So, I've been mucking around in ioquake3's rend2 What's there: - Diffuse maps (duh) - Specular maps with gloss - Normal maps with height - Real shadows - SSAO - HDR - Anti-aliasing x16 - Image upsampling 2x size, maximum size 1024x (crashes at 2048x) Textures are quake 3's but with touch ups & have been run through crazybump to generate normal, height & specular maps. Not auto generated by rend2. (ignore shadow on the gun, that's due to the player model's shadow) Why am I posting this here? Because all this is possible once rend2 is finished on OpenJK.