.
  23. Been a little while since updates, so.... I know the details aren't this dark in real life, but it's the only way they would be noticeable. :\
  24. Games I've played that allow you to detach mounted weapons keep the player view in 3rd person.
  25. So pricey though. Pretty sure the toes on the rig can bend against the floor without any input from the mocap suit, just need to set it up in the 3D package.
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