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Tempust85

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Everything posted by Tempust85

  1. Lol, Yoda looks like a like a creeper but well done.
  2. I had to restart the sculpt due to things I didn't like and the long white flappy cloth not sitting right when the player was standing. Don't worry, the sculpt is complete and I'm onto baking yet again.
  3. Should be able to get back to him at some stage.
  4. Maybe palpatine had another pet after Tarkins death?
  5. It's always been a lack of active mappers. I stepped down, and had hoped production would continue but I realise now this was mostly a 1-man project.
  6. Judging from the screens, you already are using it. Just need to swap the arms mesh with the muscle version.
  7. You chose the wrong arm meshes. There's another set of arms for the dagobah version.
  8. I don't think it's Han that dies according to a certain scene in the trailer.
  9. The only way I can think of that Kylo Ren would know about Anakin's lightsaber is that he was told by Luke. I'm still thinking Kylo is Luke's failed apprentice, and possibly his son.
  10. Yes you can, but don't ask me how to do it though.
  11. $20 AU would be $14 US atm, damn the exchange rates. Anyhow, I'll donate sometime before the end of the year.
  12. Say I want to donate $20 US, it will cost me $27 AU which is why I'm asking the currency.
  13. Other: World of Warcraft - Legion expansion
  14. What's the currency?
  15. One of the modding legends has returned, welcome back! I see a few of your portfolio pieces that would be good for JKA. Rend2 needs moar SJC.
  16. I'd rather have a new, unknown story for the sequel trilogy than just have them tell the story directly from the EU. You wouldn't be able to be like "I wonder what's going to happen" while watching, which would suck horribly. Yeah it's quite sad they dumped the EU, but I understand why.
  17. Would need normal maps baked into the diffuse and the poly count lowered before even thinking of rigging it.
  18. I'll be capping these "holes" after I'm done, as twosided will double the triangles rendered if I remember correctly. Everything you see at the moment is part of a sculpt.
  19. Managed to fit the entire body (minus the robe) into a single 1024 sheet: Will be making 2 versions. Normal map version & no normal map version.
  20. No worries, just curious. De-stress, have some chocolate.
  21. Goes in your model.car file. Maybe it just welds meshes?
  22. Well the -smooth switch in Carcass unifies all normals, no matter if there's mesh breaks but no one wants their entire model smooth unless it's for rend2 lol. So this is what I see needs to happen: - The Max exporter needs to be fixed to allow custom normals, I've verified that carcass reads custom normals from the dotXSI files from Mod Tool. - Need a Maxscript to auto-break the mesh along UV seams so we can use custom normals to smooth out the appearance and hope to shit that carcass will apply the custom normals AFTER it wants to break the model at the UV seams.
  23. Well there's my lol for the morning. @@Xycaleth How's progress? I hear a certain large project for JKA might make good use of rend2 when it's stable and finished.
  24. Lol where is this "we" coming from? I have yet to see/hear that it is indeed Luke. The interview I watched just said about Luke not being in the trailiers.
  25. Rend2 has a feature where you can have an .mtr file (exact same as .shader, just different extension) that it will load first. For example: Vanilla renderer = kyle.shader Rend2 renderer = kyle.mtr
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